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  #31  
Old 11-29-2025, 06:01 PM
Duik Duik is offline
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Root also overwrote (until a patch, dunno when) snare so rooting if it held wad fine, until it didnt. Then you had a nonsnared mob stampeding towards you.
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  #32  
Old 12-01-2025, 10:36 AM
Nexii Nexii is offline
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IDK if these will get me banned

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A year - to a year and a half into EQ, some of the highest level Enchanters at the time made no mention of Charm. Enchanters were generally considered mez/buff bots. Enchanter was also a fairly rare class for those of you who don't remember.

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https://www.oocities.org/xymarra/Str...rStrategy.html

A website from 2001. They mostly viewed Charm as a form of CC, potentially high DPS, but not worth the risk in most situations. Definitely not something you would use in most groups. Contrary to what people on P99 claim.
I definitely did charm on my enchanter back in that era. However I feel like a) it broke more often, and b) it wasn't as easy to re-charm due to higher interruption rates.

Some could be player skill/ping back then too, of course. It was more feasible in groups with a druid for long snare. You could dual wield pets and haste them, as well.

Player gear was pretty bad back then also, so a lot of enchanter mana just went to CC and slow to keep the downtime to zero. Only in more healer heavy groups I'd say that I charmed on the regular. Typically not groups with one cleric as the only healer.
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  #33  
Old 12-01-2025, 10:54 AM
Jimjam Jimjam is offline
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Thanks for sharing your timely experiences Nexii.

Isn't channeling success a function of fps, not unlike fall damage, so better puta probably mean better recharm?
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  #34  
Old 12-01-2025, 11:03 AM
sammoHung sammoHung is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Thanks for sharing your timely experiences Nexii.

Isn't channeling success a function of fps, not unlike fall damage, so better puta probably mean better recharm?
Imagine trying to Stun then GCD then Mez then GCD then Stun then GCD then Charm with your single digit Megabyte Ram on dial-up in 2000?

I played EQ on a HP Desktop with 75 MHz clock, 8MB Ram, on a 56 kbps dial-up connection through AOL.

It took me a good 1 minute to zone, let alone do the actions per minute required to keep a tough charmed pet along with CC.

I didn't play a caster until Comcast came around and installed High Speed Internet cables.
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  #35  
Old 12-01-2025, 11:19 AM
cd288 cd288 is offline
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Originally Posted by sammoHung [You must be logged in to view images. Log in or Register.]
Imagine trying to Stun then GCD then Mez then GCD then Stun then GCD then Charm with your single digit Megabyte Ram on dial-up in 2000?

I played EQ on a HP Desktop with 75 MHz clock, 8MB Ram, on a 56 kbps dial-up connection through AOL.

It took me a good 1 minute to zone, let alone do the actions per minute required to keep a tough charmed pet along with CC.

I didn't play a caster until Comcast came around and installed High Speed Internet cables.
This lol
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  #36  
Old 12-01-2025, 11:21 AM
cd288 cd288 is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I also think Druids having more versatility makes them appealing to groups too ( compared to a lot of classes ).
Druids are good in groups until like mid-30s or so when their healing just can't keep up with the mob damage and Clerics are really needed. Before that Druid can MH a group just as easily.
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  #37  
Old 12-01-2025, 11:28 AM
Namsaknoi Namsaknoi is offline
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I recall a Sebilis Crypt session on live, we had an average geared (poorly geared by P99 standard) level 59 enchanter in group. Since we were clearing fast without touching emp room, the enchanter suggested charming a skeleton for extra dps. He claimed to have about 200 cha with self buff. It went something like resist - ae stun - resist - mez - get heal from cleric - charm, but last 1 min - ae stun - resist - charm for 5+ min, but break during fight - ae stun - mez. He decided to stop since it was eating too much of cleric's mana.

I don't think regular charm farming in Velk's, Chardok, or HS would have been feasible even with 255cha on live at the time.
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  #38  
Old 12-01-2025, 02:01 PM
cd288 cd288 is offline
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Originally Posted by Namsaknoi [You must be logged in to view images. Log in or Register.]
I recall a Sebilis Crypt session on live, we had an average geared (poorly geared by P99 standard) level 59 enchanter in group. Since we were clearing fast without touching emp room, the enchanter suggested charming a skeleton for extra dps. He claimed to have about 200 cha with self buff. It went something like resist - ae stun - resist - mez - get heal from cleric - charm, but last 1 min - ae stun - resist - charm for 5+ min, but break during fight - ae stun - mez. He decided to stop since it was eating too much of cleric's mana.

I don't think regular charm farming in Velk's, Chardok, or HS would have been feasible even with 255cha on live at the time.
As usual with discussions on charm, none of this is relevant. For one, the Enchanter didn't tash. For two, the Enchanter gave no -MR gear to the pet.

For three, when XPing in the late 50s, mobs you're charm killing can be down in the mid-40s. Skeletons in Seb IIRC can be like low 50s. The first saving roll on Charm breaks is level difference between the player and the mob I believe.

Point being, your experience is anecdotal and seemingly explained by multiple factors showing a lack of the Enchanter's understanding of what affects Charm.

If people have direct evidence of Charm mechanics being different on P99 then please present it so the staff can make changes. Otherwise, these "well I swear I had this one experience with an Enchanter charming at this vague point in time, and can provide vague details about what happened, but no I can't provide any evidence about the code or classic mechanics" posts should just be left in the trash.
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  #39  
Old 12-01-2025, 05:40 PM
Wakanda Wakanda is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Druids are good in groups until like mid-30s or so when their healing just can't keep up with the mob damage and Clerics are really needed. Before that Druid can MH a group just as easily.
I genuinely have an easier time solo healing on a Shaman than a Cleric unless the group is really good. On my Clerics I feel like I'm constantly OOM and struggling unless I have Clarity. On my Shamans I feel like this isn't really the case. I'm thinking about making another Shaman soon if yall want to play [You must be logged in to view images. Log in or Register.]
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  #40  
Old 12-01-2025, 05:50 PM
sammoHung sammoHung is offline
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I genuinely have an easier time solo healing on a Shaman than a Cleric unless the group is really good. On my Clerics I feel like I'm constantly OOM and struggling unless I have Clarity. On my Shamans I feel like this isn't really the case. I'm thinking about making another Shaman soon if yall want to play [You must be logged in to view images. Log in or Register.]
Slow is the best heal. Kinda crazy that you can guarantee 25% less incoming damage, starting at level 5 for just 20 mana. (Drowsy)

By level 52 with Turgurs, 70% less incoming damage is nuts for only 250 mana, the same mana cost of Superior Healing
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