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  #31  
Old 12-10-2021, 11:18 AM
cd288 cd288 is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
He did actually.
So if you PMed him why not just write it in the comments?
  #32  
Old 12-10-2021, 01:09 PM
Jimjam Jimjam is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
So if you PMed him why not just write it in the comments?
Are you really demanding to get to read my private messages? Just in case you don’t know about boundaries: this is so very rude!
  #33  
Old 12-10-2021, 02:34 PM
Gustoo Gustoo is offline
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For most of my play time even on a bad solo character, I am better off soloing.

In olden days I think a big advantage of grouping was that people weren't that good at the game and probably needed a group to survive.

The other advantage is when there are so many mobs that it works out, particularly in kunark zones like dreadlands where mobs are just everywhere and you can get some serious churn going.

But I think there should be a group exp bonus, and definitely a full group (6 player) exp bonus so that the bonus player is basically free which I believe red has. With that config any extra 6th person is worth having if they are active at all and not training the group.
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  #34  
Old 12-10-2021, 02:42 PM
Tewaz Tewaz is offline
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Full groups with 22 years of knowledge absolutely churn zones and most of them need mobs added. If another group enters the zone...things get even more stretched.

When soloing, mob density isn't an issue, exp is faster (most of the time) and you get all the loot.

I'd say add more mobs or a faster respawn time (removing some of the 21 minute and 14 minute respawns in certain dungeons) is an answer.

Or you buff group exp bonus.

I think group exp bonus is the best route since it increases player interaction which leads to people enjoying the game more and playing longer.

I've leveled multiple toons solo and I eventually quit playing them and then leaving the server for 6 months to 2 years.

Toons I've leveled with groups have led to much longer engagement and enjoyment.

My favorite leveling was on red with the 290% full group bonus + pvp because you became bonded to teammates that were undergeared and not there to gank. That plus a random twink coming to pvp you made the game pretty damn fun and engaging.

Red's is probably too large, but trios and up should pace the same as solo and the solo incentive should be gaining all the loot.
  #35  
Old 12-10-2021, 02:59 PM
Gustoo Gustoo is offline
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Yeah leveling in groups on PVP was also incentivized by the fact that lone work PK's have a little more to deal with, though on red 1.0 they didn't have much to fear since no item loot and they could gain all your coin and the pride of ruining your leveling experience (so next red will probably address that in one way or another)

But agreed.
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  #36  
Old 12-10-2021, 03:25 PM
jombo jombo is offline
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Originally Posted by azxten [You must be logged in to view images. Log in or Register.]
Most of what I wrote there is just established game design concepts and how it relates to P99. Some of it is subjective.



Funny I even get PMs from people telling me they like what I write. I wonder if you do.



Let me translate it into Twitterese for you...

You suck at video games and I don't, too bad for you.

People don't play video games for the same reasons and get enjoyment from different aspects of a game.

That was 157 characters. I'm glad Twitter seems to have increased the limit to 280 but I probably still got dangerously close to confusing you. Also that was kind of some big words for you probably let me try again.

Ahem...

u bad at game but me not bad, ha!

sum lik gam 4 many fun cuz not only 4 u fun cuz

Probably shouldn't have used the comma. Let me try again...

u bad and never get gud

Solid.
Didn't you end up admitting you couldn't even get past level 12 back in the day in another thread? There is an impressive lack of self awareness coming from you, and it manifests as Dunning Kruger turned up to 11.
  #37  
Old 12-10-2021, 04:30 PM
starkind starkind is offline
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Real men hunt Giant rats alone on their lvl 8 untwinked rogues in the sewers!
  #38  
Old 12-10-2021, 07:18 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Are you really demanding to get to read my private messages? Just in case you don’t know about boundaries: this is so very rude!
Think you misread what I was saying. I was saying if you were gonna PM then why not just comment instead.
  #39  
Old 12-10-2021, 07:20 PM
cd288 cd288 is offline
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Quote:
Originally Posted by jombo [You must be logged in to view images. Log in or Register.]
Didn't you end up admitting you couldn't even get past level 12 back in the day in another thread? There is an impressive lack of self awareness coming from you, and it manifests as Dunning Kruger turned up to 11.
Dude also says he doesn’t play P99. So basically he sits here nerd raging over the status of mechanics on a server he doesn’t even play on and demands that the staff change things. It’s literally one of the weirdest dynamics in any forum poster I’ve seen on here, and that’s saying something lol
  #40  
Old 12-11-2021, 03:38 AM
azxten azxten is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Dude also says he doesn’t play P99. So basically he sits here nerd raging over the status of mechanics on a server he doesn’t even play on and demands that the staff change things. It’s literally one of the weirdest dynamics in any forum poster I’ve seen on here, and that’s saying something lol
I play P99 in a different way now.

*whistles innocently*

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You know it's pretty neat I can track back mesmerize, charm, and all the other Enchanter effects directly to their functions out of a year 2000 client because it seems they actually have unique functions written for those spells which the other spells don't have. Just laying things out for now.
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