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  #31  
Old 07-18-2011, 10:00 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
False Statement. Nobody hacked the database. You're talking about an injection that let someone delete characters via an exploit that was originally designed to erase only reserved names. Don't you think if someone really had access to the database that they would have done far worse than that?
Thanks for the response Rogaine, I just wanted to know that my phone number would remain private.
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  #32  
Old 07-18-2011, 10:20 PM
Uthgaard Uthgaard is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm a bit concerned because not too long ago someone was able to hack into the database and start deleting characters... what if someone hacked into eqemu and was able to find out my phone number? Sorry if I don't fully understand how it works.
No one hacked into any database. L2packet.
  #33  
Old 07-18-2011, 10:24 PM
quellren quellren is offline
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If its really that upsetting to you to give out a cell number , sign up for Google chat. It's free.

You sign up, and are asked to chose a phone number based on your area code, it works as a proxy, give P99 that number and any verification code gets washed through Google Chat and passed on to the actual cell number. All the sender knows is the 10-digit number provided. Google won't blink if you enter Mickey Mouse or Horatio Hornblower as your personal info.

I've actually coordinated a few in-game spawns for other people via this, i.e. Hasten pop or Targin the Rock. They pop, I send a text to them via google chat and it gets proxied and delivered, they log in. We profit.
  #34  
Old 07-19-2011, 12:06 AM
Pyrocat Pyrocat is offline
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I object from a privacy standpoint, but at the same time I bet this would cut down the number of spam and grief accounts as well as make account hacking less damaging... Hmm, tough choice.
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  #35  
Old 07-19-2011, 01:05 AM
Muerte Muerte is offline
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Quote:
Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
People who do this aren't very bright.



Probably not just with a phone number, but its certainly a starting point when you want to profile someone for ID theft. Also, you'd be surprised how easy it is to have someone else's mobile phone number ported to another mobile phone, new service, new provider, etc in Australia.
Scary.

I don't like the idea.
  #36  
Old 07-19-2011, 01:13 AM
Rorke Rorke is offline
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Texting from the servers to international cell numbers could incur quite a cost, couldn't it? I know from England if I want to text a friend in Sweden it's almost £1 ($1.60), and despite the fact that I'm not on a great calling plan - international costs never seem cheap.

I'd go along with it, I just hope that implementing it wouldn't mean that donations were mandatory.

Trying to think how often I get a client crash and have to log in again (+1 text message). If costs stay low, it can't fail I guess... the goal is a noble one, I've never been hacked but I wouldn't wish it on anyone [You must be logged in to view images. Log in or Register.]

EDIT: And for anyone with privacy concerns, your passport contains a tracking chip in it (that thick page)... I think giving out your cell this one time is a minor grievance :P
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Last edited by Rorke; 07-19-2011 at 01:17 AM..
  #37  
Old 07-19-2011, 05:05 AM
Lanuven Lanuven is offline
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So as I tried to ask in-game.. Why doesnt EQemu have some sort of failed login attempt lockout ? Pretty much every game online I've played had this system in place, and it doesn't seem like a hard thing to put in place for a little extra added security. This would cut down on the brute-force hack attempts would it not ?

The Sms thing is okay i guess..but like the general consensus of the thread so far, "my phone number for a free game, really?"
  #38  
Old 07-19-2011, 05:15 AM
Haul Haul is offline
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Quote:
Originally Posted by runlvlzero [You must be logged in to view images. Log in or Register.]
I will not be having a phone anytime soon nore will I be using a friends phone... sorry, but I hope it works out for you, it definitely wont for me. But I'm not even active here hardly.
Word I have multiple accounts I use since I 6 boxed on PEQ before joining here in march 2010. Doesn't sound like this works well for me either at first read.
  #39  
Old 07-19-2011, 05:20 AM
HallygukRZ HallygukRZ is offline
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I like the idea and don't see any problems. Go with it.
  #40  
Old 07-19-2011, 05:40 AM
Aprio Aprio is offline
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Quote:
Originally Posted by Rorke [You must be logged in to view images. Log in or Register.]
Texting from the servers to international cell numbers could incur quite a cost, couldn't it? I know from England if I want to text a friend in Sweden it's almost £1 ($1.60), and despite the fact that I'm not on a great calling plan - international costs never seem cheap.

I'd go along with it, I just hope that implementing it wouldn't mean that donations were mandatory.

Trying to think how often I get a client crash and have to log in again (+1 text message). If costs stay low, it can't fail I guess... the goal is a noble one, I've never been hacked but I wouldn't wish it on anyone [You must be logged in to view images. Log in or Register.]

EDIT: And for anyone with privacy concerns, your passport contains a tracking chip in it (that thick page)... I think giving out your cell this one time is a minor grievance :P
Wait woah, everytime my client crashes/I go LD I have to pay to get back in? Hope I'm reading that wrong, at international rates it would be cheaper for me to go back to live or WoW [You must be logged in to view images. Log in or Register.]
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