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  #1  
Old 06-24-2025, 09:20 AM
zelld52 zelld52 is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
Honestly with Quarm gone if they would just merge Blue and Green I would be pretty happy. The player-base is already super niche and small; once you start splitting it up it starts to feel really tiny.

This is starting to become a huge problem even with WoW. I currently have like 12 different real-life friends who actively play WoW, but none of them are playing the same version of WoW so we can't even play together and it's making the game feel dead.
this guy over here bragging about having 12 friends. we get it youre cool, jees
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  #2  
Old 06-25-2025, 01:52 AM
Wakanda Wakanda is offline
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Originally Posted by zelld52 [You must be logged in to view images. Log in or Register.]
this guy over here bragging about having 12 friends. we get it youre cool, jees
People I've known for years, but don't really actively hang out with, but played WoW with prior, I guess.
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  #3  
Old 07-03-2025, 05:21 PM
Irespectwomen Irespectwomen is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
Honestly with Quarm gone if they would just merge Blue and Green I would be pretty happy. The player-base is already super niche and small; once you start splitting it up it starts to feel really tiny.

This is starting to become a huge problem even with WoW. I currently have like 12 different real-life friends who actively play WoW, but none of them are playing the same version of WoW so we can't even play together and it's making the game feel dead.
The problem with p99 and Everquest as a whole at this point is it was never designed to be this top heavy. Instances are basically required or it becomes an overly saturated game of attrition. There is definitely a sweet spot of instances and open world competition which no server has managed to grasp yet.

The great thing about p99 is it forces players to engage with the content completely through scarcity but it does so at the expense of an extremely boring and unhealthy raid scene.

The great thing Quarm does is it gives players the ability to engage in the raid scene casually but at the expense of making all non-raid content irrelevant. It could partially fix this by removing level requirements imo.
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  #4  
Old 07-03-2025, 05:58 PM
Zuranthium Zuranthium is offline
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Originally Posted by Irespectwomen [You must be logged in to view images. Log in or Register.]
Instances are basically required
Instances aren't needed, they make the game world more artificial. Content needs to be dynamic and raid targets should spawn mainly via guild quests. That way people can do things on their own time, but still always be part of the greater whole, each player's presence in a certain area impacting what will spawn and how it will behave. Every zone would be a living thing, constantly mutating in different ways. Anywhere you go would be a constant adventure and something to be experienced.
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  #5  
Old 07-04-2025, 01:24 PM
tunne tunne is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Instances aren't needed, they make the game world more artificial. Content needs to be dynamic and raid targets should spawn mainly via guild quests. That way people can do things on their own time, but still always be part of the greater whole, each player's presence in a certain area impacting what will spawn and how it will behave. Every zone would be a living thing, constantly mutating in different ways. Anywhere you go would be a constant adventure and something to be experienced.
you got money for this?
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  #6  
Old 07-04-2025, 06:24 PM
Zuranthium Zuranthium is offline
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Originally Posted by tunne [You must be logged in to view images. Log in or Register.]
you got money for this?
It could already be implemented on an EQ Emu server (mostly) if someone wants to put the work in. Need to write some new quests and change NPC spawn/aggro behavior, including the location where certain NPC's or certain items would spawn after appearing in the same place X amount of times. Lots of other things I would change too, but no way to build it all in my free time. Would need additional help from people who want to bring the vision to life.
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  #7  
Old 07-04-2025, 03:41 PM
shovelquest shovelquest is online now
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Instances aren't needed, they make the game world more artificial. Content needs to be dynamic and raid targets should spawn mainly via guild quests. That way people can do things on their own time, but still always be part of the greater whole, each player's presence in a certain area impacting what will spawn and how it will behave. Every zone would be a living thing, constantly mutating in different ways. Anywhere you go would be a constant adventure and something to be experienced.
I like that idea, but flag PVP for a month for anyone who deals damage to any raid mob would also solve blues raid problems
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  #8  
Old 06-24-2025, 11:05 AM
Reiwa Reiwa is offline
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I think Quarm will be OK because de minimis.

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  #9  
Old 06-24-2025, 11:09 AM
Reiwa Reiwa is offline
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And if you haven't been materially harmed you don't get to got relief.
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  #10  
Old 06-24-2025, 02:53 PM
cd288 cd288 is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
And if you haven't been materially harmed you don't get to got relief.
It doesn't need to be material for IP infringement. You're using their IP, that's the standard.

If you're seeking punitive and/or consequential damages (i.e., anything other than direct, quantifiable damages), you might have a hard time getting a significant amount if it wasn't material.

But you certainly don't need to prove any form of materiality to get a court order to make them stop using your IP.
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