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#31
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People talking that red is more toxic have no clue. On PvE servers the toxicity is much more brutal since it’s all passive aggressive. Kill stealing and training etc... where as on red you police zones yourself and if someone acts up just send them to their bind point. Once that occurs you move on where as on blue/green the grudge is held forever....
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#32
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#33
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I would only say that "widening" pvp level ranger is terrible. It just makes every level sub 60 even more shitter which is what hurts PVP the most. The level range issue is fixed by making raid zones infinite level range so no OOR buffing or healing can happen and that is all that is needed. Basically this ruleset is Ogre vs Iksar for racial superiority as the other race / class combos don't make as much difference. It will be hard for people not to be min max race of their choice like high elf for enchanter, if they're on the west side. It seems really balanced and is the most well thought out non rallos zek pvp scheme I can think of. Real battleground would be Guk and then Kunark. I would be OK with this as long as we were promised a re roll in 4 years or whatever like green was. Teams usually ends up broken with only 1 good team and i am sure the same will be the case here. Still its fun to see how different restrictions impact how the game plays out. I know what team I would play on. Hopefully never enables velious or maybe limited velious as some other smart guys have suggested. | |||
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Last edited by Gustoo; 10-28-2019 at 11:05 AM..
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#34
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Have fun coming up with a phonebook thick pile of custom rules for your server that will last shorter than red did
I'll be rolling an ogre | ||
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#35
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PAGING ALL RED PLAYERS!!!!
Along with a brand NEW server, you will all be receiving fabulous prize packages as well. Please send P99 system admins your IP address for permanent bannin....for a FREE BOAT! [You must be logged in to view images. Log in or Register.]
__________________
Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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#36
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There have been enough lessons learned from the four live PvP servers, Red, the various PvP emus and even from Blue to develop a custom PvP ruleset that would produce the most fun gameplay. It's just a matter of working through the various possibilities and deciding what particular rules and features they want. Given the thought that went into implementing the /List feature (which was a practical and elegant solution to a tricky problem) I have faith that Rogean, nilbog & Co. could come up with a very nice custom Teams PvP ruleset.
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#37
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I did love SZs token system. The greater and lesser insignias etc. Summon corpse pots coming from them was pretty cool, along with the leaderboard.
I don't see people surviving for too long with FFA. 8 lvls range griefed most off red, combined with the xp loss on death. The resist/hitbox code Haynar did is exemplary work and should be moved to Green for the best of the best fights. He also seemed to have AC working at the end, just need to rip out that custom DEX vs AGI part. | ||
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#38
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#39
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1 2 3 4
I declare a guild war | ||
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