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#31
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#32
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#33
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![]() Hitbox as it was on live please. As long as it's not easymode for anyone just starting out, it should be hard to joust.
If you try to make everyone happy, you end up with WoW. | ||
Last edited by Billbike; 09-29-2011 at 11:55 AM..
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#34
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Then again, this could have a lot to do w/ using shit weapons w/ no haste. Which is why this 'grind to 50 to see what high level PvP is like' on beta thing is retarded. A serious inquiry into jousting needs to be made, bros.
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Xantille Cares
I fuk ur mouth since 2001 | |||
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#35
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Root and Snare were resisted quite a bit on the team servers right at level 6 with 0 MR, nukes weren't resisted as much, IMO without any knowledge how the coding works, not all spell lines are treated the same. And likely shouldnt be. I don't think the tank should be rooted/snared every time he's in pvp at the lower or midlevels unarmed with any ability to debuff snares/roots. Hit boxes, IMO, should be HUGE. Spell range sure is. And this is coming from an Enchanter
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#36
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![]() Big Null, you just need to summon competent people who actually want to test to come to the arena. I hope live launches with the right resist and this thing takes off.
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#37
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![]() Melee hitbox shouldn't be increased, it's already massive. Most bluebies don't know what jousting is so of course there are some initial complaints, but the box is larger already than on live.
Yes on live you had to run ahead of other players to hit them, but that was more due to the lag issues. That you can run at someones back and hit them while they're running away already shows the melee hit box is sufficiently large. | ||
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#38
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#39
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![]() I think they did have a higher chance to land on NPCs than they did in PVP... snare lines anyway. Root lines. Mez appeared to work with a high rate of success vs either "type", player or npc.
I have zero evidence.
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Woohoo Wawazzat, GL of Merciless Midgets 99-03 Tallon Zek
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#40
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for shame
__________________
Xantille Cares
I fuk ur mouth since 2001 | |||
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