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#31
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This is funny. My problem 90% of the time grouping 1-50 on both my cleric in necro was being in groups that pull too goddamned slow. If my cleric isn't regularly hungry for mana or if my necro isn't having to occasionally feed a healer or enchanter mana to save our asses. The group sucks. Period. *shrug*
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#32
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#33
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Also I fail at typing...
cleric AND necro***
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#34
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#35
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Some groups are just too good though. In zones like lguk, everything is solo-camped, so there's just not a lot for an exp group at times. One lucky time though my single group was pulling exe/sage/cav/sav/ass/sup and we STILL had downtime, so I pulled trashed towards safe hall. It's hard to think that in live that was 3-4 camps.
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#36
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#37
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If they're good to go, I'm gonna chain pull. I'm going to have the next mob inc before they finish the one they're on. If pulls are a long distance away, I'm going to pull 2-3 and rootpark the extras nearby (and hopefully save the chanter/bard some mana... my mana pool as a ranger is a lot more expendable than theirs.) But first I need to adjust the incoming rate of damage so that I'm not causing extended periods of downtime (once in a while is okay for bio/smoke breaks for the group, etc.) The puller has a visual display of the group's HP pool, so he should be able to judge for himself how much he's draining that resource. What he can't see is the group's collective mana pool. And since the puller is relying on that mana to HP conversion to extend the HP pool, any puller worth a damn is going to wait on/ask for mana checks/updates from the classes in the group that can perform that mana->hp conversion (i.e. healers). As the cleric, create the group dynamic where you set the rate of incoming damage with the puller. If the puller doesn't understand this by now after 10 years of the existence of EQ, point him to this post, or find a new puller.
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Another witty, informative, and/or retarded post by:
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#38
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Sorry for the double post, won't let me edit my post for some reason O.o, but I think fast single Pulls are the way to go, even when Trioing yellows/reds in Lguk, there is literally no downtime and we will pull mobs when I only have 1 or 2 heals left, which rarely happens when you have single pulls and the mob is slowed and tashed every time.
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#39
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♥T R A L I N A 52 Druid | ♥P I M E N T O 29 Paladin | ♥C E R E N N A 52 Vicar
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#40
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