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  #1  
Old 10-03-2024, 07:38 AM
Jimjam Jimjam is offline
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Quote:
Originally Posted by Viscere [You must be logged in to view images. Log in or Register.]
Exactly I feel the lack of communication here is the real issue & making most of the damage
If only there was an announcement forum containing a thread which outlines the eventual plans for Green that any and all could check on [You must be logged in to view images. Log in or Register.]

edit: I agree with your earlier post that the key issue may well be CSR load.
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  #2  
Old 08-11-2024, 11:19 PM
Rygar Rygar is offline
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I'm triggered when you say more guilds need Beads to pull mobs. That is more of an argument for making Eye of Zomm non-agro in my opinion (which is like 6 months after timeline).

That is a highly abused mechanic that was a perma-farmed legacy item simply due to the fact you had prior knowledge. Let some window remain as is to be classic but after 2 years just turn it off.

But to answer your question about population, if they patched P99 more it would breath new life into the server in my opinion. Hasn't been patched in 2 years and as a classic researcher it has definitely taken the wind out of my sails.
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  #3  
Old 08-12-2024, 02:02 AM
Jimjam Jimjam is offline
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Anyone serious about balls spends their downtime farming crystalline orbs and batling eyes (which btw are far rarer here than they ought to be).
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  #4  
Old 08-12-2024, 09:34 AM
Toxigen Toxigen is offline
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How the 2 servers aren't merged yet is beyond me.
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  #5  
Old 08-12-2024, 09:55 AM
Jimjam Jimjam is offline
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Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
How the 2 servers aren't merged yet is beyond me.
You can literally get a batphone, log into wrong server, do the kill and not even realise until later.

They’re the same server.
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  #6  
Old 08-13-2024, 12:14 PM
cd288 cd288 is offline
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I think a merge will happen eventually. It's similar to how Green was part of the original goal of the project but took a ton of time to actually end up coming out. Eventually Rogean/Nilbog will have some time and energy to dedicate to the project and will start up the merge + potentially new progression server again.

That's all that's really needed as far as "health" of P99 goes.
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  #7  
Old 08-13-2024, 01:43 PM
Croco Croco is offline
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Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Eventually Rogean/Nilbog will have some time and energy to dedicate to the project and will start up the merge + potentially new progression server again.
That is an incredibly bold assumption.
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Old 08-13-2024, 05:21 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Croco [You must be logged in to view images. Log in or Register.]
That is an incredibly bold assumption.
People said the same thing about Velious releasing on Blue. People said the same thing about Green ever happening at all.
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  #9  
Old 08-13-2024, 06:02 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
That's all that's really needed as far as "health" of P99 goes.
Green actually recycling like it's supposed to would help, but doesn't go nearly far enough to fix the problem of the game being based on bad coding that will continue to push players away as better servers open.

To recapture what classic EQ was supposed to be, there needs to be custom coding and non-static content. Otherwise the game will remain completely figured out and push people to play the game in a non-intended degenerate way, while being full of unacceptable bottlenecks.

I would keep Blue as the perma classic-coding locked-in-Velious server. Green should be a custom coding progression server. 1 year pre-Kunark, 1 year Kunark, 1 year Velious, at which point the server re-boots and the existing characters move to either Blue server or Red server, of the player's choice. Red server wouldn't be a full PvP server, instead just a Velious-locked version of Green server. I'm assuming p99 isn't allowed to open more servers b/c of their legal agreement, and since they are clearly not interested in designing/caretaking a full PvP server, Red should be put to better use.
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  #10  
Old 08-14-2024, 12:41 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Green actually recycling like it's supposed to would help, but doesn't go nearly far enough to fix the problem of the game being based on bad coding that will continue to push players away as better servers open.

To recapture what classic EQ was supposed to be, there needs to be custom coding and non-static content. Otherwise the game will remain completely figured out and push people to play the game in a non-intended degenerate way, while being full of unacceptable bottlenecks.

I would keep Blue as the perma classic-coding locked-in-Velious server. Green should be a custom coding progression server. 1 year pre-Kunark, 1 year Kunark, 1 year Velious, at which point the server re-boots and the existing characters move to either Blue server or Red server, of the player's choice. Red server wouldn't be a full PvP server, instead just a Velious-locked version of Green server. I'm assuming p99 isn't allowed to open more servers b/c of their legal agreement, and since they are clearly not interested in designing/caretaking a full PvP server, Red should be put to better use.
Generally agree, but all these other servers come and go and P99 is the one that mostly stands the test of time. But yeah the recycling timeline being followed I think would be a huge boost to population and engagement, because people would stay tuned into P99 overall since they know there is going to be a new server every X years rather than "new server at some point, potentially years past the end of the last one's classic era timeline."

And yeah I'm guessing something like full on custom coding could potentially be a violation of the legal agreement.
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