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  #31  
Old 09-29-2011, 11:33 AM
pickled_heretic pickled_heretic is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I remember using both on live and snare having a shit chance and ensnare landing almost every time on NPCs.
that's great but they definitely have the same bonus.
  #32  
Old 09-29-2011, 11:34 AM
canardvc canardvc is offline
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Originally Posted by Xantille [You must be logged in to view images. Log in or Register.]
I think the hitbox could use a slight tweak- correct me if I'm mistaken, but on live, I remember having to run in front of people to hit them, so I'm inferring that the hitbox was larger back then.
Doesn't it have more to do with the connection you had back then ? With the lag you'd have to be "ahead" of them to hit them
  #33  
Old 09-29-2011, 11:37 AM
Billbike Billbike is offline
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Hitbox as it was on live please. As long as it's not easymode for anyone just starting out, it should be hard to joust.

If you try to make everyone happy, you end up with WoW.
Last edited by Billbike; 09-29-2011 at 11:55 AM..
  #34  
Old 09-29-2011, 11:39 AM
Xantille Xantille is offline
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Originally Posted by canardvc [You must be logged in to view images. Log in or Register.]
Doesn't it have more to do with the connection you had back then ? With the lag you'd have to be "ahead" of them to hit them
That was probably a part of it. I don't know, though. On this beta, it seems like I press the auto attack button, unless I'm on top of the person, the attack doesn't even register, i.e. I rarely get a 'your target is too far away' message.

Then again, this could have a lot to do w/ using shit weapons w/ no haste. Which is why this 'grind to 50 to see what high level PvP is like' on beta thing is retarded.

A serious inquiry into jousting needs to be made, bros.
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  #35  
Old 09-29-2011, 11:52 AM
dusk883 dusk883 is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
  • Root and Snare seem to resist a lot on lower level players (or is it all spells?)
  • Melee hitbox seems too small, making it very hard to hit moving players.

Root and Snare were resisted quite a bit on the team servers right at level 6 with 0 MR, nukes weren't resisted as much, IMO without any knowledge how the coding works, not all spell lines are treated the same. And likely shouldnt be. I don't think the tank should be rooted/snared every time he's in pvp at the lower or midlevels unarmed with any ability to debuff snares/roots.

Hit boxes, IMO, should be HUGE. Spell range sure is. And this is coming from an Enchanter
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  #36  
Old 09-29-2011, 12:18 PM
Nirgon Nirgon is offline
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Big Null, you just need to summon competent people who actually want to test to come to the arena. I hope live launches with the right resist and this thing takes off.
  #37  
Old 09-29-2011, 12:19 PM
lethdar lethdar is offline
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Melee hitbox shouldn't be increased, it's already massive. Most bluebies don't know what jousting is so of course there are some initial complaints, but the box is larger already than on live.

Yes on live you had to run ahead of other players to hit them, but that was more due to the lag issues. That you can run at someones back and hit them while they're running away already shows the melee hit box is sufficiently large.
  #38  
Old 09-29-2011, 12:23 PM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I remember using both on live and snare having a shit chance and ensnare landing almost every time on NPCs.
People need to drop that myth. Spells of a similar type with the same resist modifier do not have a magically different chance to land. There's no mechanic that somehow makes ensnare easier to land than snare, you probably just imagined it like with all the other staggeringly common EQ misconceptions.
  #39  
Old 09-29-2011, 12:27 PM
dusk883 dusk883 is offline
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I think they did have a higher chance to land on NPCs than they did in PVP... snare lines anyway. Root lines. Mez appeared to work with a high rate of success vs either "type", player or npc.

I have zero evidence.
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  #40  
Old 09-29-2011, 12:29 PM
Xantille Xantille is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
Melee hitbox shouldn't be increased, it's already massive. Most bluebies don't know what jousting is so of course there are some initial complaints, but the box is larger already than on live.

Yes on live you had to run ahead of other players to hit them, but that was more due to the lag issues. That you can run at someones back and hit them while they're running away already shows the melee hit box is sufficiently large.
for shame BRO

for shame
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