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  #31  
Old 06-07-2010, 01:16 PM
jilena jilena is offline
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This is funny. My problem 90% of the time grouping 1-50 on both my cleric in necro was being in groups that pull too goddamned slow. If my cleric isn't regularly hungry for mana or if my necro isn't having to occasionally feed a healer or enchanter mana to save our asses. The group sucks. Period. *shrug*
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  #32  
Old 06-07-2010, 01:18 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
This is funny. My problem 90% of the time grouping 1-50 on both my cleric in necro was being in groups that pull too goddamned slow. If my cleric isn't regularly hungry for mana or if my necro isn't having to occasionally feed a healer or enchanter mana to save our asses. The group sucks. Period. *shrug*
agree.
  #33  
Old 06-07-2010, 01:21 PM
jilena jilena is offline
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Also I fail at typing...

cleric AND necro***
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  #34  
Old 06-07-2010, 01:32 PM
Stickyfingers Stickyfingers is offline
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Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
lol no. even if they are just clarity/haste bots they're worth the exp split.
Obviously lol. Thats why I mainly trio as Monk/Druid/Enc. I would prefer the Enc over DPS anyday in this set up.
  #35  
Old 06-07-2010, 01:34 PM
Bruman Bruman is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
This is funny. My problem 90% of the time grouping 1-50 on both my cleric in necro was being in groups that pull too goddamned slow. If my cleric isn't regularly hungry for mana or if my necro isn't having to occasionally feed a healer or enchanter mana to save our asses. The group sucks. Period. *shrug*
Those groups are always the most fun. I like to joke with my healers that if they have 15% mana, that's 10% too much!

Some groups are just too good though. In zones like lguk, everything is solo-camped, so there's just not a lot for an exp group at times. One lucky time though my single group was pulling exe/sage/cav/sav/ass/sup and we STILL had downtime, so I pulled trashed towards safe hall. It's hard to think that in live that was 3-4 camps.
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  #36  
Old 06-07-2010, 01:39 PM
mr.miketastic mr.miketastic is offline
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Originally Posted by Auvdar [You must be logged in to view images. Log in or Register.]
You gotta remember, most of these people leveling spent a lot of time in WoW. SO basic group mechanics need to be retaught. As the tank in your group, that duty falls soley on your shoulders. When I play my paladin alt (lvl 15 too omgawds) im constantly telling people to not do this, don't do that, etc etc. As long as you are nice about it, most people are happy.
My favorite is when a caster who has overnuked, get aggro, they start running all over the place like a headless chicken while you are trying desperately to get the mob off of them. You eventually do, but then you notice they have died. I try to tell people to wait until I have done enough damage before they DOT and nuke, and for god's sake if you get aggro, don't run around so the tank can't see the mob to get it off of you!
  #37  
Old 06-07-2010, 01:40 PM
YendorLootmonkey YendorLootmonkey is offline
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Quote:
Originally Posted by jilena [You must be logged in to view images. Log in or Register.]
This is funny. My problem 90% of the time grouping 1-50 on both my cleric in necro was being in groups that pull too goddamned slow. If my cleric isn't regularly hungry for mana or if my necro isn't having to occasionally feed a healer or enchanter mana to save our asses. The group sucks. Period. *shrug*
I'm usually pulling for my groups (I like controlling the incoming rate of damage in my optimization equation, thus being a primary determining factor on whether my group wipes or not) especially if in an outdoors situation so I can further increase my group's safety by harmony-pulling, and to be honest... if it's a pickup group, I'm going to spend the first 10-15 minutes figuring out what the group can handle based on constant mana checks and what kind of discipline they show that corresponds to my above model.

If they're good to go, I'm gonna chain pull. I'm going to have the next mob inc before they finish the one they're on. If pulls are a long distance away, I'm going to pull 2-3 and rootpark the extras nearby (and hopefully save the chanter/bard some mana... my mana pool as a ranger is a lot more expendable than theirs.) But first I need to adjust the incoming rate of damage so that I'm not causing extended periods of downtime (once in a while is okay for bio/smoke breaks for the group, etc.)

The puller has a visual display of the group's HP pool, so he should be able to judge for himself how much he's draining that resource. What he can't see is the group's collective mana pool. And since the puller is relying on that mana to HP conversion to extend the HP pool, any puller worth a damn is going to wait on/ask for mana checks/updates from the classes in the group that can perform that mana->hp conversion (i.e. healers). As the cleric, create the group dynamic where you set the rate of incoming damage with the puller. If the puller doesn't understand this by now after 10 years of the existence of EQ, point him to this post, or find a new puller.
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  #38  
Old 06-07-2010, 01:41 PM
Stickyfingers Stickyfingers is offline
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Sorry for the double post, won't let me edit my post for some reason O.o, but I think fast single Pulls are the way to go, even when Trioing yellows/reds in Lguk, there is literally no downtime and we will pull mobs when I only have 1 or 2 heals left, which rarely happens when you have single pulls and the mob is slowed and tashed every time.
  #39  
Old 06-07-2010, 01:42 PM
Shannacore Shannacore is offline
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Quote:
Originally Posted by Stickyfingers [You must be logged in to view images. Log in or Register.]
Sorry for the double post, won't let me edit my post for some reason O.o,
Can't edit in R&F !
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  #40  
Old 06-07-2010, 01:45 PM
Stickyfingers Stickyfingers is offline
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Originally Posted by Shannacore [You must be logged in to view images. Log in or Register.]
Can't edit in R&F !
Ahh, that makes sense haha. Was wondering if I was bugged or something [You must be logged in to view images. Log in or Register.]
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