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#31
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#32
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#33
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If its really that upsetting to you to give out a cell number , sign up for Google chat. It's free.
You sign up, and are asked to chose a phone number based on your area code, it works as a proxy, give P99 that number and any verification code gets washed through Google Chat and passed on to the actual cell number. All the sender knows is the 10-digit number provided. Google won't blink if you enter Mickey Mouse or Horatio Hornblower as your personal info. I've actually coordinated a few in-game spawns for other people via this, i.e. Hasten pop or Targin the Rock. They pop, I send a text to them via google chat and it gets proxied and delivered, they log in. We profit. | ||
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#34
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I object from a privacy standpoint, but at the same time I bet this would cut down the number of spam and grief accounts as well as make account hacking less damaging... Hmm, tough choice.
__________________
Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#35
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I don't like the idea. | |||
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#36
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Texting from the servers to international cell numbers could incur quite a cost, couldn't it? I know from England if I want to text a friend in Sweden it's almost £1 ($1.60), and despite the fact that I'm not on a great calling plan - international costs never seem cheap.
I'd go along with it, I just hope that implementing it wouldn't mean that donations were mandatory. Trying to think how often I get a client crash and have to log in again (+1 text message). If costs stay low, it can't fail I guess... the goal is a noble one, I've never been hacked but I wouldn't wish it on anyone [You must be logged in to view images. Log in or Register.] EDIT: And for anyone with privacy concerns, your passport contains a tracking chip in it (that thick page)... I think giving out your cell this one time is a minor grievance :P
__________________
¯\_(ツ)_/¯
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Last edited by Rorke; 07-19-2011 at 01:17 AM..
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#37
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So as I tried to ask in-game.. Why doesnt EQemu have some sort of failed login attempt lockout ? Pretty much every game online I've played had this system in place, and it doesn't seem like a hard thing to put in place for a little extra added security. This would cut down on the brute-force hack attempts would it not ?
The Sms thing is okay i guess..but like the general consensus of the thread so far, "my phone number for a free game, really?" | ||
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#38
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#39
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I like the idea and don't see any problems. Go with it.
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#40
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