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  #31  
Old 05-11-2011, 03:38 PM
Kika Maslyaka Kika Maslyaka is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
The other guild was better organized. You are the idiot guild/raid leader that let all your casters sit around with their thumbs up their asses while your melees looked for binds. You want something to happen, make it happen. Send your casters to bind your melees. Or just have your melees not bind and don't wipe. If you are mobilizing first and you fail to get the raid target, then that's your fault, not the game's.

Again, your example is a minority case where your refusal to put forth effort or accept greater risk resulted in your loss.



What is stopping you from traveling between cities? I fail to see how I cannot remain bound in Ak`anon while I run to Paineel. Do I die from being too far from my bind spot? Is there a 3-zone leash that I can't be further than my bind spot from?
/shrug
the history have shown that game developers disagree with you, hence Soulbinders appeared in EQ [You must be logged in to view images. Log in or Register.]
  #32  
Old 05-11-2011, 03:38 PM
Aadill Aadill is offline
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Originally Posted by RiffDaemon [You must be logged in to view images. Log in or Register.]
This. All of this. And then some
+1

In any and call cases the basic idea behind soulbinders was to eliminate the inconveniences of the game that were easily rectified with careful planning. If you aren't willing to take the risks or plan ahead don't expect good results.

Furthermore, learning to talk to people and find friends that are willing to help you or /tell some random person and pay them a few plat to bind you is way more reasonable in terms of actually interacting with people instead of typing 'bind my soul' to another half-assed attempt at catering to the anti-social/casual solo gamer.
  #33  
Old 05-11-2011, 03:45 PM
stormlord stormlord is offline
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Blaming people because they get bored? Blaming htem because they get discouraged having to run across the continent to bind a friend? Blaming them because they were unable to find a binder in the past 25 minutes, lacked patience and roamed around and got killed? There's a lot of blame going on and not much sympathy. Why? That bothers me. Maybe you haven't experienced the darker side of p1999, but it's there.

I guess the issue is this: we're humans. Humans have lives and they're known for making mistakes and mindless errors. So the game punishes them when they make these said mistakes. It's like punching a man in the gut because he breathes. See, the problem is they will always make these mistakes. Always. Some of the mistakes will be corrected and not repeated, but the vast majority of them that're relevant in this discussion will remain, time after time, in different forms. I think the advent of modern gaming has come to the conclusion that punishing evil is appropriate, but punishing mistakes isn't. Give players every opportunity to learn, only appearing every so often when your presence is required. Leave the rest to the players.

This is aside from the issue that basing a travel system on population or any kind of exclusivity is like inviting a serial killer into your home. But anyway, I know full well what hte rules are at project 1999 and do not expect them to chagne simply becuase I disagree. If I disagree I can go elsewhere or even make my own server (given the means and talent were actually there). I don't even feel passionate or angry about this.

I do not want to come here and throw insult after injury on EQ. I love this game. I loved 1999-01. Having to bind, not having maps for the zone, being thrown down and having my face shoved in the mud, I've enjoyed these things. Sometimes I like it rough. Over the years I've shared in my enjoyment of these things with others. I'm not making this up. It's the honest truth what I say here. And I'd be very sad if there was no game left on earth where you were treated like a disrespecting noob punk on monday morning - badly and indifferently.

But if someone presses me I'll be honest about something.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-11-2011 at 03:53 PM..
  #34  
Old 05-11-2011, 03:46 PM
falkun falkun is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
/shrug
the history have shown that game developers disagree with you, hence Soulbinders appeared in EQ [You must be logged in to view images. Log in or Register.]
And yet people return to P99 to relive an experience where socializing and creating relationships matter, where that name above your avatar can find you a group or keep you LFGs for weeks.

The same developers that added Soulbinders, hearthstones, etc. are also the developers that are now adding extra rewards because tank classes refuse to group with idiot, random DPS that die because they stand in the fire that the tank will probably never see again.

How many groups in EQ chat about BS while grouping? How many groups in WoW chat about BS while instancing? The ratio is highly skewed in favor of socializing in EQ because socializing is mandatory and rammed down your throat. And damnit, I like it that way, that's why I came back.
  #35  
Old 05-11-2011, 04:01 PM
RiffDaemon RiffDaemon is offline
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Originally Posted by Kika Maslyaka [You must be logged in to view images. Log in or Register.]
/shrug
the history have shown that game developers disagree with you, hence Soulbinders appeared in EQ [You must be logged in to view images. Log in or Register.]
Yeah, those same developers who stripped classes of some of their utility usefulness by introducing the PoK books and potions, who merged the Commonlands into one zone with new graphics, who changed Nektulos and Lavastorm, who took away old-school mob graphics (bats, rats, skellies, gobbies, etc.), etc. etc. etc.

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  #36  
Old 05-11-2011, 04:05 PM
falkun falkun is offline
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Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
Blaming people because they get bored? Blaming htem because they have to run across the continent to bind a friend? Blaming them because they were unable to find a binder in the past 25 minutes, lacked patience and roamed around and got killed? There's a lot of blame going on and not much sympathy. Why? That bothers me. Maybe you haven't experienced the darker side of p1999, but it's there.
I know its there, but thats because your apathy lets it get there. Forcing interaction is what keeps EQ from turning into the anonymous bitchfest that WoW instances turned into. When you had to find a group on your server for instances in WoW, reputations mattered and people knew your name. Now, with the dungeon finder, people wipe on the first boss and ragequit. Which experience do you want EQ to follow?

I'm not blaming anyone, I'm telling people to accept responsibility for their own actions. If you mobilize to a raid target first and don't get the kill, how can you possibly blame someone other than yourself (assuming all PVE rules of engagement are adhered to)?

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I guess the issue is this: we're humans. Humans have lives and they're known for making mistakes and mindless errors. So the game punishes them when they make these said mistakes. It's like punching a man in the gut because he breathes. See, the problem is they will always make these mistakes. Always. Some of the mistakes will be corrected and not repeated, but the vast majority of them that're relevant in this discussion will remain, time after time, in different forms. I think the advent of modern gaming has come to the conclusion that punishing evil is appropriate, but punishing mistakes isn't. Give players every opportunity to learn, only appearing every so often when your presence is required. Leave the rest to the players.
No, this game does not punish you for breathing. You are supposed to breath, just like you are supposed to interact with others for binds. You are supposed to breath, just like you are supposed to assist your MT. If you are not doing what you are supposed to, like taking unnecessary risk by soloing as most melees, then you are bucking the system and you better be prepared for that punch. Your analogy doesn't compare.

That's the other problem, modern games DON'T punish evil game practices. If you die in a modern game, how long does it take you to get back to killing? <5min. In EQ, if you die you could very well be spending multiple hours getting back to killing. Guess which game you feel more rewarded in? Guess which game teaches players to the point of intuition about game mechanics? 9 out of 10 players would say EQ.

If you fight appropriate monsters in Everquest in the appropriate setting, you won't be making mistakes and won't need outside intervention. If you aren't doing that, then its your own damn fault and you won't get outside intervention. Stop trying to place blame on anyone other than YOURSELF for YOUR decisions.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
This is aside from the issue that basing a travel system on population or any kind of exclusivity is like inviting a serial killer into your home. But anyway, I know full well what hte rules are at project 1999 and do not expect them to chagne simply becuase I disagree. If I disagree I can go elsewhere or even make my own server (given the means and talent were actually there). I don't even feel passionate or angry about this.
If I knowingly invite a serial killer into my home, I can probably expect to die. If I base a travel system on population, I can expect to have difficulty in travel.

^^That's your comparison? Ok. Going from that...If I am polite to the serial killer and ask nicely, he may not kill me. If I ask other players nicely to assist with travel, they may help me. If they refuse to help me or the serial murder still decides to try to kill me, I am still capable of fending for myself: either hoofing it on foot or defending myself against a murderer. Either way, my fate in both instances is ENTIRELY in my control, from the time I let the murder into my house until either I or he is dead. Stop trying to blame "the system" for your mistakes in judgment or ability.

Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I do not want to come here and throw insult after injury on EQ. I love this game. I loved 1999-01. Having to bind, not having maps for the zone, being thrown down and having my face shoved in the mud, I've enjoyed these things. Sometimes I like it rough. Over the years I've shared in my enjoyment of these things with others. I'm not making this up. It's the honest truth what I say here. And I'd be very sad if there was no game left on earth where you were treated like a noob punk on monday morning.
This is how this game treats you, and you know what, you will become a better player because of it. You appreciate the miracles in group survival, you understand aggro range, etc. You want to feel rewarded for something, work for it. You don't feel rewarded for being handed something on a silver platter.
  #37  
Old 05-11-2011, 04:12 PM
stormlord stormlord is offline
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Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
And yet people return to P99 to relive an experience where socializing and creating relationships matter, where that name above your avatar can find you a group or keep you LFGs for weeks.

The same developers that added Soulbinders, hearthstones, etc. are also the developers that are now adding extra rewards because tank classes refuse to group with idiot, random DPS that die because they stand in the fire that the tank will probably never see again.

How many groups in EQ chat about BS while grouping? How many groups in WoW chat about BS while instancing? The ratio is highly skewed in favor of socializing in EQ because socializing is mandatory and rammed down your throat. And damnit, I like it that way, that's why I came back.
This is off-topic, bud. But what you say is true. I have spent more time chatting with others in EQ than in most other modern MMORPGs. In fact, it was very rare for me to chat with people in DnD like I have in EQ. There's just not very much downtime. Most of the time that we're together we're moving. But on the other hand, people play MMORPGs to kill things, to quest, to move and accomplish. They don't usually play them to sit down and chat while medding. If they want that, they can login to a chat server or something more appropriate.
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Raiding: http://www.project1999.com/forums/sh...&postcount=109
P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48
P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59

"Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter."
Last edited by stormlord; 05-11-2011 at 04:15 PM..
  #38  
Old 05-11-2011, 04:22 PM
Kika Maslyaka Kika Maslyaka is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
This is off-topic, bud. But what you say is true. I have spent more time chatting with others in EQ than in most other modern MMORPGs. In fact, it was very rare for me to chat with people in DnD like I have in EQ. There's just not very much downtime. Most of the time that we're together we're moving. But on the other hand, people play MMORPGs to kill things, to quest, to move and accomplish. They don't usually play them to sit down and chat while medding. If they want that, they can login to a chat server or something more appropriate.
and another +1 [You must be logged in to view images. Log in or Register.]
  #39  
Old 05-11-2011, 04:28 PM
Reubin Reubin is offline
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Have the people complaining about looking for a bind for 45 minutes ever sent a caster a direct tell? I pretty much ignore everything in ooc a lot of the time...especially if I'm in tells with friends or something. But if someone sends me a polite tell asking for a bind I'll happily do it for them. I've never had a problem getting a bind on my melee characters when I've sent tells.
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  #40  
Old 05-11-2011, 04:31 PM
falkun falkun is offline
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
This is off-topic, bud. But what you say is true. I have spent more time chatting with others in EQ than in most other modern MMORPGs. In fact, it was very rare for me to chat with people in DnD like I have in EQ. There's just not very much downtime. Most of the time that we're together we're moving. But on the other hand, people play MMORPGs to kill things, to quest, to move and accomplish. They don't usually play them to sit down and chat while medding. If they want that, they can login to a chat server or something more appropriate.
killing things in this game is entirely possible. if you always want to be moving/pressing buttons then play a bard or go back to wow with its linear instances and strict rotations. noones making you play everquest. everquest is a game with static camps and social interaction in place of instances and rotations. if you want to press "123512341236" instead of "lol good joke man", then go for a game geared toward that. i dont go on to madden forums saying the linemen need guns so we can FPS it up.
you knew what you were getting yourself into, dont try to pass that blame off too.
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