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  #31  
Old 11-25-2011, 05:10 PM
Dfn Dfn is offline
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Shut the fuck up with faction hits already you blue bitches. Seriously, PvE server ----> that way. Guard assist is classic. Guard assist will protect you. You don't need to eliminate PvP in towns. Might as well just make them a safe zone you. Geeze, how blue can you be.
  #32  
Old 11-25-2011, 05:20 PM
bamzal bamzal is offline
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Quote:
Originally Posted by Lemons [You must be logged in to view images. Log in or Register.]
Along with guard assist you should add faction hits, even if its not classic or not. This needs to be put in to retain players. I'm all for grief, but the balance issue between lowbie levels say 1-16 is insane, its to easy for someone to grief you if they are few levels higher then you between those lvls.

There is basically to much grief. The videos on the forums prove it. And it wont stop because its become a trend on the boards to basically show they are killing them off the server.

This whole issue needs a very quick response.
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  #33  
Old 11-25-2011, 05:27 PM
VanEyck VanEyck is offline
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Faction assist is cool but for guards and guildmasters only. If every NPC assisted there would be so many cheap little hiding places and pathers killing people. Its not very RP either, what shopkeeper would chase a murderer all around a zone?

I didn't see any mention of faction loss for pvping in a town, and I hope it remains this way. As long as there is a chance of being PK'd by my own race in my own town, I would like the capacity to defend myself.
  #34  
Old 11-25-2011, 05:45 PM
Nirgon Nirgon is offline
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POD did not assist. Spiders/spiderlings did tho.
  #35  
Old 11-25-2011, 05:51 PM
lethdar lethdar is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Okay so we now have the ability for NPCs to protect pcs vs pcs.

This will require placing a flag on each individual npc type which should assist.

From what I recall, all city guards, and all guildmasters functioned this way.
-City guards
-Guildmasters
Yes?

How about other npcs which protect pcs from npcs
-a_guard - highpass
-a_highpass_citizen - highpass
-explorers, pilgrims, drixies - firiona vie
etc

Discuss.
All npcs would react according to faction, people used to faction farm for zones like chardok, etc just for this reason in pvp. If both players had equal faction then npcs wouldn't interfere.
  #36  
Old 11-25-2011, 06:35 PM
Caravelle1 Caravelle1 is offline
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I had a lot of fun in Qeynos, I would do the tomer instangle quest where he followed me around, then I would attack the priest of discord, tomer would assist me and swing on the PoD, in return a roaming guard would agro PoD, I would respawn and lure the monk guildmasters to PoD, they would assist and it owul dbe 3 level 61 monks versus the PoD, it could go either way since the POD chain Chealed himself
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  #37  
Old 11-25-2011, 08:20 PM
Truth Truth is offline
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Tweak this so that swarm/charm kiting assist works as well (classic, allegedly broken, haven't got to that point yet).
  #38  
Old 11-25-2011, 08:59 PM
Clyve Clyve is offline
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Guards definitely assisted higher faction.

I exploited the shit out of this on Rallos Zek. I would wait for erudites to take the boat over to Qeynos and attack them as soon as they got off the boat. The guards would lol until the filthy erudite hit me back, then they would jump his ass.
  #39  
Old 11-25-2011, 09:00 PM
Clyve Clyve is offline
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Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
All npcs would react according to faction, people used to faction farm for zones like chardok, etc just for this reason in pvp. If both players had equal faction then npcs wouldn't interfere.
If players had any faction above indifferent, they would attack the aggressor.
  #40  
Old 11-25-2011, 09:11 PM
Samoht Samoht is offline
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Quote:
Originally Posted by Clyve [You must be logged in to view images. Log in or Register.]
I exploited the shit out of this on Rallos Zek. I would wait for erudites to take the boat over to Qeynos and attack them as soon as they got off the boat. The guards would lol until the filthy erudite hit me back, then they would jump his ass.
This is the kind of shit that doesn't need to make it into the game.
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