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  #31  
Old 11-02-2025, 04:00 PM
CrazyPro CrazyPro is offline
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Originally Posted by Kalman [You must be logged in to view images. Log in or Register.]
Here is me soloing a Drolvarg Sentry in Karnor's Castle with the gear set from run 2. Only self buffs and no outside help.
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It wasn't hard or close. I had 2 blues left after the fight and full HP.
that would be a green con at 60
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  #32  
Old 11-02-2025, 04:06 PM
CrazyPro CrazyPro is offline
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Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Rags to Riches is just a sweet guild name, could be the whole theme to do raid mobs or raids in rags. Try and tear thru PoH/PoF/PoG, velious city zones, HoT/WToV, etc. I'm guessing the coldain armor sets from dwarves help the plate classes.

Just declare a start date, everyone stores their main gear and kick ass in 24hrs with whatever you find. Even start with nothing but summoned weapons.
All of the PoG bosses other than takish (which drops nothing) and tunare are always left up

would be fun trying to break in to PoG and killing that guy with the 10 minute silence with only gear we can quickly scrounge up
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  #33  
Old 11-03-2025, 04:07 AM
Kalman Kalman is offline
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Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
that would be a green con at 60
Sentrys still give Exp at 60. I even got a skill-up for my 2HS to 214 which surprised me [You must be logged in to view images. Log in or Register.] The additional ATK would have been useful during the challenge.

I did kill several mobs for testing.
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Guardians are tougher, leaving me oom after each fight, but they are also soloable self buffed.

I face tanked all three mobs to simulate a grouping scenario. Which isn't the appropriate tactic for a solo Paladin.

While soloing Exp mobs was never the goal for this challenge, it absolutely would be viable with the self found gear. It would even be a possible to solo camp the Skeletal Warlord for Deepwater Boots.
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  #34  
Old 11-03-2025, 04:26 AM
Kalman Kalman is offline
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Rags to Riches is just a sweet guild name, could be the whole theme to do raid mobs or raids in rags. Try and tear thru PoH/PoF/PoG, velious city zones, HoT/WToV, etc. I'm guessing the coldain armor sets from dwarves help the plate classes.

Just declare a start date, everyone stores their main gear and kick ass in 24hrs with whatever you find. Even start with nothing but summoned weapons.
Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
All of the PoG bosses other than takish (which drops nothing) and tunare are always left up

would be fun trying to break in to PoG and killing that guy with the 10 minute silence with only gear we can quickly scrounge up
But all the members of this team have to gear up during the same playing time. It wouldn't be as funny if there weren't classic bottlenecks to get everyone specific items [You must be logged in to view images. Log in or Register.]

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Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Very cool idea and I love the writeup! I'm inspired to do this challenge on my ranger. There's a couple things that should make it an extremely efficient class for this challenge. Travel efficiency: With Sow/Wolf Form and Levitate, travel time is greatly reduced, making it more feasible to check out an extra zone or two. Dungeon Sniping: Superior Camouflage and Harmony make it easy to get around dungeons, and Tracking lets you quickly see what nameds are up. DPS advantage: good offensive spells and dual wielding allow for high damage output making relatively tougher camps more possible without needing intermediate armor pieces first.

Scoring changes: For offhand weapon, I think the mainhand points formula should be used, multiplied by the DW probability at 60, or 75% for rangers. Haste items aren't mentioned; I propose they be used to modify the weapon delay in scoring: Damage / (Delay / (1 + haste)) * 250 = Base Score. For archery, I think we just use the same formula for mainhand weapons. Could also reduce it by half to account for the fact that if the goal is to gear for grouping, you don't use archery in groups very much.
Different classes should have different scoring metrics. I think I would simply do the same formula for off-hand and half the points because of no damage bonus, not always firing off and halfed proc rate.
Using haste to up the score of the weapon is a great idea. If I had gone for an haste item I planned to just give 5-10 points per haste %. Making it depended on the weapons instead sounds more accurate.

If you do it, I hope you show us the results [You must be logged in to view images. Log in or Register.]
Ranger sounds like the perfect class for this challenge with lots of possibilities. Of all the melee classes they probably have the highest ceiling.
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  #35  
Old Today, 01:53 AM
bcbrown bcbrown is online now
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I've begun the challenge. The first step was getting prepared. I didn't have the bank space to bag everything so I decided to leave a corpse at the WC druid rings before starting outside Kelethin, back where I started as a Wood Elf Ranger. After shouting for a dueling partner in WC, a friendly poorter cleverly disguised as a tree answered the call. A fitting start to the challenge: this ranger offered himself to the trees, asking Tunare herself for her blessing in return for his sacrifice.

After re-awakening in Freeport where I was bound, I ran back to the rings and asked the same poorter for assistance in traveling to Faydwer. After a quick run north from Steamfont, I medded up and then started the timer.

Unfair advantage: I started with 10 plat on me and a stack of flasks of water. I'll tighten this up if I repeat the challenge, but I was eager to get started, didn't want to stop off at the bank to deposit the money, and didn't want to start off thirsty. I hope to rely on foraging for food the rest of the way through.

Challenges with timing: I was beginning at prime hours, and someone was already slaughtering the newbie areas around Kelethin. I killed enough bats to get a handful of bat wings for Levitate, already planning a run to the Firepots for some quick travel. I would have liked to kill a couple more things to get enough money for a bag or two, but I didn't want to steamroll a bunch of lowbies, and since I had the 10 plat on me, skipped that. I did find an Orc Pawn with a Worn Great Staff, and a couple punches later I had my first weapon.

The Problem with Faydwer: I forgot that I can't use Flame Lick until I get a fire beetle eye, which will be unavailable until I get to Antonica. No matter, snare pulls just as well and my punches were sufficient to get the job done.

The First Zone: I ran north to Crushbone, with a couple targets in mind:
* Emperor Crush has a Dwarven Ringmail Tunic that just might be the best I can find on this challenge
* Orc Trainer has a Shiny Brass Shield that, while certainly not in my long-term plans, just may help me get the first few pieces of gear
* Orc Warlord has a Bracer of Battle that could help me get started in boosting my stats a bit
* Lord Darish can wield a Dwarven Axe or Dwarven Two-Handed Axe, suitable weapons until I get something better

My plan was simple. See what's up, kill any placeholders, wait 9 minutes for respawns, then move on if nothing popped. Unfortunately, being prime time, there was someone camping Trainer Hill and someone else getting powerleveled at the Wall. So I swiftly moved in to the Throne Room, and found Lord Darish up. A couple swings of my staff, and I found myself in possession of a Dwarven Two-Handed Axe. Hitting for up to 70 with it, I was ready for my next fight. The Emperor wasn't up, so I swiftly dispatched the scheming Ambassador Dvinn in hopes of a Dragoon Dirk, but for nought.

At that point I had to log off to go port a guildie and make a sale in the tunnel, which tied in to my other strategy: Use short sessions when possible to avoid having to wait around on the clock for repops.

Time elapsed: a mere 12 minutes
Gear acquired: Dwarven Two-Handed Axe

Twenty minutes later, after completing the sale, I found the Emperor Himself up, and he dropped the Dwarven Ringmail Tunic. First armor acquired! On the way out I came across an Orc Warlord and soon found myself in possession of the Bracers of Battle. Calling that a successful foray, I made my way back to Kelethin, sold the worn great staff, and bought a backpack. I had to dip into about 4 gold from my 10pp starting fund, but at least now I had a little storage space. I then swiftly made my way south to Steamfont and ventured into the minotaur caves. I slaughtered as many vicious slavers as I could find, but wary of getting lost inside that fearful labyrinth, I retreated to the entrance and logged off to make dinner.

Time elapsed: 12 more minutes
Gear acquired: Dwarven Ringmail Tunic, Bracers of Battle

A couple hours later, I logged in to find I was in luck: The Minotaur Hero was up! I quickly learned that he slaps pretty hard when you've got no gear, and had to kite him around for a minute while I buffed up. That turned the tide, but he brought me to like 40% hp/mana. A good lesson that I'll have to be a little more strategic about my fights until I manage to get some more gear. I ventured back into the caves in search of a pair of Minotaur Axes, and after killing a half-dozen slavers, found one in the steely grip of the Minotaur Lord himself. Now well buffed, I made short work of him. I decided not to wait around for a second one and made my way through the Lesser Faydark towards Mistmoore. A quick pause to relieve the Nybright Sisters of their bronze weaponry, and I was there. Unfortunately the entrance, the graveyard, and the castle entrance were all camped, and none of the nameds I had my eye on were up. I decided to call it there in order to write up my progress so far.

Time elapsed: 19 minutes
Gear Acquired: Minotaur Hero Shackles, Minotaur Axe, bronze weapons to vendor
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