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| View Poll Results: DO YOU SUBMIT YOUR BODY TO THE LIST??? | |||
| Yes, I have no interest in keeping a bedpan near my computer. |
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165 | 81.68% |
| No, how can I have fun if I can't keep others from accomplishing their goals? |
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37 | 18.32% |
| Voters: 202. You may not vote on this poll | |||
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#1
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This is the kind of stuff that I don't understand about P99.
So much effort is put into making this the most authentic classic experience possible, down to objectively making the game worse by removing very simple QOL features like being able to have more than 6 hot buttons and third person camera controls. But then they implement custom stuff that completely goes against the spirit of classic EverQuest, like this list system. This particular system essentially combines the worst features of open world design with the worst features of instanced content. Like, I get the intention, and I understand trying to ensure a fair playing field for everyone regardless of how often they're able to play the game - but that's not classic EverQuest. If you really want people to be able to experience content on a limited schedule, then that problem was already solved a long time ago when instancing was implemented. But instancing isn't classic EQ, and neither is this list system. There's nothing more classic EQ than some neckbeard holding the manastone camp for a week straight. If the purpose of the project is to maintain an accurate recreation of classic EQ, then I feel that all of the blemishes should be kept intact as well.
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Last edited by Byrjun; 10-16-2019 at 02:12 PM..
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#2
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#3
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I work full time and I'm currently pretty invested into WoW Classic. I'm going to be playing on Green very casually if I play at all. I camped a couple manastones back in 2009, and I sold them for next to nothing because everyone had one. I don't really give a shit about whether I personally get a manastone on Green or not. But, my post had nothing to do with what I'm personally planning to do on Green. I don't know why everyone on the internet has to take every comment as some personal attack against them and turn every discussion into a battle of us vs. them. Can't you people act like grown adults for once? I don't care if you like a mechanic because it gives you an advantage or dislike a mechanic because it gives your opponents an advantage. None of that shit matters. The development team has been clear that their main goal is an accurate recreation of classic EverQuest. I'm sorry if this hurts your feelings but Nilbog didn't start this project just so that one day aaezil and cd288 could loot a manastone. Anyways, I don't really care if /list exists or not. My personal opinion is that it's silly, manastones aren't that rare, they're in the game for a long time, and everyone will have an opportunity to buy one even if they can't farm it themselves. And that applies to just about every item in the game. It's also a completely arbitrary mechanic, since there's really no difference between farming HBCs for a few days to sell and buying the gear your character needs, and just camping that gear directly. It's all the same, /list doesn't really change anything, except for forcing players to play in a specific way. In other words, neckbeards don't really suffer directly, it's really just the people who prefer to sit in the same room and camp a single item for awhile for profit. Ironically these are usually the people who are playing from work or while they have some sort of other distraction going on, not the NEETs. But I digress, and my personal opinion is mostly irrelevant anyways. My original point is that there was a design philosophy that went into creating EverQuest, and that unique design philosophy is what makes the game what it is. Part of that original design philosophy is that just like in real life, players will come into contact with one another and they will have to compete for resources. That is a big part of the immersive online experience that EverQuest provides. And sure it sucks to have to compete with other people sometimes, but if you remove the competition for resources then you remove a big part of what makes EverQuest EverQuest, and now we're just playing a shoddy WoW clone with terrible nostalgia graphics. So, my comment has nothing to do with the eternal neckbeard vs. casual conflict, so stop framing every discussion in that way. The discussion was about whether this is a mechanic that makes sense within the context of the game or not. And I think that's a clear no.
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Last edited by Byrjun; 10-18-2019 at 09:20 AM..
Reason: #nochanges
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#4
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there is absolutely no way of recreating classic. ever. we can however try to recreate what it felt like to play classic, including getting on lists and looting powerful items. lists are classic as fuck. it was just not a mechanic. now it is, because it's 2019. it's fine. neckbeards will neckbeard s tiny bit less. and still win the game. maybe one sock will be saved thanks to this mechanic! think about all the socks!
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Nausicaa, Barbarian Warrior of the Wind ♡45♡
Nagoya, Halfling Druid of Karana ♡54♡ | |||
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#5
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Found the unemployed stay at home son right here Sorry you wont get camp lockdown
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Originally Posted by Detoxx View Post I tried my hand at rotating with the casuals. It was at this point I decided to no longer be kind to the casuals as they have extreme short term memory. They did this to themselves, unfortunately. Quote: Originally Posted by Maner View Post No one in A/A cares that you aren't getting pixels. In fact after the last suspension wave the attitude is to stop letting the casual guilds get anything even remotely of value. | |||
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#6
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#7
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If I make a cleric, I'll go do the list thing for a mana stone.
If I don't make a cleric, I'll have better things to do than try to get one of the thousand mana stones that this server will poop out before they get removed. | ||
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#8
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Is the /list feature working on Green beta now?
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#9
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I believe they've stated that the list is only for legacy items like Guise and Manastone, not all rare items.
It is not a classic mechanism, but neither is knowing that a certain item will stop dropping. Some adjustments have to be made and this has been stated numerous times. | ||
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#10
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