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  #31  
Old 04-29-2020, 09:43 AM
Evets Evets is offline
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Arent Warriors and other melee classes already grossly underpowered? Granted they already suck at soloing.. but this would cripple them wouldn't it?
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Old 04-29-2020, 09:55 AM
Secrets Secrets is offline
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Technically you could easily implement stamina values, even with endurance being in instead. Wouldn't even need a client hack/change for anything beyond stat reductions, sinking to the bottom of the lake when you're out of endurance, etc.

Take the total endurance and turn it into the percentage value you need to simulate classic. The client does its own endurance calculations in Titanium, but the variable is pretty much the same across the board. Send the value of endurance you need based on the server's 'percent' representation. Use that percent for server calculations and gains/losses, but send the actual numerical value (not the percent) of the amount you would be missing from the total.

Technically everything would still work if you did that, ie; jumping, as it does already.
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  #33  
Old 04-29-2020, 10:02 AM
magnetaress magnetaress is offline
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Originally Posted by Evets [You must be logged in to view images. Log in or Register.]
Arent Warriors and other melee classes already grossly underpowered? Granted they already suck at soloing.. but this would cripple them wouldn't it?
It would hinder newbie warriors, which I think is one of the primary reasons it was changed, because maybe people logged in and saw how hard it was to play a warrior and so went over to wow were warriors had slam, so this was a quick and immediate 'fix' they could implement to stop bleeding customers, and hope said warrior would play for 1 more week and get a group.

It really didn't cripple anyone. It also encouraged min-maxing, but that isn't a problem anymore in my eyes. People are going to play ogres who want the best str stat and stam stat in game. Doesn't matter if elfs need a zing every once in awhile more often.

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Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Technically you could easily implement stamina values, even with endurance being in instead. Wouldn't even need a client hack/change for anything beyond stat reductions, sinking to the bottom of the lake when you're out of endurance, etc.

Take the total endurance and turn it into the percentage value you need to simulate classic. The client does its own endurance calculations in Titanium, but the variable is pretty much the same across the board. Send the value of endurance you need based on the server's 'percent' representation. Use that percent for server calculations and gains/losses, but send the actual numerical value (not the percent) of the amount you would be missing from the total.

Technically everything would still work if you did that, ie; jumping, as it does already.
I am not begging you or rogean to consider implementing it [You must be logged in to view images. Log in or Register.]

I do agree in theory with your implementation though!

Also, say if invigor only restored like 1 bar ish or 35 points in classic, but here it restores 30% at 60 and that leads to it restoring 500 and so the client thinks it's healed fully at lvl 14 because the percents don't match up, thats fine. It's way cooler then it is now.

IMO let invigor be broken, overpowered, at low lvls till it matches up with the higher level values.
  #34  
Old 04-29-2020, 10:32 AM
Mblake81 Mblake81 is offline
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Originally Posted by Evets [You must be logged in to view images. Log in or Register.]
Arent Warriors and other melee classes already grossly underpowered? Granted they already suck at soloing.. but this would cripple them wouldn't it?
It certainly crippled them in the original game [You must be logged in to view images. Log in or Register.]. I am only making this argument because we are talking with people who never played it, only P99 Blue or Green as they were being corrected and took those for fact of what the game is/was. They think these 'changes' are to alter their game.. we have had this discussion many times.

You are looking at the game from the point of view that the Quality of Life changes were the standard. I don't expect a change from the developers, they have already tried. I am just pointing this out to you. Original EQ was not concerned with Min/Max and being uber in its player design. Some classes could, some do here on P99 20years after the fact with all knowledge shared. I think you are given the short end of the stick with this but its complicated.

The Safehouse 02-16-2000, 10:14 AM

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Stamina is also very important. I'm not talking about the stamina stat, but the stamina bar in the corner. Remember when I said to use lightweight weapons? Well that is because you want your stamina up for a a number of reasons. During your pull, while chasing your MoB after a successful instill doubt, or during a retreat to zone; you will probably be making good use of your jump button (which requires stamina). With heavy weapons and a low stamina, you'll be a dead rogue. So keep an eye on that bar.
Here is an in era level 57 Shadowknight with less than 100 stamina. Point is not everyone had full best in slot, a wiki to guide them to the best loots with full spawn times and placeholders or would dedicate the time to camping shit to sell or trade.

that screenshot is from this site, you can follow an in era adventure with screenshots that still exists today. In several you can see his stamina bar dropping in a fight.
  #35  
Old 04-29-2020, 10:51 AM
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Quote:
Originally Posted by Mblake81 [You must be logged in to view images. Log in or Register.]
It certainly crippled them in the original game [You must be logged in to view images. Log in or Register.]. I am only making this argument because we are talking with people who never played it, only P99 Blue or Green as they were being corrected and took those for fact of what the game is/was. They think these 'changes' are to alter their game.. we have had this discussion many times.

You are looking at the game from the point of view that the Quality of Life changes were the standard. I don't expect a change from the developers, they have already tried. I am just pointing this out to you. Original EQ was not concerned with Min/Max and being uber in its player design. Some classes could, some do here on P99 20years after the fact with all knowledge shared. I think you are given the short end of the stick with this but its complicated.

The Safehouse 02-16-2000, 10:14 AM



Here is an in era level 57 Shadowknight with less than 100 stamina. Point is not everyone had full best in slot, a wiki to guide them to the best loots with full spawn times and placeholders or would dedicate the time to camping shit to sell or trade.

that screenshot is from this site, you can follow an in era adventure with screenshots that still exists today. In several you can see his stamina bar dropping in a fight.
Good find!
  #36  
Old 04-29-2020, 10:52 AM
magnetaress magnetaress is offline
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Wt 2.6 on Mace of the Shadowed Soul and he's got clinging darkness so gtg )
  #37  
Old 04-29-2020, 10:56 AM
Jimjam Jimjam is offline
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Thanks for linking that profile, that was some great nostalgia! I was taken back in time, thinking what awesome gear he had, but then the illusion collapsed and I realised my 52 sk has much better gear, and my nostalgia collapsed and I questioned what my love of eq had become.

He was wearing that guardian armour in some slots though. I might pick up a set of those tasty greaves!
  #38  
Old 04-29-2020, 10:56 AM
Mblake81 Mblake81 is offline
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Good Find!
Ennewi found it
  #39  
Old 04-29-2020, 11:02 AM
magnetaress magnetaress is offline
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/pras Ennewi!!!
  #40  
Old 04-29-2020, 11:06 AM
magnetaress magnetaress is offline
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my wiz is decked out in random stuff from the hole at lvl 40 and I think I have fellin into the 'not classic' meme...

Then again, I would be able to dip in and out of groups for an hr at a time if this were 1999 at lvl 40 and people wouldn't notice what gear I didn't have, most people.
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