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  #31  
Old 09-25-2019, 05:37 PM
loramin loramin is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
They were really bad, on par with necromancer coldlight spell but with a orange/reddish light. Worse than a fire beetle eye, which was itself largely inadequate.
If anyone is curious about the exact difference between light sources, the wiki has you covered (although I personally have no idea where it got its information).

http://wiki.project1999.com/Light_source (lower brightness numbers = brighter)

Quote:
Candle Orange 9 (Dim)
Quote:
Fire Beetle Eye Red 7 (Less Bright)
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  #32  
Old 09-25-2019, 05:40 PM
Danth Danth is offline
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Thanks for that Loramin. I wasn't aware of that particular page. Note to the casual reader, on that scale a higher number means dimmer. "1" is very bright, and "9" is quite dim indeed.

On a related note it makes me smile seeing that I'm not entirely senile....yet.

Danth
  #33  
Old 09-25-2019, 06:17 PM
kaev kaev is offline
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Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
Ultravision should make stuff look blue-ish. Infravision made mobs look distinctly red. Humans at some point--don't remember if it was right at launch--should start with a candle among the other usual starting items.

Danth
That candle was so incredibly useless, only way for human to get in/out of Surefall Glade was with a torch/lantern or turning the gamma way way up with a voodoo video card.
[edit] (or a fire beetle eye, which was just barely adequate) [/edit]
  #34  
Old 09-25-2019, 06:45 PM
Vizax_Xaziv Vizax_Xaziv is offline
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RREEEAALLLLYYYYY hope they get Classic Racial Vision working! It adds a lot of complexity when choosing what Race to play!
  #35  
Old 09-25-2019, 06:50 PM
kaev kaev is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
RREEEAALLLLYYYYY hope they get Classic Racial Vision working! It adds a lot of complexity when choosing what Race to play!
No meaningful complexity at all, it just screws humans & barbs. But that is classic.
  #36  
Old 09-25-2019, 06:51 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
See that is classic!! I too remember the terror of going to Blackburrow for the first time on live, and I hope others get to experience it again someday.
Yeah, for me it was zoning into Unrest for the first time (second dungeon experience) and hearing the undead moan.. seeing a pile of corpses at the zone in and people die from basement trains. [You must be logged in to view images. Log in or Register.]
  #37  
Old 09-25-2019, 06:56 PM
Mblake81 Mblake81 is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
That candle was so incredibly useless, only way for human to get in/out of Surefall Glade was with a torch/lantern or turning the gamma way way up with a voodoo video card.
[edit] (or a fire beetle eye, which was just barely adequate) [/edit]
yeah but that feeling when it was all new. No ideas about min/max or what you should be doing. Sitting in the glow of your CRT (480p was high res at the time, DVD quality.) trying to find a way around using a crummy candle and that original UI. Was magic to me. I had experienced nothing like it on a console. I talk a lot of smack about consoles but I don't really hate them (pre xbox that is). Tenchu 1 was one of my favorites but nothing that game offered could compare to the immersion of tooling around in OG EQ for me.
Last edited by Mblake81; 09-25-2019 at 06:59 PM..
  #38  
Old 09-25-2019, 07:17 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
RREEEAALLLLYYYYY hope they get Classic Racial Vision working! It adds a lot of complexity when choosing what Race to play!
So did having 90stam or more, you wouldnt get snared for running out of yellow meter

immersive elements

would love to see it
  #39  
Old 09-25-2019, 08:04 PM
BlankDiploma BlankDiploma is offline
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Quote:
Originally Posted by kaev [You must be logged in to view images. Log in or Register.]
No meaningful complexity at all, it just screws humans & barbs. But that is classic.
Completely disagree. There are so many items and abilities in the game related to vision which are currently useless on Blue. Certain races having downsides that can be mitigated by equipment or class abilities is the definition of "meaningful complexity."
  #40  
Old 09-25-2019, 08:05 PM
Danth Danth is offline
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Why do I seem like the only person here who still finds light sources/vision buffs useful here, even if they're not so critical as in the original game? Maybe I can still see a little without a light, but I still want to have one. Is absolutely everyone playing with heavily cranked-up gamma or something?

Danth
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