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#1
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What level are you guys that are missing intimidate?
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#2
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Wait, did you just nerf a classic pulling method just to slightly hinder what people do in VP?
I understand the need, but I can't see this being the right way to do it. | ||
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#3
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17
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#4
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Quote:
Quote:
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#5
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I'm sure you guys are aware of this and are working on a solution, but this is what it's looking like in Sol A right now. The goblin tried to attack me 15 times in one round. And this is in between attacks with Sarnak Warhammer (9/20).
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#6
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nice..haha
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#7
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I don't remember mobs running away so fast on live. Just go to Sol A, beat something up and see for yourself.
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#8
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This flee speed business is really annoying. Played on Live from Kunark on and dont ever remember them fleeing at SoW speed.
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#10
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Regarding the recent patch, I see that the dwarven smithing hammer was placed on the merchant and that High quality ore was removed from the merchants, but in the case of the Dwarven merchants... the Merchant that sold the high quality ore was removed... preventing the purchase of any quality of ore.
Also i do not recall the flee speed of the mobs being at sow speed as it appears to be set now. This with the addition of green agro is going to make many areas of the game unplayable. If this was done to prevent some type of VP exploit, perhaps these changes can be made on a zone level and not world level?
__________________
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