Long story short, what people like about this game is the risk/reward. Killing players in "modern" MMO PvP is a big stinking pile of wtfever.
Killing someone deep in a dungeon is very satisfying. Your enemies suffer here.
They respawn at some "soul healer" type thing in the games of today. Which is fucking weak sauce and anti-climactic. PvP shouldn't be about grinding points for gear, but fighting for spawns from other players. PvP and PvE should not be completely separate, with separate gear sets and progression, but intertwined.
If you don't want real pvp, afk some battlegrounds in Star Wars/WoW/(I hate to say it, so sad on this one) Rift.
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