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  #1  
Old 11-01-2019, 10:47 PM
Cuktus Cuktus is offline
Aviak


Join Date: Apr 2012
Posts: 90
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THANK YOU SO MUCH! I was farming sharks... SHARKS! Do we have a time frame or pop levels for when we glue the servers back togeather?
  #2  
Old 11-01-2019, 10:47 PM
Wibo49 Wibo49 is offline
Aviak


Join Date: Dec 2012
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Is there any chance at moving back before merge if you have transfer-ers remorse?
  #3  
Old 11-01-2019, 10:47 PM
area area is offline
Orc


Join Date: Dec 2017
Posts: 43
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yay for new server! boo for the /move command! Was hoping that the toxic types and racer types would be stuck on green and leave teal to the normal people with jobs and families and such!
  #4  
Old 11-01-2019, 10:47 PM
Jibartik Jibartik is offline
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  #5  
Old 11-01-2019, 10:48 PM
Daldaen Daldaen is offline
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Location: Kedge Keep
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Excellent call, splitting up the population will make acquiring camps much more feasible.
  #6  
Old 11-01-2019, 10:50 PM
Uuruk Uuruk is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
Excellent call, splitting up the population will make acquiring camps much more feasible.
You playing here dald?
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  #7  
Old 11-01-2019, 10:51 PM
Wallicker Wallicker is offline
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Join Date: Nov 2018
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Sad sad to see this happen. friends, families and guilds will be torn apart! Some zones get overcrowded but then players move to less populated zones, i for one loved seeing other players everywhere. #s would have weened after the first couple weeks and still will.. this combined with splitting the population is imho a premature move and a mistake.
  #8  
Old 11-01-2019, 11:20 PM
Wonton Wonton is offline
Sarnak


Join Date: Oct 2009
Location: Dallas, Texas
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This is a bad idea, in my opinion. Why? Because Green server is capping out around ~2000 to 2500 players. It's not going higher, we've achieved a player count that will never get higher than what it is now and people are spreading out over the world. The population will only decline. And players will continue to spread out and/or fall off as new content is released.

Dear Devs: EverQuest is a *LIMITED* world. It's what makes EverQuest so unique. You cannot appease every... single... player.. People are ALWAYS going to bitch, because its E V E R Q U E S T.

Why toy with the server population/community one week into Green launch? You guys have worked 10 years for this.

My prediction with Teal server launch: We will see population decrease across all servers. Thats my 2 cents. Happy Hunting out there.
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  #9  
Old 11-01-2019, 11:23 PM
Vaye Vaye is offline
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Quote:
Originally Posted by Wonton [You must be logged in to view images. Log in or Register.]
This is a bad idea, in my opinion. Why? Because Green server is capping out around ~2000 to 2500 players. It's not going higher, we've achieved a player count that will never get higher than what it is now and people are spreading out over the world. The population will only decline. And players will continue to spread out and/or fall off as new content is released.

Dear Devs: EverQuest is a *LIMITED* world. It's what makes EverQuest so unique. You cannot appease every... single... player.. People are ALWAYS going to bitch, because its E V E R Q U E S T.

Why toy with the server population/community one week into Green launch? You guys have worked 10 years for this.

My prediction with Teal server launch: We will see population decrease across all servers. Thats my 2 cents. Happy Hunting out there.
This poster is correct.
  #10  
Old 11-01-2019, 11:43 PM
demonith demonith is offline
Kobold


Join Date: May 2015
Posts: 159
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Quote:
Originally Posted by Wonton [You must be logged in to view images. Log in or Register.]
This is a bad idea, in my opinion. Why? Because Green server is capping out around ~2000 to 2500 players. It's not going higher, we've achieved a player count that will never get higher than what it is now and people are spreading out over the world. The population will only decline. And players will continue to spread out and/or fall off as new content is released.

Dear Devs: EverQuest is a *LIMITED* world. It's what makes EverQuest so unique. You cannot appease every... single... player.. People are ALWAYS going to bitch, because its E V E R Q U E S T.

Why toy with the server population/community one week into Green launch? You guys have worked 10 years for this.

My prediction with Teal server launch: We will see population decrease across all servers. Thats my 2 cents. Happy Hunting out there.
Some issues here.

1. The current pop is hovering 2k-2.5k which is insane considering the server has been live a week, and the popular zones are already hitting 70+ (not including the 1--+ newbie zones on day one). That is only going to get worse as the non-neckbeards start hitting those levels.

2. A large amount of people are already focused only on getting some legacy items. Two servers will alleviate a great deal of the food stamp line for those items.

3. Spreading out over the world is cool and all but its zero sum if the goal is to level up and see actual content. Why join an oasis group for gators when sitting on a single spawn point in guk solo is comparable if not better experience. People who want to experience the game want to level up enough to not get murdered by a random snake.

4. More people than you realize are waiting for the shit show to taper off before joining further.

Frankly if you want green to stay a single server and support this population. Get rid of the ZEM so any zone with appropriate content provides similar exp instead of the best exp zone and loot zone being the bottleneck hell hole it currently is.

However I'm biased in the sense i want to relive classic where i get the neato legacy items, more servers=more chances
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