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#2
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Quote:
set rt_neriakc_obj=nerbraz.bmp set rt_arena_obj=nerbraz.bmp set rt_commons_obj=nerbraz.bmp set rt_ecommons_obj=nerbraz.bmp set rt_hateplane_obj=nerbraz.bmp set rt_lfaydark_obj=nerbraz.bmp set rt_neriaka_obj=nerbraz.bmp set rt_neriakb_obj=nerbraz.bmp set rt_oasis_obj=nerbraz.bmp set rt_timorous_obj=nerbraz.bmp set rt_veeshan_obj=nerbraz.bmp Still looking for someone who is interested in taking over this project. It is completely client side. | |||
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#3
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To fix the Evil Eye models, load patch_s3d_textures.bat into Notepad or Notepad++
Add this to the top below where it says "Verify existance" etc etc: Quote:
Quote:
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Then run the batch file again.
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Last edited by Danyelle; 01-30-2014 at 05:05 PM..
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#4
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thanks!
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#5
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Fixed blue and white dragon textures in templeveeshan and sleepers
Quote:
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Last edited by nilbog; 12-22-2014 at 04:15 PM..
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#6
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Download link in OP is 404.
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#7
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Just recently tried the patcher, opened a CMD box for a split second, then closed (disabled my anti-virus just to be sure).
My half-elf helmets and human helmets still have a solid visor. Any suggestions? | ||
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#8
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Having some interesting issues- The original post's patch didn't change anything immediately noticeable- My barb's horns were still black-splotched, and feet were black. Went to Danyelle's patcher, and the exe seemed smoother (had some errors with the OP's patch, but it scrolled by too quickly), with no errors, and at first blush it fixed my feet being black (yay!) but my barb's horns are still black-splotched.
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#9
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Live made an update to model loading, putting every Classic-GoD model into it's own standalone file which has repaired all of this on the npc model side (zone texture transparency issues isn't a problem on Live, or on here for that matter, with the 'HD Luclin' texture packs so they didn't fix that because on Live it isn't a problem, so Classic textures for zones on P99 will still require this patcher). No more black spots, transparency issues, etc on any models. Using them to fix the issue would require you to get the new files from a Live install for every 'problem race' (evil eyes, eye of zomm, giants, player races, merchants, wasps, fae drakes, drakes, etc etc) then add the new file to gloabal loads or (at the expense of being more complicated and time consuming but making it easier on your pc in the long run) to zone_chr files for loading to overwrite the 'compilation' of zone races and thus load the repaired models. These patches also fixed several issues unrelated to black splotches such as drakes holding weapons in their mouths, iksar skeletons holding their offhand backwards and scarecrows holding their offhand at a sideways angle.
I won't make promises I can't keep as I may or may not get around to it (I'm still 'working' on making an installer for Luclin model mod) but I will see about getting an installer of sorts in that can patch in all the new files for races with graphical errors and change text files to load them with the click of a button. I for sure won't be doing a manual patch guide on this as it'd require editing multiple text files for multiple zones per race by hand. People already struggle with just GlobalLoad for Luclin models, fuck that :P I'll see what I can do but if anyone wants to jump ahead and do this before me, be my guest. I can provide a list of the races with graphical errors and the names of the new files you'd have to pluck from a Live install and even the zones they're loaded in so you can set up file edits for an installer.
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#10
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Does this fix the Sand giant black star on their head? I know i seen this somewhere in the forum but i cant seem to find it again? I just did a fresh install on a new comp and i hate the black star on the sand giant head!!!!
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