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#1
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I would consider Bard the best all around class as they can do a little of every single thing that other classes can just not as powerfully, they are the only class that can truly fill any role to an extent.
Shaman is best in game in certain situations like 1v1 soloing the toughest mobs in game. Slowing high end mobs, resist debuffing, and melee buffing. | ||
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#2
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Charm is simply beyond busted in this game. When you charm, you can consider the MOB and the player as one unit, and then it looks like a buff that says, "Gain 15,000 HP. Gain the ability to quad for 250."
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#3
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#4
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I would throw my 2 cents in as druid being best all around class.. Jack of all trades, master of none. The quality of life spells. Crowd control spells. Nukes, Dots. Heals. Charms. Buffs. Quadding. I think that is also 1 reason people suggest druid as first character so often. Not cause of just port money. But you can camp enough targets easily in different ways to earn significant funds. And you can accomplish these things without fancy gear. i mean i think they cover most bases except melee.. I mean, yeah, shaman is great, enchanter also is great. Is enchanter an all around class though? It can do a lot of things great, but it also cannot do a lot of other things.. But i'd say best all around class comes down to a druid vs a shaman in my eyes.. I realize most higher level groups, grouping for casual xp don't want a druid. cause another class can usually fill the specific need they are looking for better.. But they could still fill the gaps of many classes in a group if needed..
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Last edited by strongNpretty; 08-01-2024 at 03:55 PM..
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#5
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#6
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I'm sticking to the subject of this thread- best ALL AROUND class. To me a druid checks that box. Just my opinion though. | |||
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#7
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Best all-around is probably fair. DPS is reasonable. Healing is good. Utility/buffs are good. Pretty tanky. You can kind of do a little bit of everything pretty well. You can duo with any class and add a lot of value and be fairly efficient...besides maybe a wizard. They're not the most time or cost efficient though. A half ass geared enchanter can force multiple an xp group way more and take down way more solo targets. Not to mention they easily navigate most dungeons and split the camps with ease.
Druids are a good arguement just because of a lower cost barrier. I think their lack of slow or indoor lull limits them a little bit more because they dont have much in terms of dealing with summons. But track does open some options the other two miss out on for named cycles. | ||
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#8
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It depends on what best means.
Enchanter is obviously the best in terms of sheer solo strength, with Shaman as runner-up. Bard is the best in terms of versatility and highest skill cap. Druid is the best combination of power and quality of life tools/ease of play, with Necro as runner up. | ||
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#9
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Teleport.
Stop rain. Get smashed by 3 mobs while trying to CC them 1 at a time :+P | ||
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#10
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Being able debuff MR with an irresistible spell, slow well, kinda dps, and kinda heal forever makes the class capable.
Outside debuffing and mana generation the rest of those skills are mediocre. They also are without any lull or real CC method. You can basically put out 50dps and heal the same amount nearly forever. The gameplay is like laying siege to something…you just hope to survive longer than the enemy. I only have one 60 that can charm (Druid). Even with its limitations anytime I solo and can charm or the target won’t summon I play it over the shaman. I used the Druid to farm my wiz’s Dragonbane herb since torp-tanking seahorses was not fun nor fast. | ||
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