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Old 11-24-2019, 06:35 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
those zones are all terrible places for shitty or lazy players
So true.
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Old 11-24-2019, 06:39 PM
Roth Roth is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So true.
Go kill 10 guards in highkeep, then go kill 10 mobs in cazic thule. After you do that, youll realize why no one goes to cazic thule.
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Old 11-24-2019, 06:48 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Roth [You must be logged in to view images. Log in or Register.]
Go kill 10 guards in highkeep, then go kill 10 mobs in cazic thule. After you do that, youll realize why no one goes to cazic thule.
Ive been everywhere, man. I know what ZEMs are. But half the threads here are people who can't find groups in the "good" zones bitching and quitting. Sooooo... I hope you know where I'm going with this.


I'll agree runnyeye is, uh, not good. The others are solid zones or at least have solid camps even if they aren't massive ZEMs zones with easy kills.
Last edited by Tecmos Deception; 11-24-2019 at 06:50 PM..
  #4  
Old 11-24-2019, 06:41 PM
zodium zodium is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
So true.
don't @ me if you never solo leveled a warrior in runnyeye, BUDDY
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  #5  
Old 12-29-2019, 04:10 PM
Obrae Obrae is offline
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Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
I agree with this, there's never more than one group in SolA or Cazic and no groups in Highpass, Runnyeye, Splitpaw or Najena (except JBoots camp)
It was also like this before merge
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Old 11-24-2019, 06:43 PM
zodium zodium is offline
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i love runnyeye specifically myself but it is a terrible zone and i blame no one for not wanting to go there
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  #7  
Old 11-24-2019, 07:12 PM
Coridan Coridan is offline
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I've been shouting at a the brick wall that is the developers about the ZEM situation. Shame too because CT was packed during live and the healing through walls isn't an issue if there's 4 or 5 groups in the dungeon.

Splitpaw is actually really good but under-utilized. Runnyeye I'll admit I've never hunted in over the course of 20 years. Closest I've done was Gorge at the RE zoneline.
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  #8  
Old 11-24-2019, 07:19 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Originally Posted by Coridan [You must be logged in to view images. Log in or Register.]
I've been shouting at a the brick wall that is the developers about the ZEM situation. Shame too because CT was packed during live and the healing through walls isn't an issue if there's 4 or 5 groups in the dungeon.

Splitpaw is actually really good but under-utilized. Runnyeye I'll admit I've never hunted in over the course of 20 years. Closest I've done was Gorge at the RE zoneline.
We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)
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Old 11-24-2019, 07:22 PM
Tecmos Deception Tecmos Deception is offline
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Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)
Some recent patch made pathing worse I think. Everywhere you look, mobs are pathing through buildings, walls, zone edge cliffs, etc. Nearly every spot I've exped at has awful pathing bugs on green.

Exped by uguk? Mobs trained to zone disappear into the walls when they deaggro then walk out of the zone edge wall hundreds of feet away on direct lines back to the swamp instead of walking out the normal route.

Exped on guards in nek? If they train up to lavastorm, they route straight back to their normal pathing through zone edges players can't even get behind.

Tried killing guards in nfp? My pet will run through walls and buildings if I get ahead of it to take a straight line to me, which trains guildmasters on me who also walk through walls to chase me.

Guards that path around tower 2 in wk walk straight in and out of the tower instead of around it.

Mobs seem to freeze in place when you pull with a spell before they warp forwards. Mobs appear to run forever in a line when rooted. And more.
Last edited by Tecmos Deception; 11-24-2019 at 07:29 PM..
  #10  
Old 11-24-2019, 07:26 PM
Roth Roth is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)
This has also been my experience - most runnyeye pugs that I've put together wipe and disband on the first pull.
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