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  #31  
Old 08-04-2011, 09:31 PM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
You're wrong, it was 31.
I don't feel the need to be argumentative about a mere *THREE* damage, and since you don't feel like substantiating your point with any proof what-so-ever from any source, I'm just going to leave it at this then.
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Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
  #32  
Old 08-04-2011, 09:40 PM
Slave Slave is offline
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Quote:
Originally Posted by Stormhowl [You must be logged in to view images. Log in or Register.]
I don't feel the need to be argumentative about a mere *THREE* damage, and since you don't feel like substantiating your point with any proof what-so-ever from any source, I'm just going to leave it at this then.
I'm not arguing with you, I'm correcting you... with the exact number of damage that you could hit for between 10 and 20 in live Everquest. I thought you would be happy! Enjoy.
  #33  
Old 08-05-2011, 05:23 AM
Vladesch Vladesch is offline
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Its been a long time since I played live, so making a direct comparison isn't really possible, but I don't remember pulling my hair out as much as I do here with resists on my necro.

It just isn't worth it trying to grind high blue mobs because regularly snare/darkness will get resisted twice and result in losing pet and having to resummon (which isnt too bad) and organize 2 more weapons (which is really annoying for the level of my pet).

Much better xp overall just to grind a steady stream of very low dark blues because then it's almost impossible to get darkness resisted twice and have to screw around remaking pet.

Some spells seem to never get resisted, like the blood boil (unless its fire immune), or vampiric curse.

So yeah my money is on resists being higher than classic.
  #34  
Old 08-05-2011, 05:28 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by Atarius [You must be logged in to view images. Log in or Register.]
I don't ever remember root canceling out snare. If anything it was a brief bug from classic live and it should be removed from P99 because of that.
I can assure you that root and snare did not stack originally. I remember having to root-rot with my druid on unsnared mobs (pre kunark), and how nice it was when they finally patched it to make them stack.

I can also assure you that dot damage was reduced when the mob was chasing you, and my memory of it being patched out is much more hazy, but it would definitely have been later than the root/snare stack patch.
  #35  
Old 08-05-2011, 05:42 AM
Vladesch Vladesch is offline
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Quote:
Originally Posted by Bubbles [You must be logged in to view images. Log in or Register.]
Pet and pact tank stuff. Root/Rot stuff. It may sound crazy, but duoing with another pet class or someone who can cast snare it remarkably efficient and a much safer experience than stubbornly trying to fear kite your way to 60.
Fear kiting is fine so long as you're fighting lower level dark blues and is an order of magnitude more efficient than root rotting. (I would call this pure fail for a necro)

You can *almost* kill with 0 downtime fear kiting with pet (that you give 2 weapons to).

I do agree that grouping with a druid can be very rewarding though, and lots of fun.
  #36  
Old 08-05-2011, 08:07 AM
Stormhowl Stormhowl is offline
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Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I'm not arguing with you, I'm correcting you... with the exact number of damage that you could hit for between 10 and 20 in live Everquest. I thought you would be happy! Enjoy.
Except you failed to substantiate your point with any evidence what so ever. Are you somehow suggesting that Sony in all their wisdom, nerfed the damage cap from 31 to 29 sometime between Classic and 2003 (the date of the Monkly Business post I gave that says the 10-20 cap was 29 damage)?

Substantiate or concede.
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I miss the days where people DIDN'T pretend to be Sunday morning fantasy fans only when a huge budget fantasy production comes out.
Danemoth Spiritconvoker - Level 68 Heyokah (Level 29)
Odinty Treeguard - Level 58 Druid (Level 9)
Vmek Shadowsong - Level 51 Bard (Level 5)
Odibin Deathbearer - Level 36 Necromancer (Level 13)
Last edited by Stormhowl; 08-05-2011 at 09:08 AM..
  #37  
Old 08-05-2011, 08:53 AM
Estu Estu is offline
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Guys, why do the devs keep nerfing everything for no reason? This isn't how I remember it (but I can't find any evidence to the contrary)! They must hate us sooooooooooooo much!!
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  #38  
Old 08-05-2011, 09:42 AM
Bubbles Bubbles is offline
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Quote:
Originally Posted by Vladesch [You must be logged in to view images. Log in or Register.]
Fear kiting is fine so long as you're fighting lower level dark blues and is an order of magnitude more efficient than root rotting. (I would call this pure fail for a necro)

You can *almost* kill with 0 downtime fear kiting with pet (that you give 2 weapons to).

I do agree that grouping with a druid can be very rewarding though, and lots of fun.
You'll stilll be better off pet - pacting lower range dark blue cons than fear kiting them as far as downtime goes. And by default almost any fear-kiting scenario is not going to involve dungeon ZEM, which is a major consideration in 'efficency': spamming lower end blue mobs in OT isn't going to yield even remotely the same rewards as duoing with a mage/chanter/etc in mistmoore/karnors/CoM or whatever.

Quote:
Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Guys, why do the devs keep nerfing everything for no reason? This isn't how I remember it (but I can't find any evidence to the contrary)! They must hate us sooooooooooooo much!!
lol agreed.. dear god it's a spitting image reincarnation of classic, minus the patch days with ppl screaming in the sony chat rooms at the poor guides unlucky enough to pull CSR duty during the latest patch.
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