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| View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content? | |||
| Yes |
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75 | 42.13% |
| No |
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103 | 57.87% |
| Voters: 178. You may not vote on this poll | |||
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#1
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From the front page: "Relive the classic Everquest MMORPG Gaming Experience as it was in 1999 and onward. Project 1999 is a free to play Emulated Everquest Server giving Players the opportunity to experience Classic EQ Once again, starting with the original 3 continents and a max level of 50, with the look and feel of the old interface and several modifications making game mechanics similar to how the game used to be. Project 1999 is the best and most popular classic Everquest experience." I can't experience it if one guild blocks the content. It's a hobby server created for nostalgic purposes. If it isn't for the casual player, which makes up the majority of the population, who was it created for? | |||
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#2
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You have an opportunity to experience every single piece of the p99. If you can't/won't seize on that opportunity, that's fine! But don't complain that you aren't being handed the game on a silver platter as if you were promised that with p99 any more than you were with classic.
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[59 Troubadour] Fischsemmel (Human)
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Last edited by fischsemmel; 05-08-2012 at 11:24 AM..
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#3
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Only a troll (or a mad, epicless bard) would pick that part of my post to comment on, and totally ignore the "more seriously" part.
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[59 Troubadour] Fischsemmel (Human)
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#4
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More seriously, fisch has good raid attendance and logs alot of tracking hours. He has more than earned his bard epic. | |||
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#5
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Trying to get back on topic though: Dea, I'm all for a change in end-game mechanics that end up giving more people a chance at kills/loot... it just has to be mechanics that aren't so counter to everything classic EQ stood for. Guilds being entitled to a certain number of boss spawns per week, instancing, etc., those are the exact opposite of a wide-open game where people can deal with each other and compete with each other for the limited resources that are available ingame. Everyone and their brother on these forums likes to yell about how TMO is such a bunch of losers that they have fun clearing every raid mob every week with no one to race against. But then a bunch of you come into a thread like this and say you want the chance to do exactly the same thing. Wtf, mate?
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[59 Troubadour] Fischsemmel (Human)
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#6
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"You want to kill dragons without effort?"
You didn't experience the racing when it mattered, your point will ALWAYS be moot because of the fact you don't know the effort involved in racing. "...ignore the "more serious" part." What part? Your post was literally 2 lines before you edited it. One agreed with me that you never participated in the race, and the other admitted that even though you haven't participated in the race, you still have your epic (a taunt insinuating you are therefore better because you have it). What's the more serious part I'm supposed to address? I'll get right on that as soon as you post one. "come into a thread like this and say you want the chance to do the exact same thing" "realizes that it means the only way you'd get raid kills is by poopsocking and FTE racing" You realize this is EXACTLY the same as what's already happening? You do... "90% of the people on the forums like to bitch about" So what's the difference? If we went to a static respawn, instead of the variance, the only difference is you'd have to spend less time tracking. You'd know about the poopsocking and FTE racing if you experienced the guild wars. But you didn't, so you sound like a moron talking about how the server would digress back into them. My point still stands: you don't know what the race was like, you need to stop talking about it like you do. Pack your epic and your uncontested raid loot and go back to the TMO server forums where someone might care what opinion you have. Here, you have no experience, and therefore no opinion, journeyman.
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#7
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Competition is what made classic EQ great. Equal-opportunity-raiding is what makes WoW a commercial success in that it is accessible to everyone. That's why I don't play WoW.
Scarcity of resources is what creates value. There is value in raid content and rewards because not everyone can access it. This dynamic challenges people to improve their play and form effective guilds. | ||
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#8
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#9
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And there's nothing wrong with that. I'm not arguing against the scarcity at all. Whenever I do get around to completing my epic, it'll be worth that much more. That's why I've abstained from this poll.
I could see the end-game being changed either way. I've seen how variance affects the end-game, and I can see how tokens, rotations, and/or static spawns would also change the raid scene. The fun fact is our current overlords are taking new mechanics to the extreme, well beyond intended purposes. Server resets have been tried recently to allow smaller guilds to obtain targets. Instead of that happening, however, TMO outmobilizes the smaller guilds to the targets they can contest and then leisurely kills the targets smaller guilds cannot contest. Its well within their power to do, and they obviously are. But they even admit their loot is rotting, and they are still actively denying other guilds content, I don't know for what reason. The whole reason TMO usurped IB/TR was because IB was actively denying content to other guilds. TMO has become the very thing they wished to destroy. "When you stare into the abyss, the abyss stares back at you." Not that anything will change, and not that I care to be the instrument of that change personally. But realize you are what you so desperately wished to destroy. Embrace it, for you've damned yourselves to it.
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Last edited by falkun; 05-08-2012 at 10:03 AM..
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#10
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[59 Troubadour] Fischsemmel (Human)
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