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#31
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Root also overwrote (until a patch, dunno when) snare so rooting if it held wad fine, until it didnt. Then you had a nonsnared mob stampeding towards you.
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#32
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Some could be player skill/ping back then too, of course. It was more feasible in groups with a druid for long snare. You could dual wield pets and haste them, as well. Player gear was pretty bad back then also, so a lot of enchanter mana just went to CC and slow to keep the downtime to zero. Only in more healer heavy groups I'd say that I charmed on the regular. Typically not groups with one cleric as the only healer. | |||
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#33
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Thanks for sharing your timely experiences Nexii.
Isn't channeling success a function of fps, not unlike fall damage, so better puta probably mean better recharm? | ||
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#34
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I played EQ on a HP Desktop with 75 MHz clock, 8MB Ram, on a 56 kbps dial-up connection through AOL. It took me a good 1 minute to zone, let alone do the actions per minute required to keep a tough charmed pet along with CC. I didn't play a caster until Comcast came around and installed High Speed Internet cables. | |||
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#35
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#36
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#37
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I recall a Sebilis Crypt session on live, we had an average geared (poorly geared by P99 standard) level 59 enchanter in group. Since we were clearing fast without touching emp room, the enchanter suggested charming a skeleton for extra dps. He claimed to have about 200 cha with self buff. It went something like resist - ae stun - resist - mez - get heal from cleric - charm, but last 1 min - ae stun - resist - charm for 5+ min, but break during fight - ae stun - mez. He decided to stop since it was eating too much of cleric's mana.
I don't think regular charm farming in Velk's, Chardok, or HS would have been feasible even with 255cha on live at the time. | ||
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#38
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For three, when XPing in the late 50s, mobs you're charm killing can be down in the mid-40s. Skeletons in Seb IIRC can be like low 50s. The first saving roll on Charm breaks is level difference between the player and the mob I believe. Point being, your experience is anecdotal and seemingly explained by multiple factors showing a lack of the Enchanter's understanding of what affects Charm. If people have direct evidence of Charm mechanics being different on P99 then please present it so the staff can make changes. Otherwise, these "well I swear I had this one experience with an Enchanter charming at this vague point in time, and can provide vague details about what happened, but no I can't provide any evidence about the code or classic mechanics" posts should just be left in the trash. | |||
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#39
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#40
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By level 52 with Turgurs, 70% less incoming damage is nuts for only 250 mana, the same mana cost of Superior Healing | |||
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