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  #31  
Old 06-12-2011, 06:09 PM
Maelstrom Maelstrom is offline
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I do not regret playing a wizard at all. It's one of the harder classes to level up, and challenging to master and play. Sure, they might suck if you are a completist that wants the "perfect group", but the key is to think outside the box of how a wizard can be used.

-Wizards can chain pull very well in outdoor zones (and certain dungeons), by using flux staff to grab a mob, run to group, root it...and pull again. Med while first mob is being killed and throw a nuke or two to finish it off. Once group attacks next mob, pull again. This effectively keeps mobs constantly in group and adds to the xp gain.

-Ever tried a quad group? Quite fun actually. Take 3-4 wizards (usually LFG), a healer, and an enchanter. You can pickup a mage or really anyone if you can't find that many wizards. One wizzy pulls four mobs w/flux staff, snares, and brings them to group. After the first wiz lays down an aoe nuke, the rest of the group can start nuking/attacking as well. Once all mobs are dead, the first wizzy meds while the next wiz pulls next four. Lots of fun!

-A lot of wizards tend to use their highest level nukes in a group, which will drain mana and eventually lead to a long med break. Why? Lots of lowel level nukes work just as well, and will conserve mana a hell of a lot longer. Be wise with your arsenal and you'll be nuking a lot more than sitting on your ass.

-Don't trust your group in SolB? Invite a wizard. Can't tell you how many groups I have saved with an EVAC due to incessant trains at BnB or deeper. The run back from nektulos might suck but it's much better than a corpse run.

-Can't find a group? Make friends with a few mages or necros. These classes work well together in a duo type scenario. The necro can fear kite while you nuke, or the mage pet can tank while you snare kite. Sure, there are med breaks...but it's good xp.

-Rain spells are HIGHLY underrated. They are perfect for casting and then medding while damage continues to hit the mob. Some wizards think that because they are aoe spells, that they should be used for multiple mobs....but the best use for these are when you have a single mob in camp. If no resists the mob will drop real fast!

-Porting is my favorite part of this game. I don't know how some of you can do without it, actually. I can't imagine playing a class that could not port wherever or whenever. Love being able to get where I want to go instantly. It's also the moneymaker for me. The trick is to know where people need ports the most, and binding there ready to take their hard earned plats.

Now to address a few misconceptions:

Quote:
Originally Posted by Chewboy [You must be logged in to view images. Log in or Register.]

2. Wizard snare sucks ass. On the plus side its an AoE snare which is cool, on the downside it disappears several times during a fight. Its necessary to resnare 3 to 5 times during a quad.
Not true at all, can't believe you think this. Atol's is one of the best snares in the game. AoE snare is essential for quadding, and I only have to cast it ONCE per quad. If you are casting more than once per quad...something is wrong and you aren't quadding correctly!

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Originally Posted by Chewboy [You must be logged in to view images. Log in or Register.]

7. Porting yourself is cool. Porting other people isn't. "Sorry man, that's all I have on me." Most of the time they want to dick you with a donation of 5 plat. Hardly worth your time. If you dont play /anon or /roleplay be prepared for tells every three seconds asking for you to go way out of your way for a 5 plat port.
If all you do is stick around EC for ports, then yes you will have this kind of experience. I understand not everyone has plat or may be new to the game. If you really want to make money by porting, OT/FV/DL is where it's at. Bonus in DL for evacing to EJ/SF. And you can command the tip there too. Say you'll do it for 100p. But most of the time the tips are going to be 50-100p or more. The best money making wizards are bound @ KC and have an OT hammer.

Quote:
Originally Posted by Chewboy [You must be logged in to view images. Log in or Register.]

9. Roots are nice and at 51 you get one that lasts a whole year, lotta good that is for soloing when you nuke it immediately breaks no matter what.
Again another misconception. I hope you aren't talking about Paralyzing Earth? I use it all the time, and it rarely breaks after nukes. I actually just root and then nuke til the mob is dead, without a break at all. If you are scared it will break though, just snare the mob.

Wizards are great if you know how to play/use them. End of story! [You must be logged in to view images. Log in or Register.]

To future trolls/haters/tools/douchebags...a disclaimer: These are just examples of why I don't regret rolling a wiz, and how to become more useful other than sitting on my ass all day medding in a group. If you wanna question these options go right ahead...I'll still make use of the class to get xp any way I can. Cool?
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Last edited by Maelstrom; 06-12-2011 at 10:11 PM..
  #32  
Old 06-12-2011, 06:35 PM
Akim Akim is offline
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There are two types of people I see posting, people who count this as a game and people who count this as a job.
The job people are counting DPS, stating facts about how they don't do as much damage as a rogue - ect, and other bullshit that doesn't mean a damn thing to the second group of people who PLAY A GAME AS A GAME and enjoy the role that a wizard takes on.
You who count damage per second. You're a joke to me, this is a game not a job.
If this IS your life I'd consider taking a break .. Until then you'll never be able to really enjoy this as a game.
Ya dig?

And complaining about helping people who only have 5 plat and need a port .. Get the fuck out of here. Just quit playing. The server would be better of without you.
Last edited by Akim; 06-12-2011 at 06:37 PM..
  #33  
Old 06-12-2011, 07:23 PM
Motec Motec is offline
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I just read that post by maelstrom and am now convinced I never want to group with him. A total newb to EQ has a better grasp on efficiency than this guy.
  #34  
Old 06-12-2011, 07:37 PM
Maelstrom Maelstrom is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
I just read that post by maelstrom and am now convinced I never want to group with him. A total newb to EQ has a better grasp on efficiency than this guy.
That's funny I hear you are one of the worst clerics on the server. No wonder we haven't grouped! [You must be logged in to view images. Log in or Register.]
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  #35  
Old 06-12-2011, 07:56 PM
Motec Motec is offline
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Lol hate is strong. You demonstrate utter ineptitude and get called out. Poor you qqqQQQqqQQqqqqqqqqqqqqqqqqqqqqqqqqqqqq

So to retort you get all bitchy and cry, predictable yo.

Tell you why a retarded door-knob fucking downie is better than you at playing a wizzard: When called out for being useless and not knowing shit, they would ask how to do it better.

PS I do hope your assessment of me is right, as that would mean I've let associates of you die. They're probably kid touching inbred key turning clickers too.
  #36  
Old 06-12-2011, 08:02 PM
k2summit k2summit is offline
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^^^^

You mad Bro?
  #37  
Old 06-12-2011, 08:30 PM
formallydickman formallydickman is offline
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Quote:
Originally Posted by Motec [You must be logged in to view images. Log in or Register.]
key turning clickers too.
classy
  #38  
Old 06-12-2011, 09:28 PM
Zuranthium Zuranthium is offline
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Well, Maelstrom, I would say your post is very off-base. Wizards are not really better at chaining pulling than any other class (and your definition of chain pulling is not how such a thing should be done, if you're trying to be as efficient as possible). You don't need root, you just need a group that pays attention and tags the mobs as soon as you bring them in. Root is certainly helpful but it's such a widespread ability in the game that it doesn't set Wizards apart.

"Can't find a group? Make friends with a few mages or necros. These classes work well together in a duo type scenario" - This is an absurd statement. A necro or mage, who are perfectly capable of soloing, are not going to want to group with a freaking Wizard. All you'll do is slow them down with your inefficient ass. Also, rain spells are highly underrated? Riiiiight, have fun with those resists.

Quote:
Originally Posted by Akim [You must be logged in to view images. Log in or Register.]
There are two types of people I see posting, people who count this as a game and people who count this as a job. The job people are counting DPS, stating facts about how they don't do as much damage as a rogue - ect, and other bullshit that doesn't mean a damn thing to the second group of people who PLAY A GAME AS A GAME and enjoy the role that a wizard takes on.
Oh please, what a tired and lame argument. Tons of people who play Everquest as a game (rather than trying to constantly farm/grind) dislike Wizards because of how poorly they were implemented. People want to contribute to a group, have fun with their buddies, and feel like they are pulling their weight. Wizards do not pull their weight. "The role that a wizard takes on" is supposed to be doing damage; the class was billed as being "masters of magical damage". Aside from magical damage sucking more and more as the game goes along, Wizards are usually not even the best class at it.

A Shaman later in the game will often do more DPS than a Wizard on nukes alone because of their superior mana regeneration. Then you add in the pet and it becomes a total joke. Not to mention Shaman can throw a poison DoT which is far more efficient than anything the Wizard can cast in fights that last 30+ seconds. That's only one aspect of the Shaman's abilities as well. They have amazing debuffs, they have amazing buffs, they can heal, and they even get ROOT. In comparison, Wizards have teleports and second-rate stuns. Nowhere close to balanced.

Hithrohir is dead-on with what he said on the last page. Burst damage simply isn't very useful in this game and Wizards aren't even that superior at doing burst damage, when compared to the damage output a Summoner (oops, I mean Magician, oops I mean Mage...why the hell did they name that class Magician???) can do between their pet and their own nukes within that same timeframe. When I played a Magician, I was often able to outdamage Wizards who came along and thought they could KS a camp by racing me to the kill.
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Last edited by Zuranthium; 06-12-2011 at 09:30 PM..
  #39  
Old 06-12-2011, 09:36 PM
Doors Doors is offline
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Ignore Zuranthium. This guy doesn't even know how clarity works which is why clerics bail on any group hes in. Wizards are fine.
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  #40  
Old 06-12-2011, 09:55 PM
Zuranthium Zuranthium is offline
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More like ignore Doors, the ultra-troll who has nothing to say and resorts to name calling or just flat-out making shit up. Funny how more people agree with me than you, especially amongst the high level players you could ask in-game. Don't understand Clarity? How retarded can you be? Try a little harder. [You must be logged in to view images. Log in or Register.]

Although, FYI, perhaps you are referring to the idiot Cleric who I denied Brilliance to a few days ago. We were in an exp group and I refused to waste my mana on a spell that essentially does nothing, stating that the tiny Wisdom increase from the spell doesn't actually give the Cleric more mana. All it does is increase their max mana and they should never have max mana anyway in an exp group. Instead of trying to listen and learn, the Cleric raged about how selfish I was being...when in fact I was doing what was best for the group by using my mana as wisely as possible.

I do not bow to the whims of ignorance and it cost me nothing at all when the Cleric left the group. It only helped me, actually. I went off and soloed and got more exp than I would have gained in the group and later on I formed a team that actually met my level of standards, by hand-picking the people I wanted for the group while I soloed.
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