#31
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I think folks are kinda missing the point on these Symbol quests being around. The first one released was the Dark Elf Necklace: Right click clinging darkness (rawr!). It was released around the same time as Paineel came out if memory serves correct (I did research, but that was over a year ago...). Anywho, since it was in that early, and we went live with Paineel open I stuck them in. Now, The big thing was that they came out in stages (And some were never completed, Brell!), couple here, couple there, blah blah blah. I stuck all of them in at the same time.
So, overall, some are classic, some aren't classic. They became classic by proxy due to the concept beating Paineel's release. That and picking and choosing what got included when these quests weren't part of patch notes was a HUGE pain. I'll re-read this thread on my off, see what I can do to get them rolling like their supposed too.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#32
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#33
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Way to completely miss the point of his post.
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Pyrocat the Protector of Vul
Proud member of The Safehouse since 2000 Pyrocat (60 TRL SHM) Orochi (60 IKS NEC) | ||
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#34
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Quote:
From Alla's entry of the final quest (Tunare Warden) - ... Quote:
Anyway, it's very unlikely that it was there during the original-trilogy. :/
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Don't be a Kleat...
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Last edited by Malrubius; 05-26-2010 at 08:19 PM..
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#35
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Quote:
The very first necks roughly coincided with SolRo. I can't say they are "all" in the game, but I can say all the ones I knew about are in.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#36
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And we are back to our current problem that the original post I made was about Aeolwind. The correct stage of this quest may be implemented in our game, but the MOB that allows us to complete the quest currently is borked. So while the availability of the resist neck ( buff is called Aloe something) which is the second neck might be working, no one is ever able to advance their neck to this stage since the necromancer does not spawn in lesserfaydark since the day/night issues have not been fixed, and no temp fix has been implemented to ignore day/night in lesserfaydark.
Thank you for responding and looking into this though, I appreciate every Tunarian druid in the community keeping this post active as I felt I was the only one doing it for the first couple times I posted it lol Erati | ||
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#37
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Bump. Any word on this? Anything we can do to further outline/simplify things? It seems like a relatively simple fix save for the script that spawns the courier, runs him, and despawns him. Even that should be rather short I'd hope!
+ Please make Larik Z`Vole rarely spawn at (588, 919) in Lesser Faydark only at night. + He must drop his head, but not every time. + Every time he dies a dark elf courier spawns somewhere neat the GFay zone and RUNS to the DE camp, apparently despawning shortly after he arrives. + The courier drops a crate and his head every(?) time. + Larik's head, Courier's head, Courier's crate, and the Initiate Symbol of Tunare turn in for the Disciple Symbol of Tunare (I suspect the Disciple quest is implemented, just the two above NPCs do not spawn.) Links to the 5 threads relating to this issue in the bug forum with much more info: Tunare Warden-Warden Symbol of Tunare Larik Z`Vole not spawning in LFay for Disciple Symbol of Tunare quest. Two Mobs Currently Busted Larik the Necromancer in Lesserfay Larik Z`Vole spawning issue | ||
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#38
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I can tell you that the undead in Lfay currently do not respawn as ghasts, except for ONE. The Mummy beside the skeleton at the ruins will respawn as a ghast at night time. Whether it drops a heart or not, I can't say. I've only killed it twice.
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#39
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The trick to the ghasts is that they can also spawn as one of the other several, random undead spawns across the zone. Also they do drop hearts. I have the first necklace and another 4 to get a second #2 for the PR/DR buff.
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#40
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I'm aware, I killed so many that I can zip from skeleton to skeleton without the use of track. Of the ~300 undead I killed in the zone at nighttime, I never once saw a roaming skeleton repop as a ghast. Only the one at the pillar in the position mentioned. I'd believe it if my luck sucked that badly, but it's entirely possible this may be different from when you did yours for whatever the reason may be.
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Last edited by mmiles8; 07-13-2010 at 04:10 AM..
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