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#31
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![]() Umadbro?
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#32
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#33
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![]() You know what bores the shit out of me?
Soloing to the level cap. Every mob outside of dungeons being easily soloed. Quest based progression that has you do the exact same easily soloed quests in the exact same order every time, preventing you from leveling in different areas or grouping with anybody not doing the same quest as you are. Replacing your equipment every single level with loot derived from some formula which was awarded by an easily soloed quest that everybody completes which had absolutely nothing to do with the item in the first place. Every dungeon being instanced, turning the game into Diablo, preventing any interaction with anybody outside your clique, making the game entirely predictable and every dungeon run exactly the same, making any sort of loot drop unrewarding because everybody can and does get it. Every item being bind on equip ruining any sort of economy. All buffs doing virtually nothing, because god forbid they actually be required to do certain content or require resources to cast. Almost zero travel time to anywhere, making the world a very small place with no remoteness anywhere and reducing the need to interact with other players for assistance even further. Zero twinking or powerleveling to enjoy the fruits of your labors after leveling to the cap. (which took a week anyway) Unsubbing because you had literally nothing left to do in the game because all of the content was consumed in a month. | ||
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#34
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![]() Quote:
Why does this sound so familiar... o WAIT! | |||
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#35
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![]() Quote:
Camping is great, I hate games where you constantly move getting win-win tokens with gold star stickers... that everyone gets. Taking forever to get someplace to camp makes the game-world seem huge as an mmo should be, and effort to travel just like in rl but far easier. The only real improvement that could have happened to EQ is it becoming a sandbox game (for EQ2), as EQ2 should have been rather than the dismal failure of instanced mess it launched as (that Blizzard copied and excessively marketed as the thing all the cool kids play). EQ is a real time-sink game. Casual play exists, you take months or years to max, casually. Play to play, not play to win! Start to burn out on grinding HHK for the 30th time? take a break and play an alt, maybe craft a stack of afternoon tea.
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#36
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![]() Posting in a troll thread.
Well done | ||
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#37
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![]() OP,
The most fun of all is in the journey, not in being at the destination.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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