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#31
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![]() I'll learn to deal with it...but it hurts since I've been here for a bit now and have really gotten used to those rings.
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#32
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![]() It wasn't just changed for PvP.. The ongoing goal of this server is to make it as classic as possible. Whether or not you want to hear that argument that much is true. Over time they are learning how to remove these features that they have wanted removed since the beginning.
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It's certainly not worth the amount of crying going on in this thread. I mean really why don't you guys enjoy the game and learn how to play without them instead of crying to your gods to change it back. | |||
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#33
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![]() NOT CLASSIC DONT RUIN MY IMMERSION
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#34
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![]() leave them out
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#35
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![]() Love it!
Can't wait until the next update. Hopefully we will see BOOKINTHEFACE You wanted classic? ...you got classic. Yes I'm cynical. Great job Rogean and Co. | ||
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#36
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![]() Red99 is going to be going into beta in a month or so. Expect more P99 updates that reflect necessary PVP changes.
The reason that the development team is spending time fixing things that have a greater impact on PVP is for the same reason that Nilbog and co spent so damn long developing Project 1999 without a word: they know how to make successful servers. For example, obviously hacking and cheating has negative repercussions to the population of P99, but if Red99 wasn't on the horizon I can guarantee that there wouldn't have been such a focus on detecting and preventing cheating lately. Cheat programs on a PVP server give an exponentially larger advantage than on a PVE server. Target rings were one of the HUGE detriments to PVPing on emu that until this day hasn't been dealt with. Target rings severely decrease the effectiveness of classes such as rogues and enchanters. I know a lot more people will be considering those two classes now that target rings have been removed. Preemptive class balance before Red99 has been released: awesome. I know most of you don't care about Red99, but that server is why there's a focus on fixing SOME classic functions and not the ones you specifically and greedily expect the dev team to focus on. There's 10,000 things that can be changed to make the server more classic, but with a small volunteer development team, changes are going to go in by priority. Right now they're in the "make sure Red99 is successful and as accurate a representation of classic EQ pvp possible" phase. Sorry if that means you actually have to cast see invis now instead of following a magical glowing ring.
__________________
I am Reiker.
![]() lol wut | ||
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#37
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#38
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![]() I can deal with it. But I will miss the loss of spell sets, maybe maps. If the argument from above is to make it more classic, then please do so. Remove mage fire pet insta-ds, add mage spell Cornucopia to vendor which was in classic.
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#39
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![]() I didn't realize their were missing. I had them turned off already in the settings!
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#40
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![]() Tank targets mob of his choice (any mob, really, though they can often assist puller and have plenty of time to make a choice w/o target ring)
DPS assists tank Enchanter assists tank and then tab -> mez -> tab -> mez pretty much everything assume aoe mez is not needed (and thats when shits usually going pretty badly :P) Who is actually using the target rings to see who they're targeted on outside of large scale pvp? really? | ||
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