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  #31  
Old 02-23-2013, 12:18 PM
Tecmos Deception Tecmos Deception is offline
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SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
Last edited by Tecmos Deception; 02-23-2013 at 12:26 PM..
  #32  
Old 02-23-2013, 12:21 PM
SupaflyIRL SupaflyIRL is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It'll never happen but they should take the hybrid penalty off rangers, would help them a ton [You must be logged in to view images. Log in or Register.]
Velious right?
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  #33  
Old 02-23-2013, 02:02 PM
SCB SCB is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
Because at the end of the day there is almost no group content hard enough to need min/maxing, and if you're willing to handle one class's exp penalty, it makes no sense to not be willing to handle another's.

On this server, even "mediocre" dps outgears whatever content it's doing by a substantial amount in almost all situations, and you're talking maybe individual seconds longer to drop a mob.

I have the same shock when people say they don't want a wizard in the group. Makes no sense to me at all.
  #34  
Old 02-23-2013, 02:21 PM
Tecmos Deception Tecmos Deception is offline
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Lemme know how your xp group of 3 rangers and 3 wizards in HS west works out for you.
  #35  
Old 02-23-2013, 02:28 PM
Oaks the Ranger Oaks the Ranger is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
SKs are top-notch XP-group tanks + amazing pullers.

Rangers are mediocre melee DPS + good pullers (if outdoors) and spot CC.

Classes with CC abilities or good sustained DPS are a dime a dozen on this server. Tanks are pretty rare.

What's so hard to understand about why a group would be more willing to deal with a SK's xp penalty than a ranger's?
So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..
  #36  
Old 02-23-2013, 02:32 PM
SCB SCB is offline
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Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Lemme know how your xp group of 3 rangers and 3 wizards in HS west works out for you.
Because insanely non-conventional groups in arguably the "hardest" groupable area of the game is at all the discussion point here.

I'll be happy to let you know how a SK, Ranger, Wizard, Necro, Cleric, Druid group did though, because that group can clear it despite being 80% full of classes that are "terrible for grouping".
  #37  
Old 02-23-2013, 02:41 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Oaks the Ranger [You must be logged in to view images. Log in or Register.]
So let me get this right, if someone plays an SK, they are instantly a great tank and an amazing puller ? But that same person then rolls a Ranger they suddenly become only a good puller if they are lucky enough to be in an outdoor zone ?

So none of it is gear dependant or player skill based ?

thanks for you insight..
Rangers rely on Harmony to pull. Outdoors with tracking and harmony a ranger can deliver a stream of single pulls easily. Indoors they have 0 ways to split (well aside from the perennially OP invis pulling, but literally any class can do that). Skill has nothing to do with it.

Meanwhile SK tools (FD/CoS/dots) work fine indoors. Splitting is trivial; cast darkness on something, CoS, run away for 20 seconds, FD, stand up, CoS, run back, wait for mobs to reset (snared mobs don't reset), check aggro, go.
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  #38  
Old 02-23-2013, 02:41 PM
Brimacombe Brimacombe is offline
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Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Rangers just totally suck on here and I have one. Just give it up now and start another class. As a Healer I just hate them. They are a mana sinkhole. People don't want them in groups. End of story.
Meh, any DPS that wants to fap so hard to their parser that they are aggro magnets and mana pits pretty much find their way to another group... don't open with Ice Comet, yaknow?

And as far as min/maxing goes, I don't do it. I think it dehumanizes players into a set of stats. If they want to play XYZ, I don't care, as long as they know their job an do it well. The game is about people, otherwise you run the risk of turning into another content locust, and find your game turning into an uphill treadmill.

- Brimacombe
Last edited by Brimacombe; 02-23-2013 at 02:47 PM..
  #39  
Old 02-23-2013, 02:47 PM
Kevynne Kevynne is offline
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I've met shit rangers and good rangers

Good rangers CAN tank. Just gotta play the class right. Would tak a paladin over anything for a tank thou tbh
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  #40  
Old 02-23-2013, 03:05 PM
Swish Swish is offline
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Quote:
Originally Posted by SupaflyIRL [You must be logged in to view images. Log in or Register.]
Velious right?
Ages away yet...and I meant just rangers [You must be logged in to view images. Log in or Register.]
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