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#31
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noooobody was screaming OP when Charming was live for the first year... noone. The whines came later. Now it's just built in, IMO.
It's often "OP" when your class can't do it is my take.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#32
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Quote:
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Last edited by Crenshinabon; 08-25-2011 at 05:17 PM..
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#33
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Yep. Its not an option.
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#34
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Quote:
__________________
Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#35
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charm could be cool if it worked for only a few seconds, same with fear. blindness was nasty but hardly ever landed if i recall.
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#36
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Quote:
If they made duration of all of those spells in pvp much shorter (like 10 seconds) that would probably make it all right. And maybe a limit on number of times one can be feared, charmed, rooted, snared per fight or something... if we are going to go down the route of balancing a game that was never intended to be balanced. | |||
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#37
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Quote:
ROOTED, NOTHING I CAN DO. | |||
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#38
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Just saw rogeans post thanks for pointing that out.
Its easy to run away from guards after having them murder the player. Its heavily exploitable but if you want it in the game, go for it I will enjoy it for sure. | ||
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#40
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why play a class when 1 of your biggest abilities is removed due to pvp, when pvp is the main point of the server.
Necro without fear is probably worse than enchanter without charm tho imo. It's not like it's impossible to equip resist gear. also if it's team based pvp, then people would be more apt to build a more reliable team. Or I suppose people could QQ like this is WoW and have every class nerfed to crap. "OMG bard song is so OP, I can't land a nuke... Nearf plaeayz!: | ||
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