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  #31  
Old 01-13-2012, 07:23 PM
BigTB BigTB is offline
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who cares just have more people!
  #32  
Old 01-14-2012, 04:31 AM
xblade724 xblade724 is offline
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YES, seeking a dev response on resists....
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  #33  
Old 01-14-2012, 07:34 AM
Null Null is offline
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Quote:
Originally Posted by xblade724 [You must be logged in to view images. Log in or Register.]
YES, seeking a dev response on resists....
I intend to get around to testing them...again, but IRL is a little rough at the moment and its not exactly a quick thing to test and document well enough to post here.

However...

Nothing has changed in respect to the resist code since beta, I did a diff of the beta source vs. the current and its exactly the same. Something could have changed in the database in regards to spell mods, but there isn't one for pure nukes, which seems to be what people are complaining about.

There is no difference between the different resist types when dealing with pure nukes, so saying that one sort of nuke is landing better or worse than another one is just not possible unless the nuke has an added component of stun (making it more likely to resist).

It is impossible to get a full resist of a pure nuke in the current resist code, just as it was on beta. There is a low chance to land a nuke for full regardless of the targets resist rate, but at 150FR/MR/CR/WhateveR on a pure nuke you should see a very high reduction in damage from partials.

When reading a lot of these posts it seems like people either A. using too small of samples. B. just don't know how the resist system is intended to work here (not there fault since details of it are not up on the wiki). C. listing their fully buffed resists before getting dispelled, debuffed and then nuked to shit or D. something has broken that is not readily apparent in the code, like a change outside of the resist code is somehow putting a dick in it.

I would bet A and B, possibly C and unlikely D (only because the resist code is largely segregated from everything else).

Anyhow ill have something for you guys as soon as I can, if someone doesn't beat me too it.
  #34  
Old 01-14-2012, 08:10 AM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Kringe [You must be logged in to view images. Log in or Register.]
I concur and have posted/addressed this many times.... Still being rooted right off with 156mr myself.... (Call it a fluke, or whatever but its happened quite a few times)...

As chuck said... ALL other resists are still off, getting anyting other than MR at the moment is pointless.
I called it months ago. You blew a fuse and/or jizzed your pants with glee at the opportunity to insult me for that prediction.

I win.

Not that it matters, I don't play.

But you were wrong, and that's what matters.
  #35  
Old 01-14-2012, 08:21 AM
tsaC tsaC is offline
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What r u referring to?
  #36  
Old 01-14-2012, 08:32 AM
Bockscar Bockscar is offline
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The thread where I pointed out that it was not only chronologically incorrect but also profusely retarded if they were to implement the resist system that Kringe insisted the game had at the time: "you need 200+ in a resist before you start noticing partials, and full resists basically never happen."

I was then called a retard by all of Holocaust. Now they're banned and it turns out I was right. If I had played on this server for more than a few weeks, I'd be laughing. Now I merely grin.

Enjoy Kringe's resist system. Well, those of you who play, anyway.
Last edited by Bockscar; 01-14-2012 at 08:36 AM..
  #37  
Old 01-14-2012, 10:36 AM
Smedy Smedy is offline
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Did a lot of testing in beta with null, the resists are fine unless they have been modified since then.

You need 150+ fr/cr to start seeing a big chance in the partials, this design is good cause it will work for us in kunark as well while still making casters viable.

One thing i think was a mistake however is the fact that nukes only get a 20% reduction in pvp while i think they should get a 34%.

Discuss
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  #38  
Old 01-14-2012, 12:18 PM
Whistler Whistler is offline
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Should have a chance to get a full resist on a nuke, just like ther is a chance to get hit for full dmg regardless of your resists there should be a chance to full resist reguardless of resists
  #39  
Old 01-14-2012, 12:20 PM
Smedy Smedy is offline
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the chance needs to be extremely small though at all resists below 100, otherwise we will see another shitty vztz resist code where 75% of all nukes get resisted at 120+.

I suggested to null that once you reach 100, you get 2% to resist, 200 you get 4% etc.... and then keep the partial as it is

it's not gonna change much, but it will give you a chance to resist. But lets be real, only way for casters to be viable is if their nukes lands, so partial resist system is better then a full resist system.

I just dont think people have good enough gear yet to complain that casters are op.

Casters are suppose to be op until you get godly gear.
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Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
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  #40  
Old 01-14-2012, 12:30 PM
Whistler Whistler is offline
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I dont know, imo beta was skewed. People were given all the good shit. Right how i have all but diamond rings and planar raid gear. I play elemental song and my mr is 165, fr 160, cr 140 and the partials i see and the lack of chance to completely resist a nuke makes it more effecient to load up on hp gear. mithril bp, opal rings, and bs earings stacked with mr is better atm. Have that hp gear lets me take less dmg by % than having the resists i stated.
Last edited by Whistler; 01-14-2012 at 12:34 PM..
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