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#1
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Paladin: snap aggro, pre-mez break aggro, LoH
Cleric: BiS Heals, HP buffs Enchanter: BiS CC, Clarity, Haste, Slows, Charms Bard: BiS Dungeon puller, CC, Charms, HP/Mana Regen, Snare, Melee Buffs Rogue: Sustained DPS, lock picking, corpse retrieval Wizard: On demand damage, BiS roots, Evac SK is up there with Paladin but I just think Paladin is the BiS dungeon tank because of downtime heals, caster interrupts, and breaking mez safely. I also think Wizards are slept on a little bit, If you get a seriously nasty pull, you have that on demand damage to blow stuff up instantly. Plus Evac is great utility. This is my perfect group. It may not have the highest DPS output (I can agree that 4 enchanters charming is best there), but I think this is the most balanced setup. Over a long period of time, I believe this group would be the most successful.
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Green: Gyarados
18 Human Bard (rip night vision) Blue: Tejin Tatsumaki (retired) 56 Dark Elf Magician ('09-'11) Live: Azen Darkwood (retired) 65 Wood Elf Ranger ('00-'05) | ||
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#2
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1 SK 2 Monks 3 Necromancers
Feign Death fuckfest
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Forum Quest
Spyder73 (BANNED) NecroP1999 (BANNED) #LobsterClan #FreeWuTang | ||
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#3
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I like the full feign death group concept. Sounds really cool and could easily just train deep into dungeon right where they wanna go. Dig it.
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#4
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provided a source for regen necros can even heal the sk lol
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#5
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Shaman with FD ring. Problem solved.
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#6
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All gnomes because it would amuse me.
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#7
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1. Enchanter
2. Cleric 3. Monk 4. Wizard 5. Paladin 6. Mage or Rogue hard to decide | ||
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#8
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The group I play with weekly:
Cleric Enchanter SK Rogue Shaman Druid We get together in person and play for a few hours one night a week most weeks. It's taken us over 2 years to hit 40. But, we have everything we need to access, survive, or escape pretty much any group content. For me, the 'dream group' had to have: Heals/Tank/CC/DPS as well as Ports/SoW/Haste/Clarity/Slows/Corpse Recovery/Rez/Pick Lock/Tracking/Back up Healing/FD pulling/Invis and IVU/Snare/Low XP penalty And, the group should function with any 5/6 present (because RL). The only thing our group really misses is an Off Tank. | ||
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#9
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Quote:
Danth | |||
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#10
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Quote:
...will have to talk the team into practicing Shaman tanking this week Our other drawback is gearing 3 priests (we had planned a wizard instead of the druid but no one wanted to play a wizard). Not a big deal though. | |||
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