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#1
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I think trying to prioritize people who've waited longer is 100% unclassic, and also 100% unnecessary.
Imagine this: typing /list puts you in a queue, but NOT for the mob. Instead, you're listing for a chance to be next after the current camp holder. When the current camp holder gets their item there's a roll with everyone on the list, and they all have a chance to be next. Whoever wins waits for their mob to spawn, and everyone goes back to listing. It's simple, and easy for our devs to implement. It solves all the problems with account sharing because account sharing doesn't help. It solves the problem with not sleeping because you can take a break to sleep and not be any farther behind because of it. And most importantly of all, it restores classic EverQuest, or at least as much as possible for something that can never be truly classic again: it once again makes getting the best items in the game a combination of luck and patience ... just as they were back in '99-'01.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | ||
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#3
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Quote:
However, you seem to be advocating we enforce players behave 'classically' while playing. That's irrelevant, it's like saying the meta of enchanters using charm pets all the time in groups is not classic. It's a living game, the content is classic, but the players are not. People no longer crowd Lake of Ill Omen, the Hole is massively crowded (unclassic ZEM?), which is not classic. Should we enforce zone quotas to make the game more classic? No thanks. Why do we have to tell people to play the game like they did back in 1999? This is no different. Just because players ran lists a certain way back then, if at all, doesn't mean we have to do it the same way today does it? Again, people are already doing exactly what I suggested on Green at the Hierophant cloak camp, should we ban them for trying to be fair instead of using the basic list queue? | |||
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#4
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Quote:
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#6
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They are claiming that 2 rogues have been pickpocketing beads for days at /list camp.
Id like someone to notify staff it is being said that #1 has been passing off pick pocketed beads for hours on end on one session. GM's maybe have a look at Ishpan and few others. The ooc is blown up with claims they saw pickpocketed beads. | ||
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#7
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I wonder if all of those beads would/will get deleted if true. Also, there is no way rogues would actually be able to get away with this if they were doing it on multiple sets of beads; they had to have realized they would get caught.
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Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx Power Leveling Service | OT Hammers | Quillmane Quide | |||
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#8
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Because Rogean is totally looking forward to revamping a complex system involving extensive server-side code modding that happens to work well and fill its purpose perfectly.
Its purpose being "not allowing a few neckbeards to control the camp for however long it will drop, but rather spread the loots among the player base somewhat". | ||
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#9
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I think I've seen lots of long time supporters of the server point out ways to improve the system...it isn't jealous neck-beards looking for free pixels. | |||
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#10
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I'd just remove /list from Beads. It doesn't really solve the purpose of not having to involve GMs since the camp is server wide - as of now it's hindering the amount of beads coming into the server.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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