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  #31  
Old 10-06-2024, 01:02 PM
Naethyn Naethyn is offline
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The Little Blue Truck is a children's story that is a great parable for valuable lessons that can be also learned from everquest.
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  #32  
Old 10-07-2024, 01:42 AM
eisley eisley is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I understand your position, but devil's advocate suggests the fun in the game is having a bunch of friends do all those different abilities and working as a team to share awesome adventures.
I certainly don't disagree with you. I raided frequently and had many elf friends as well. I didn't mean to imply I was a troglodyte.

That said, many of my best memories of this game involve clickies (fungi king island farming, duoing monk epic and parts of others, duoing and even later soloing Hate minis, etc)

Maybe I'm in the minority but I do feel the recharge nerf accomplished nothing at all other than making the game less fun.
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  #33  
Old 10-07-2024, 10:24 AM
enjchanter enjchanter is offline
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clickies are annoying, keep them nerfed
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  #34  
Old 10-07-2024, 01:42 PM
Keebz Keebz is offline
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I say remove all the wands and make people tag with bows and javs.
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  #35  
Old 10-08-2024, 08:12 PM
shovelquest shovelquest is offline
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Clickies make this game cool.

If everyone was limited to play how their class was designed we'd all be playing World of Warcraft.
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  #36  
Old 10-08-2024, 08:16 PM
Naethyn Naethyn is offline
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Not all classes can use.

Line of sight issues.

You want to make level playing fields. Sow only. All zones. All mobs. Wands/face aggro only. Thats zero barrier to entry, and no bullshit dex build windstrikers, no bards dominating 3 zones (they still hold a massive advantage with their skillsets) etc.
Sounds terrible ngl. Bards having an advantage for their epic, and rangers having the coolest bow, and humans having the best javelins are what make it interesting. I hope they don't normalize every event into the same bland thing.
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  #37  
Old 10-08-2024, 08:21 PM
shovelquest shovelquest is offline
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"this game is unbalanced, some no life addict has 50 million plat and all these clickies that make his monk as powerful as my enchanter!"

GTFO here IMO and just farm the clickies. Im happy HHK orcs are valid camp targets 25 years later.
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  #38  
Old 10-08-2024, 09:27 PM
Swish Swish is offline
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bro how am i supposed to solo Emperor Chottal if I can't have my 69 clickies ready to go?
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  #39  
Old 10-14-2024, 05:17 PM
roks1 roks1 is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
The small guilds still benefit from over two decades of knowledge and computer tech. Voice chat wasnt even readily available until Vent was launched. Free accounts also means each person can have an entire poker hand of choices to log off/on depending on the need.

Small guilds couldn’t summon a 20 cleric chain with a couple BiS warriors to kill KT over 45 minutes, lol. They sure didnt have the same number of Bane wizards. Most large guilds didn’t even have those numbers.

The nerfed recharges are not classic and annoying. Same with rooted dragons. With enough players these days nothing is holding a big guild back except themselves or another big guild. IMHO, tweaking the code to prevent “cheating” isn’t the way. Just ban repeat offenders. That’s resulted in more raid burnout than anything else.
Actually the largest setback all players face raiding is the fact that resists are not classic not even remotely, the boss level being so far above the players seems to be part of the modern (not classic) equation, whereas in the old velious days having 140 - 180 resists was more than enough for almost every single encounter. Lets not forget dragon fear is still set to resist like a Lure spell. The spell EVEN NOW on lucy modern day is MAGIC (0) check, 150 mr + or bard group would render tanks virtually immune to dragon fear or if not, susceptible for a mere tick of the effect.
Without a way to effectively resist ae's with equipment you wont have small guild strike teams like the elden days unless they are already full of equipped and fed raiders. I understand that having things be harder is a longevity idea " " but it also is a longevity decreaser because at this stage, since you can't effectively resist, a small strike crew guild of high skill players with increasingly good gear simply can't handle the requirements.

In case you doubt, remember that the hardest creature on the face of norrath is Sontalak, not Tunare or the Avatar of War. Why? AE that is procced, and is based on the position and direction of the tank -- who is feared by dragon fear the fucking stupid lure resist fear. Semper fry.
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  #40  
Old 10-16-2024, 02:09 AM
Jimjam Jimjam is online now
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Quote:
Originally Posted by Solist [You must be logged in to view images. Log in or Register.]
Nothing about mob ATK or spell resists has ever been classic here. Everything is massively over tuned.
https://www.eqemulator.org/forums/sh...ad.php?t=40543

Very interesting thread on trying to discover classic melee mechanics including mob stats. I was surprised at how low they appear to claim mob mitigation ac should be.
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