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  #1  
Old 04-22-2012, 02:18 PM
kanras kanras is offline
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Join Date: Dec 2010
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What level are you guys that are missing intimidate?
  #2  
Old 04-22-2012, 02:26 PM
happyhappy happyhappy is offline
Sarnak


Join Date: Jun 2011
Posts: 482
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Wait, did you just nerf a classic pulling method just to slightly hinder what people do in VP?

I understand the need, but I can't see this being the right way to do it.
  #3  
Old 04-22-2012, 02:34 PM
mefdinkins mefdinkins is offline
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17
  #4  
Old 04-22-2012, 02:45 PM
kanras kanras is offline
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Quote:
Originally Posted by mefdinkins [You must be logged in to view images. Log in or Register.]
17
Quote:
Kanras: Fixed a bunch of cases of people seeing skills available to them on the trainer before they should.
This was one of those cases. That skill isn't supposed to be available until 18 for monks.
  #5  
Old 04-22-2012, 02:58 PM
RahlaeRuffian RahlaeRuffian is offline
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Join Date: Aug 2011
Posts: 171
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I'm sure you guys are aware of this and are working on a solution, but this is what it's looking like in Sol A right now. The goblin tried to attack me 15 times in one round. And this is in between attacks with Sarnak Warhammer (9/20).
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  #6  
Old 04-22-2012, 03:25 PM
zaraax zaraax is offline
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nice..haha
  #7  
Old 04-22-2012, 02:43 PM
RahlaeRuffian RahlaeRuffian is offline
Kobold


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I don't remember mobs running away so fast on live. Just go to Sol A, beat something up and see for yourself.
  #8  
Old 04-22-2012, 03:04 PM
Vexxar Vexxar is offline
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Join Date: Mar 2012
Posts: 10
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This flee speed business is really annoying. Played on Live from Kunark on and dont ever remember them fleeing at SoW speed.
  #9  
Old 04-22-2012, 03:19 PM
Swifty Swifty is offline
Sarnak

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I just logged on and its very very very dark. i can only se like 5 feet ahead of me.

p.s. im a Erudit.

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Taken in Oasis.
Last edited by Swifty; 04-22-2012 at 03:44 PM..
  #10  
Old 04-22-2012, 03:22 PM
Lanys-Pewj Lanys-Pewj is offline
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Regarding the recent patch, I see that the dwarven smithing hammer was placed on the merchant and that High quality ore was removed from the merchants, but in the case of the Dwarven merchants... the Merchant that sold the high quality ore was removed... preventing the purchase of any quality of ore.

Also i do not recall the flee speed of the mobs being at sow speed as it appears to be set now. This with the addition of green agro is going to make many areas of the game unplayable.

If this was done to prevent some type of VP exploit, perhaps these changes can be made on a zone level and not world level?
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