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#31
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Shut the fuck up with faction hits already you blue bitches. Seriously, PvE server ----> that way. Guard assist is classic. Guard assist will protect you. You don't need to eliminate PvP in towns. Might as well just make them a safe zone you. Geeze, how blue can you be.
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#32
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#33
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Faction assist is cool but for guards and guildmasters only. If every NPC assisted there would be so many cheap little hiding places and pathers killing people. Its not very RP either, what shopkeeper would chase a murderer all around a zone?
I didn't see any mention of faction loss for pvping in a town, and I hope it remains this way. As long as there is a chance of being PK'd by my own race in my own town, I would like the capacity to defend myself. | ||
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#34
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POD did not assist. Spiders/spiderlings did tho.
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#35
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#36
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I had a lot of fun in Qeynos, I would do the tomer instangle quest where he followed me around, then I would attack the priest of discord, tomer would assist me and swing on the PoD, in return a roaming guard would agro PoD, I would respawn and lure the monk guildmasters to PoD, they would assist and it owul dbe 3 level 61 monks versus the PoD, it could go either way since the POD chain Chealed himself
__________________
Sharlen - Enchanter
Cagil - Alter-Gate If u want a real good time, holla at me ladies | ||
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#37
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Tweak this so that swarm/charm kiting assist works as well (classic, allegedly broken, haven't got to that point yet).
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#38
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Guards definitely assisted higher faction.
I exploited the shit out of this on Rallos Zek. I would wait for erudites to take the boat over to Qeynos and attack them as soon as they got off the boat. The guards would lol until the filthy erudite hit me back, then they would jump his ass. | ||
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#39
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#40
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