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  #31  
Old 04-02-2012, 11:13 PM
Joroz Joroz is offline
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Posts: 186
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they could be like classic and put up a new server at same patch level and allow /movelog just like they did on live when it got too busy. that's classic behaviour at its finest. you would always see the raid scene split and thin down when they offered this option up to split off to a new server.
  #32  
Old 04-03-2012, 04:08 AM
Razdeline Razdeline is offline
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Join Date: Jan 2011
Posts: 757
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Raiding is easy now and the scene will never be classic because:

A.) voice chat
b.) stable internet connections (no lag, ever)
c.) batphones
  #33  
Old 04-03-2012, 04:16 AM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Razdeline [You must be logged in to view images. Log in or Register.]
Raiding is easy now and the scene will never be classic because:

A.) voice chat
b.) stable internet connections (no lag, ever)
c.) batphones
could always implement a lag emulator


randomly disconnect people in raid zones when dragons spawn >_>
  #34  
Old 04-03-2012, 10:52 AM
LizardNecro LizardNecro is offline
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Join Date: Aug 2010
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Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
could always implement a lag emulator


randomly disconnect people in raid zones when dragons spawn >_>
I think that's been implemented in plane of fear [You must be logged in to view images. Log in or Register.]
  #35  
Old 04-03-2012, 08:28 PM
mwatt mwatt is offline
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Posts: 569
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I think they should triple the spawn frequency and narrow the variance windows. This requires no additional GM oversight and virtually no new coding.
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