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#31
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![]() The difference in DPS is extremely noticeable between rogues/monks and wizards (in exp groups). I'll group with pretty much any class combination since I'm not picky, but I would take a rogue over a wizard any day in my groups.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#32
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![]() part of the issue is the insane twink lvl on 99 im surprised when a rogue doesnt have ragebringer post lvl 20 now and shocked when a monk doesnt have rbg/rbb fungi and adam/kd
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#33
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![]() Comes Velious, show me a raid targeting giants or dragons turning down a wizard and I'll show you a bunch of fools.
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#34
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![]() wizards can group..
aoe burn?? not sure why more people don't do that in everquest guess timing 4 or 5 aoe's can be tough stuff though >_> | ||
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#35
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![]() Well on raids the math changes entirely, especially with Kunark mobs and their 32000 hp. Lure of Ice is 825 damage/320 mana/4.5 second cast time, which works out to 8000 damage in under a minute - 140 dps, and substantially more than any melee can put out even with discs. And Wizards are also extremely useful for mobilizing, and simply necessary for ports up to Sky/Hate.
Its just for XP groups that they suck. It used to be that Wizards could level up efficiently in AOE groups, but with the unstunnable wurms if you want to hit 60, you better be prepared to quad kite raptors . . . a lot. Personally I tried a twink wizard, and just found them to be incredibly boring. Nuke/afk 3 minutes/repeat. | ||
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#36
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#37
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#38
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#39
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![]() Seb/HS keys aren't soulbound?
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#40
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