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#2
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Quote:
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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#3
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I'll agree runnyeye is, uh, not good. The others are solid zones or at least have solid camps even if they aren't massive ZEMs zones with easy kills. | |||
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Last edited by Tecmos Deception; 11-24-2019 at 06:50 PM..
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#5
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Quote:
__________________
Infernus Draconis
Magician The Drift | |||
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#7
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I've been shouting at a the brick wall that is the developers about the ZEM situation. Shame too because CT was packed during live and the healing through walls isn't an issue if there's 4 or 5 groups in the dungeon.
Splitpaw is actually really good but under-utilized. Runnyeye I'll admit I've never hunted in over the course of 20 years. Closest I've done was Gorge at the RE zoneline.
__________________
Jersiey De'Vil <Venerate>
Green Server | ||
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#8
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#9
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Exped by uguk? Mobs trained to zone disappear into the walls when they deaggro then walk out of the zone edge wall hundreds of feet away on direct lines back to the swamp instead of walking out the normal route. Exped on guards in nek? If they train up to lavastorm, they route straight back to their normal pathing through zone edges players can't even get behind. Tried killing guards in nfp? My pet will run through walls and buildings if I get ahead of it to take a straight line to me, which trains guildmasters on me who also walk through walls to chase me. Guards that path around tower 2 in wk walk straight in and out of the tower instead of around it. Mobs seem to freeze in place when you pull with a spell before they warp forwards. Mobs appear to run forever in a line when rooted. And more. | |||
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Last edited by Tecmos Deception; 11-24-2019 at 07:29 PM..
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#10
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Quote:
__________________
Shenethax - Iksar Shaman
Xerrick - Iksar Necromancer Numdiar - High Elf Mage Zekdos - Troll SK | |||
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