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#31
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It does not matter which mob you kill once you break charm. You will get full xp for both. Do not rune while fighting mobs it causes huge agro rune before a pull it will save your life more times then the pp it costs for reagents. Lvl > resists > cha > pray charm breaks are based
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#32
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As a new player to this server, I decided to roll a chanter and am loving it. From about 20 to my current level of 29, I've been charm soloing and now have it down to a science. Thanks for the info in this thread, it has really helped me out. Now I just have to find a way to earn a little plat to replace my six pieces of silk remaining (lol) and I'll be good for a while.
For you lowbie chanters, hit up LoIO for charm soloing starting at about 21. The exp is great. Even at 29, I'm still getting a little less than half a blue per mob. Hit me up in game if you venture that way and have any questions! -Gimpster | ||
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#33
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camp the courier near windmill/ruins for the goblin gazughi ring its the best thing you can own as an ench instant cast charm breaks is sexy
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#34
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Quote:
__________________
Growlers - Shaman
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#35
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How does this method of solo (2x mobs fairly heavy mana use) compare to a average group in a dungeon for exp?
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#36
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I found the best exp while charm soloing (only really works outdoors and with a lot of room) is to find the perfect pet. When I say perfect pet, I mean one that you know will quad hit or backstab if given 2 weapons or daggers, and it is slightly higher level than the majority of the mobs that you will be killing. tash, charm, toss them the required weapons, and haste them. From there you can basically chain pull mobs in to your charmed pet. Key is to fear the mob and let your pet go to town on it. When mob gets to around 30%, it's time to head out and pull a new mob. Doing this at lvl 49, with 240 CHA (with buff) I can grind out little more than a yellow an hour.
Surviving the breaks isn't too bad with JBoots and keeping your distance a bit. The only real thing to worry about is adds along with a break, but even then its not that tough to handle. | ||
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#37
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If you want a pet to dual wield (assuming it has that capability) just give it a torch. You can buy it for 1 silver (or 2 silver at greedy vendors). Give that it is offhand only, the pet will also attack with his offhand. This is useful if you want to use a lower-level charm pet to kill a higher-level mob (and want them to both get low hp at the same rate.) I usually go buy 40 torches at a time before going to karnors basement.
Also, you can give a torch to a pet holding a 2h weapon and it will still dual wield. Some "cheap" 2h weapons have nice procs. | ||
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#38
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Can you explain the pet dual-wielding thing a little more.
If you give him two 1H weaps of any kind, he will dual-wield right (if capable)? The torch will force him to dual-wield if he naturally doesn't do it? The torch is to allow the pet to use a 2h weap? What order do you give weaps + torch to pet? Thanks in advance... | ||
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#39
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Quote:
Really all you have to do is keep your distance from them. If charm breaks during a fight just AE mez. If it gets low on health, let charm break and mez it until it's healed up. Their regen is much faster as a static mob than as a pet. | |||
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#40
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Quote:
Pick up groups, not so much. Two 5% exp mobs every 6-10 minutes is pretty nuts, right? 10x pulls per level up is just insane. You get to meditate during the pull, too. So can root/dotters, but when solo, they don't get breeze clarity. You don't get ports/ feign death/ summoned weapons. etc | |||
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