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  #31  
Old 04-24-2010, 03:18 AM
Dabamf Dabamf is offline
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Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
well i have to agree with the OP that it is kinda odd that they ALL spawned within a 5 hour window, when they all have been killed on saturday within a 2 hour window ... so every mob only poped almost exactly after 6 days ... wich is indeed a weird coincidence ...

given that they CAN spawn within a 96 hour window after 5 days, all of them spawned 5 days + 26 ~29 hours ... the odds of /ran 5760 (possible spawn each minute) or /ran 345600 (possible spawn each second) to all be within the same segment should be near to impossible ...

so maybe the spawn variation is not "variating" enought, and needs to be looked into ...

yeah .. over time ... but this here is not over time .. they ALL been killed within a certain window of each others, and basicly also respawned within almost the exact same window ... of course it is entierly possible that this is coincidence, but highly unlikley ...

your statement is true if the mobs are killed within a large variation of time ... wich makes it more likley that at some point they may cross spawn times again ... but the closer the mobs are killed after each others, the more unlikley it is that on a random event they will all repop in roughly the same window again ...
Spawn variance has been in for quite a while.

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of course it is entierly possible that this is coincidence, but highly unlikley ...
The occurrence of a rare event is not evidence against said event being rare.
  #32  
Old 04-24-2010, 03:22 AM
Uaellaen Uaellaen is offline
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im not saying its not possible ... im just saying that event is so highly unlikley, that a cross check would be justified ... we will see in 5days + ~96 hours if the mobs spawn again in roughly the same window, or if the window will double again ... none of that should be possible since both would indicate linearity ... so its a moot point to discuss this further for at least 4,5 more days [You must be logged in to view images. Log in or Register.]
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  #33  
Old 04-24-2010, 03:26 AM
Dabamf Dabamf is offline
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Originally Posted by yaaaflow [You must be logged in to view images. Log in or Register.]
Nah you guys are making the odds sound way too complex yo, it either happens or it doesn't, 50/50.
Learn stats yo. You either win the lottery or you don't, but that's certainly not 50/50.
  #34  
Old 04-24-2010, 03:28 AM
Uaellaen Uaellaen is offline
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Learn stats yo. You either win the lottery or you don't, but that's certainly not 50/50.
noooo you just crushed my dreams ... i thought only me and 1 other is playing lotto >< and there i was cursing that fekker for years for always winning over me ...
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  #35  
Old 04-24-2010, 03:44 AM
Dabamf Dabamf is offline
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Originally Posted by Uaellaen [You must be logged in to view images. Log in or Register.]
im not saying its not possible ... im just saying that event is so highly unlikley,
I'm saying that variance has been in the game for a while now, and this is the first time we've had multiple raid mobs spawn after roughly the same time since death. After this amount of time, a singular unlikely event become likely in the long run.

What happened was actually a likely occurrence. Now if it happens 3 times in a row, you can actually start questioning things. But variance has been pretty...variant...since it was implemented. One instance where the random number happens to land in the same region for multiple raid mobs does not mean that it is not still, in fact, random.
  #36  
Old 04-24-2010, 03:59 AM
Audacious93c Audacious93c is offline
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Maestro and Draco spawned around the same time as well. Vox, then Naggy, then Inny and lastly Cazic were the order today. Cant really prove anything without looking at the source code. But thats pretty obvious. I guess what we need to happen next is to have all of them spawn on top of each other next week. That is, if something isnt done behind the scenes (which is pretty classic too if you think about how Verant fixed bugs haha).

The variance is an issue, yes. Those that disagree, are either on the receiving side of the issue (in this case IB) or they are a lemming. Dark Ascension killed Cazic today from my understanding but IB was on their tail the entire time (which sounds like hours of waiting for them to clear fear due to raid rules? lol) The issue wouldnt be near as much of a problem as it is if charm wasnt as stable as it is in its current state. Yes, the GM's have made some major dents against charm lately. But it is still a major tool when fighting raid targets, which isnt classic and the people that disagree can refer back to the people that disagree with the variance being messed up. Subbing out gear for pure charisma gain to get a stable charm at 255 charisma is how to do it in today's P1999 client unfortunately.

Instead of listing the ways Ive learned how IB is doing raid mobs with little to no people. Ill just say, that it took quite a few more people to kill raid mobs in classic and PETS werent the tanks. Take away the non-classic stable charm, and you'll cut off the snakes head which is IB. Moles are a terrible thing to have in a guild.
  #37  
Old 04-24-2010, 04:02 AM
Jete Jete is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
Maestro and Draco spawned around the same time as well. Vox, then Naggy, then Inny and lastly Cazic were the order today. Cant really prove anything without looking at the source code. But thats pretty obvious. I guess what we need to happen next is to have all of them spawn on top of each other next week. That is, if something isnt done behind the scenes (which is pretty classic too if you think about how Verant fixed bugs haha).

The variance is an issue, yes. Those that disagree, are either on the receiving side of the issue (in this case IB) or they are a lemming. Dark Ascension killed Cazic today from my understanding but IB was on their tail the entire time (which sounds like hours of waiting for them to clear fear due to raid rules? lol) The issue wouldnt be near as much of a problem as it is if charm wasnt as stable as it is in its current state. Yes, the GM's have made some major dents against charm lately. But it is still a major tool when fighting raid targets, which isnt classic and the people that disagree can refer back to the people that disagree with the variance being messed up. Subbing out gear for pure charisma gain to get a stable charm at 255 charisma is how to do it in today's P1999 client unfortunately.

Instead of listing the ways Ive learned how IB is doing raid mobs with little to no people. Ill just say, that it took quite a few more people to kill raid mobs in classic and PETS werent the tanks. Take away the non-classic stable charm, and you'll cut off the snakes head which is IB. Moles are a terrible thing to have in a guild.
Fail attempt at a troll.
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  #38  
Old 04-24-2010, 04:04 AM
Uaellaen Uaellaen is offline
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Quote:
ll just say, that it took quite a few more people to kill raid mobs in classic and PETS werent the tanks.
i agree 100% on that statement .. thats why im pushing the "npc caster" issue in the bugs section so hard, because i do belive this is tied to the resists beeing not classic ... as far as i know the charm runs every tick a resist check with a % chance to break ... so as lower the resist %, the lower the breack % chance ... correct me if im wrong ...
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  #39  
Old 04-24-2010, 05:35 AM
Murferoo Murferoo is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
Ill just say, that it took quite a few more people to kill raid mobs in classic and PETS werent the tanks.. Moles are a terrible thing to have in a guild.
Absolutely agree. The reliance on pets, whether charmed or mage/necro is over the top in this incarnation of EQ.
  #40  
Old 04-24-2010, 07:00 AM
Dabamf Dabamf is offline
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Quote:
Originally Posted by Audacious93c [You must be logged in to view images. Log in or Register.]
Instead of listing the ways Ive learned how IB is doing raid mobs with little to no people. ... Moles are a terrible thing to have in a guild.
lol, troll attempt would be less obvious if it wasn't so soon after you found out that IB people can 4 man mobs that your guild wipes on with 27, thanks to pets (and lol that they're not even charmed pets)

your love for IB almost rivals taluvil
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