![]() |
|
#31
|
|||
|
To people looking at things with "blue-tinted glasses":
1. The top 44-49 pets were significantly stronger for both necros and mages than they are on blue. 2. Necros could not haste their charms but could haste their pets. 3. Because of 1 and 2 necros would get similar damage by just buffing their pets versus charming a live mob. Much higher risk, low reward. 4. Necros had no mez back then so handling charms was a lot more complicated/risky. 5. necros had no way(via spells) to lower the MR of a charm target. 6. Enchanters were extremely rare. I had the only enchanter in a 100+ person guild in the first couple months. I only mention this because if you pair the necro up with an enchanter you see a lot of the problems with necros getting the most out of charming fade away. 7. Charming in general wasn't terribly good back then due to the paucity of mobs. You were happy to find just a single spawn to pull. Charming a mob meant you were tying up exp/loot. Because of all these reasons necros weren't even concerned over losing charm, but were incredibly upset about the delay nerf and the stat nerf on high level pets. | ||
|
|
|||
|
#32
|
|||
|
Gold posts. My first toon on my own account was a paladin and I remember being totally jacked when the archery change got added.
| ||
|
|
|||
![]() |
|
|