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#31
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#32
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You realize you're the trolls by making such empty, thoughtless, and antagonistic posts, right? Good, moving along:
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The very fact that Velious or even Kunark is added actually already makes the game NOT classic EQ for many people. This game is called p1999 and yet they've already added content that came after 1999 in Everquest. Where do you draw the line of what is classic and what isn't? The fact is that THIS game is constantly changing because Everquest was also constantly changing. You can not freeze THIS game at any specific point in time because Everquest was not frozen at any specific point in time and people prefer certain moments in time during the entire spectrum of Classic EQ over others.
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#33
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#34
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It's called p1999, because they start from the beginning point, and follow the timeline up through Velious. All that shit by you is completely irrelevant and pointless. THE GOAL, AS STATED BY THE DEVELOPERS, is to recreate the classic EQ timeline through Velious. As this other shit you're saying has nothing to do with anything. THEY FOLLOW THE TIMELINE THROUGH VELIOUS. It doesn't matter if you think classic EQ would be better with this or that or whatever the fuck else. The people running the server and doing all the coding and paying the bills have their goal and it has absolutely dick all to do with what you think. Classic EQ, original timeline. Stop being dense. | |||
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#35
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I want to ignore him but I can't look away...
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#36
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We of course should TRY to recreate classic EQ. But, as I just said in my other post, "What IS classic EQ?" There is no specific thing you can point at. You can try to recreate a specific moment in time of EQ, but then if you linger there for too long it stops being EQ because the very nature of EQ was that it was changing. That's the whole point of having a living, breathing fantasy World. What people want is the immersion of the classic EQ experience. They want to literally EVER-quest. In original EQ, new content was added because that was what the developers thought of at the time to keep the game moving perpetually. There are ways that you can keep just the pre-Luclin zones and have the game still moving perpetually. You need to completely mix up item drops so that nobody is ever sure where an item drops in the game and you need to continually change spawns and the way MOBs interact, such that players are never exactly sure what to expect in any given area they ADVENTURE to. Years down the road on this server, when people have "completed" all the content up through Velious, there will be constant requests for more content. It's going to happen. You can add new zones or you can work on making the game constantly FLUID such that the content of the existing zones is always changing. That was the original point of EQ, the developers just weren't fully aware of how to make it happen. EQ was a first-time thing, after all. They created magic but, like a fledgling spellcaster, they didn't yet understand how to sustain it.
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Last edited by Zuranthium; 05-13-2011 at 06:39 PM..
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#37
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It's not frozen in time, hence why they follow a timeline. You know, you may have noticed how Kunark came out only a couple months ago. You may have noticed they have stuff like Fungi Robes dropping with the +15 regen that they intend on nerfing pretty soon, as happened on live. It's called following the timeline. | |||
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#38
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Moreover, people are constantly joining this server. Not everyone is getting to experience the same "timeline". The people who just started playing this week have already missed pre-Kunark Everquest. Therefore, the entire game experience is already far different for them than the people who started playing the game 1 year ago.
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#39
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If you're just talking about ideas for once the timeline runs out, you should make it more clear, because everyone here seems to think you're advocating custom shit prior to the timeline running out. If that's solely what you mean, so be it, be more clear about it. As far as people starting recently not getting the day 1 experience, well that sucks for them, the servers goal isn't to recreate classic for each and every person, or any specific person. It's to have a server that follows the original timeline as closely as possible and people can come and go as they please. It's not a difficult concept. | |||
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#40
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the thread started by Zuranthium is not much different than the PoP thread started by Guineapig - it just Zuranthium more concern with classes than zones and mobs.
While I don't care what the devs plan to do with the server past the Velious timeline, I too believe that "spirit of eq" is more important that technical details of "following the timeline" I too have been a devoted eq player from 99 to 04, but there were things I wanted to change since the day 1, I knew some things could be done better. | ||
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