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  #31  
Old 03-29-2010, 03:57 PM
Aeolwind Aeolwind is offline
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Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
the extended range focus but I definitely know yeli ae is avoidable.
This was the winner. Yeli's AE only reached the doorway in, and the radii went that full distance to his "south" as well. His hitbox was so large you could reach the tank from the gate and be out of AE range.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #32  
Old 03-29-2010, 04:02 PM
Aeolwind Aeolwind is offline
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Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
rampage? i was under the impression the rampage target is always the second person on the hate list and it doesnt require LoS? fuzzy memory thou ><
Classically, rampage targetted the 2nd person to get on the hate list as long as they weren't the first & Only person on the list. Tested and confirmed hundreds of times. FD monks could "mess up" rampage though if they popped up before getting full aggro clear. If the RT died it would go with a random 2-5th-ish person on the hate list (possibly deeper, no threat meters) that was within melee range. If 2-5 were out of melee range(Ranger/Caster) it would recalculate every tick or so and you would see rampage "bounce".

Rampage requires Melee range, LOS was irrelevant.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.

Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #33  
Old 03-29-2010, 04:07 PM
Gwence Gwence is offline
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North dragons were also not permanently rooted originally, which added to their difficulty quite a bit.
  #34  
Old 03-29-2010, 04:15 PM
Ferok Ferok is offline
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Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
Vyemm didn't use fear, he used AE directional knockback & was unslowable till POP and disease slow came out. Vyemm was difficult because of him knocking all your clerics up in the air mid way through a quad and then dropping the hammer on your tank with 6 straight hits + AE damage and making his face explode.
Ahh whatever, i just remember it being annoying as hell. There was also a snare or something involved that made running back pretty damn annoying as a melee. I can remember being frustrated with that fight because I spent so little time getting to hit the mob (after he was rooted, anyway.)

Thanks for the clarification on max melee. Good to know.
Last edited by Ferok; 03-29-2010 at 04:20 PM..
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