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  #1  
Old 08-04-2011, 08:57 PM
Slave Slave is offline
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Resists are still VERY MUCH abnormally high. It's been a real damn drag. This coupled with the new mysterious 28-damage cap from 10-20 makes leveling anything from 1-20 really freaking difficult at the moment. Which is the biggest shame, because people who are even EXPECTING a rough classic experience will come here and find it WAY TOO HARD, then go play something else.
  #2  
Old 08-04-2011, 09:18 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Resists are still VERY MUCH abnormally high. It's been a real damn drag. This coupled with the new mysterious 28-damage cap from 10-20 makes leveling anything from 1-20 really freaking difficult at the moment. Which is the biggest shame, because people who are even EXPECTING a rough classic experience will come here and find it WAY TOO HARD, then go play something else.
The 28 damage cap for 10-20 is classic from what I remember, and that was back in the day with an Axe of the Iron Back on a Warrior, during the Kunark era.

Only links I can find to support it are from 2003 and 2004, though, which I suspect will just get me flamed for sharing. >.>
http://www.monkly-business.net/forum...hp/t-4580.html
http://forums.station.sony.com/eq/po...topic_id=28142
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #3  
Old 08-04-2011, 09:27 PM
Slave Slave is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
The 28 damage cap for 10-20 is classic from what I remember, and that was back in the day with an Axe of the Iron Back on a Warrior, during the Kunark era.

Only links I can find to support it are from 2003 and 2004, though, which I suspect will just get me flamed for sharing. >.>
http://www.monkly-business.net/forum...hp/t-4580.html
http://forums.station.sony.com/eq/po...topic_id=28142
You're wrong, it was 31.
  #4  
Old 08-04-2011, 09:31 PM
Stormhowl Stormhowl is offline
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Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
You're wrong, it was 31.
I don't feel the need to be argumentative about a mere *THREE* damage, and since you don't feel like substantiating your point with any proof what-so-ever from any source, I'm just going to leave it at this then.
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #5  
Old 08-04-2011, 09:40 PM
Slave Slave is offline
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Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
I don't feel the need to be argumentative about a mere *THREE* damage, and since you don't feel like substantiating your point with any proof what-so-ever from any source, I'm just going to leave it at this then.
I'm not arguing with you, I'm correcting you... with the exact number of damage that you could hit for between 10 and 20 in live Everquest. I thought you would be happy! Enjoy.
  #6  
Old 08-05-2011, 08:53 AM
Estu Estu is offline
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Guys, why do the devs keep nerfing everything for no reason? This isn't how I remember it (but I can't find any evidence to the contrary)! They must hate us sooooooooooooo much!!
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
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  #7  
Old 08-05-2011, 09:42 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Fear kiting is fine so long as you're fighting lower level dark blues and is an order of magnitude more efficient than root rotting. (I would call this pure fail for a necro)

You can *almost* kill with 0 downtime fear kiting with pet (that you give 2 weapons to).

I do agree that grouping with a druid can be very rewarding though, and lots of fun.
You'll stilll be better off pet - pacting lower range dark blue cons than fear kiting them as far as downtime goes. And by default almost any fear-kiting scenario is not going to involve dungeon ZEM, which is a major consideration in 'efficency': spamming lower end blue mobs in OT isn't going to yield even remotely the same rewards as duoing with a mage/chanter/etc in mistmoore/karnors/CoM or whatever.

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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Guys, why do the devs keep nerfing everything for no reason? This isn't how I remember it (but I can't find any evidence to the contrary)! They must hate us sooooooooooooo much!!
lol agreed.. dear god it's a spitting image reincarnation of classic, minus the patch days with ppl screaming in the sony chat rooms at the poor guides unlucky enough to pull CSR duty during the latest patch.
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