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  #401  
Old 02-22-2012, 08:39 AM
Tricky Beverage Tricky Beverage is offline
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Amen to everything that Motec just posted.

As a cleric of VD who is affected by this rotation, let me start by saying that I have two major concerns with the proposed rotation. I think I speak to the concerns of most of the VD players responding in this thread. These concerns are particularly important to me because I am coming up on 40 hours of waiting for Ragefire to spawn (I've been here the longest post-patch of any cleric other than Emmdano). As you can see from my time stamp, it's currently 6am EST (and I've been here all night).

However, before I address my concerns about the rotation, I suggest that we all set aside our differences for a moment and band together on something that will affect us ALL to a much greater extent over the long haul than the rotation particulars. It probably is not common knowledge yet (since only VD has really been here in force post-patch), but the Ragefire spawn cycle is definitely NOT working as it should be.

According to all of the classic evidence in Elethia's Ragefire spawn cycle petition thread (for which ALL of us clerics on the server owe Ele a debt of gratitude), Ragefire should pop 0-72 hours after Naggy dies and then every 23 hours thereafter until the next Naggy spawn. This spawn pattern seemed to receive overwhelming support for being classic.

Kanras replied to the thread saying only that the Ragefire spawn would be fixed, 0-3 days post-Naggy, multiple spawns possible per Naggy, pending update. Although Kanras never explicitly said it, everyone in the thread apparently believed this response to mean the during the next patch (2/20) the spawn cycle would be implemented according to the classic evidence presented by Ele and supported (at least anecdotally) by all the clerics in the thread who played classic. Specifically, everyone assumed 0-72 hours after Naggy dies, Ragefire can spawn and then every 23 hours thereafter until the next Naggy spawn.

Then when Naggy and Ragefire both spawned in one afternoon immediately following the patch (2/20), everyone assumed Ragefire's spawn cycle had been fixed to the classic system and that he would be popping roughly once a day for the next week until Naggy respawned (+/- variance). However, as someone who has been sitting at this camp for 30+ hours since the last Ragefire pop, I can say with certainty that Ragefire is NOT spawning as intended on the 23 hour schedule. Whether Kanras did modify the Ragefire spawn to ALWAYS be 0-72 hours or not is unclear. For all we can tell, Kanras might have forgotten the Ragefire fix altogether on this patch (unlikely, but we won't know for sure unless/until Ragefire takes over 72 hours to spawn).

To reiterate, Ragefire is currently (post-patch) taking much longer to spawn than is classic according to the evidence in Ele's bug petition thread. Perhaps there is a chance for multiple Ragefires to spawn after Naggy is killed, but we are not getting ~1/day after the initial Ragefire variance that we all believed we would. I will try to submit a bug report on this later today (unless I end up asleep at the wheel from this camp).

Now, on to my two concerns regarding the rotation:

1. The window to kill Ragefire should be 30 minutes or one wipe, as originally suggested. The official triggered mob policy is 20 minutes. Any guild that is going to insist on a spot in the rotation should be willing and able to get a raid force together and stomp Ragefire within this time frame, just like the top 3 guilds would do.

2. More importantly, any guild taking its turn in the rotation should do so without the assistance of other guilds. If your guild is unable to kill Ragefire without another guild helping, then you and the other guild should be sharing one rotation slot, not two.

This is much the same reason that TMO has refused to add VD to the Trak rotation, even though VD is obviously capable of killing Trak without IB's assistance. Likewise, TMO is (understandably) unwilling to have VD in VP unless we're (a) able to break in on our own or (b) sharing IB's half of the rotation, which seems unlikely at present.

Quote:
Originally Posted by Versus [You must be logged in to view images. Log in or Register.]
CT won't be rotated for the same reason Trak won't be rotated with you by choice...IB and VD are one guild. It would be idiotic to give a force that raids together for every single target outside of VP an independent slot in a rotation when we could just compete with you 50/50 like we do now.
I'm not suggesting -- although I think some might -- that either IB or TMO has bad intentions in supporting this 6-guild rotation. But it is very easy for either of these guilds to support an extremely inclusive rotation during the week when only VD can raid and it doesn't affect either IB or TMO. Even if their intentions are entirely pure, it will be very difficult for these two powerhouse guilds to continuously share a 6-guild rotation with guilds that don't have the numbers to kill Ragefire without teaming up together. It would be both very convenient and very predictable for one of these super raid guilds to insist on a revised (and more restrictive) rotation in 2-4 weeks time, or decide to click air after all, despite insisting this week that VD is evil and greedy if we don't like the rotation agreement.

There is one important caveat to this second concern/suggestion: NiNik has received almost universal support from everyone in every guild for deserving her epic. I don't know NiNik personally, but she does seem to be a class act. So if all the guilds perhaps wanted to pitch in and help with NiNik's epic, that seems perfectly acceptable as a one-time exception to the "one-guild-one-slot" rule.

I feel like I'm being a bully toward the smaller/more casual raid guilds. And truthfully, I hate that. Still, the fact is that if your guild can't raid and kill Ragefire by itself in a timely fashion, then you should reconsider insisting on a rotation spot. If you can only kill Ragefire as a cooperative effort with another guild, then you and that other guild should share a rotation slot.

TL;DR VERSION --

1. We all need to work together to get the Ragefire spawn fixed to the more favorable classic spawn cycle. This is something that will tremendously benefit us all.

http://www.project1999.org/forums/showthread.php?p=564582#post56458

2. The Ragefire rotation should be limited to a 30 minute window (more than the standard triggered mob limit) per kill/wipe. Likewise, rotation guilds should not receive assistance from other rotation guilds (or should be willing to share a rotation slot with the cooperating guild). If a guild does not have the players to handle either of these requirements, perhaps the guild should reconsider insisting on a rotation slot.
Last edited by Tricky Beverage; 02-22-2012 at 02:14 PM.. Reason: Added link.
  #402  
Old 02-22-2012, 09:20 AM
Corrodith Corrodith is offline
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Quote:
even though VD is obviously capable of killing Trak without IB's assistance
Quote:
[Sat Feb 18 19:45:12 2012] There are 50 players in Old Sebilis.

[Sat Feb 18 19:46:43 2012] Ciandra says, 'LEEEROY JENKINS'
[Sat Feb 18 19:46:43 2012] Myuharin regains concentration and continues casting.
[Sat Feb 18 19:46:45 2012] Trakanon beams a smile at Myuharin

[Sat Feb 18 19:47:55 2012] There are 35 players in Old Sebilis.

[Sat Feb 18 19:48:13 2012] There are 30 players in Old Sebilis.

[Sat Feb 18 19:48:27 2012] There are 12 players in Old Sebilis.
Sorry couldn't help myself!
  #403  
Old 02-22-2012, 09:33 AM
maverixdamighty maverixdamighty is offline
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Stopped reading after your statement of entitlement from sitting at a mob waiting on it to spawn. A rotation has been agreed upon to my knowledge, so suggestions are moot at this point.
  #404  
Old 02-22-2012, 09:35 AM
arsenalpow arsenalpow is offline
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I think everyone should just wait until the formal announcement is made concerning the rotation. I think everyone involved was happy with how it turned out.
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  #405  
Old 02-22-2012, 09:48 AM
Dumesh Uhl'Belk Dumesh Uhl'Belk is offline
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Rotation has been agreed to in principle.

As soon as Rogean gives me access to Raid Guild Forum I'll post the details in there for final sign off. After that, I'll post something publicly.

Thanks to Aata, Coldblooded, Sanluen, Nirron, and Xeliso for coming together last night to get this hammered out.
  #406  
Old 02-22-2012, 01:46 PM
Tricky Beverage Tricky Beverage is offline
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Quote:
Originally Posted by maverixdamighty [You must be logged in to view images. Log in or Register.]
Stopped reading after your statement of entitlement from sitting at a mob waiting on it to spawn. A rotation has been agreed upon to my knowledge, so suggestions are moot at this point.
Although I consider being willing to sit at a fairly miserable camp for hours on end to be dedication, I can also understand why you interpret it as entitlement. I can't blame you for being upset by my post. Judging by the defensive tone of your reply, you did read at least enough of my post -- beyond me sitting waiting for the mob to spawn -- to follow the general thrust.

Admittedly, I posted here for entirely selfish reasons. I think that the rotation as proposed (and perhaps as agreed to) has problems. That being said, I don't at all fault any of the smaller guilds for wanting to be included in the rotation. Divinity, BDA, Taken, I honestly like you guys. If the shoe were on the other foot, I would certainly be trying to get a spot in the rotation. Likewise, if you were in my shoes, I would expect any of you to oppose my guild being included in a rotation to a degree you thought inappropriate.

I'm not a fan of the rotation, but I don't harbor any hard feelings toward you all over it. To the contrary, I am happy for the clerics in Divinity, BDA, and Taken. Hopefully you'll get some love spread around, even if I don't like how the rotation works out. Good luck, you purple band of racially diverse fantasy creatures (and humans).

I do ask, however, that you not overlook the most important part of my post. Right now Ragefire is NOT spawning as we all believed he would be. Right now the camp is still pretty frustrating. If Ele's Ragefire info was indeed classic (I wouldn't know personally), we all need to join together in petitioning/requesting the 23 hour Ragefire spawn implementation (after the initial 72 hour spawn variance). This change benefits all of us.

http://www.project1999.org/forums/sh...582#post564582
Last edited by Tricky Beverage; 02-22-2012 at 02:15 PM.. Reason: Added link.
  #407  
Old 02-22-2012, 02:09 PM
eadric eadric is offline
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I don't think any guild should have trouble fielding a force than can take down Ragefire in 30 mins. He's just a Nagafen clone, which means extremely easy for lvl 60s. So if a guild can't get it done in the allotted time, they pass up their turn. Fair enough.
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  #408  
Old 02-22-2012, 02:13 PM
Ele Ele is offline
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Quote:
Originally Posted by Tricky Beverage [You must be logged in to view images. Log in or Register.]
Although I consider being willing to sit at a fairly miserable camp for hours on end to be dedication, I can also understand why you interpret it as entitlement. I can't blame you for being upset by my post. Judging by the defensive tone of your reply, you did read at least enough of my post -- beyond me sitting waiting for the mob to spawn -- to follow the general thrust.

Admittedly, I posted here for entirely selfish reasons. I think that the rotation as proposed (and perhaps as agreed to) has problems. That being said, I don't at all fault any of the smaller guilds for wanting to be included in the rotation. Divinity, BDA, Taken, I honestly like you guys. If the shoe were on the other foot, I would certainly be trying to get a spot in the rotation. Likewise, if you were in my shoes, I would expect any of you to oppose my guild being included in a rotation to a degree you thought inappropriate.

I'm not a fan of the rotation, but I don't harbor any hard feelings toward you all over it. To the contrary, I am happy for the clerics in Divinity, BDA, and Taken. Hopefully you'll get some love spread around, even if I don't like how the rotation works out. Good luck, you purple band of racially diverse fantasy creatures (and humans).

I do ask, however, that you not overlook the most important part of my post. Right now Ragefire is NOT spawning as we all believed he would be. Right now the camp is still pretty frustrating. If Ele's Ragefire info was indeed classic (I wouldn't know personally), we all need to join together in petitioning/requesting the 23 hour Ragefire spawn implementation (after the initial 72 hour spawn variance). This change benefits all of us.

In response to your comment about the 23 hour timer on Ragefire. I would agree with you that being a 23 hour timer on successive Ragefires would be a great boon to the server in terms of speeding this whole process up, the evidence I presented however doesn't fully draw that conclusion. There are quite a few self reported timers of 22-24 hours for successive Ragefires, but there are also several that indicate it could be longer, including one that stated 65 hours has passed. Honestly after waiting 7 weeks from the initial bug report and 6 Ragefires and an unhealthy amount of time in SolB, I'm glad that it was finally patched to what is now (assuming it is 0-72 after Nagafen and 0-72 after each Ragefire) which easily doubles, if not triples/quadruples, the number of Ragefires per week.

I would suggest bumping my initial bug report with additional details and a specific request to have the successive timer reviewed.

The first 5 Ragefires (prepatch) spawned between 48 -72 hours after Nagafen died, we had assumed at that point the timer was fixed between 48-72 hours after Nagafen's death. The sixth one (mine) spawned at 36.5 hours and the seventh at 31 hours, which of course threw out our theory. At this point, I can only assume it is 0-72 after Nagafen, and 0-72 after each Ragefire.

EDIT: just saw your new bug report ^_^
Last edited by Ele; 02-22-2012 at 02:18 PM..
  #409  
Old 02-22-2012, 02:40 PM
Serin Serin is offline
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Quote:
Originally Posted by Tricky Beverage [You must be logged in to view images. Log in or Register.]

2. More importantly, any guild taking its turn in the rotation should do so without the assistance of other guilds. If your guild is unable to kill Ragefire without another guild helping, then you and the other guild should be sharing one rotation slot, not two.

This is much the same reason that TMO has refused to add VD to the Trak rotation, even though VD is obviously capable of killing Trak without IB's assistance. Likewise, TMO is (understandably) unwilling to have VD in VP unless we're (a) able to break in on our own or (b) sharing IB's half of the rotation, which seems unlikely at present.
This is honestly the one part of your sentiment that I don't quite understand.

Perhaps a different perspective would help:: Say you're sitting on a desert island and there's a coconut tree that grows one coconut every day. (stay with me) You have 5 other people there with you. You agree to a rotation on who gets the coconuts each day in which order. Person A gets their coconut and can't quite crack it themselves to get the coconut milk/meat. Person A enlists person B to help with the promise that person A would assist person B with his coconut.. How would you, person C, respond to this situation?

Would you A. Rip the coconut out of person A's hands and say "Sorry, you can't open it with no assistance, so if you want person B to help you with yours you both have to share"

or B. Realize that it doesn't really matter how many people it takes to open the coconut, you're still 3rd in the rotation and will get yours eventually..

or C. Assist person A, and B with their coconuts, since you're all stranded in the same predicament, and would rather not have person A or person B rip your coconut out of your hands if you were in the same situation..?


Just an end statement.. Remember that we're all here for the exact same reason.. To experience classic content with classic level gear. We all have the same goal, which is to have Fun. If you start begrudging people their fun just because you feel that they don't deserve <insert random stuff here>.. It makes the game horrible for everyone..
  #410  
Old 02-22-2012, 03:02 PM
YendorLootmonkey YendorLootmonkey is offline
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Originally Posted by Serin [You must be logged in to view images. Log in or Register.]
This is honestly the one part of your sentiment that I don't quite understand.

Perhaps a different perspective would help:: Say you're sitting on a desert island and there's a coconut tree that grows one coconut every day. (stay with me) You have 5 other people there with you. You agree to a rotation on who gets the coconuts each day in which order. Person A gets their coconut and can't quite crack it themselves to get the coconut milk/meat. Person A enlists person B to help with the promise that person A would assist person B with his coconut.. How would you, person C, respond to this situation?

Would you A. Rip the coconut out of person A's hands and say "Sorry, you can't open it with no assistance, so if you want person B to help you with yours you both have to share"

or B. Realize that it doesn't really matter how many people it takes to open the coconut, you're still 3rd in the rotation and will get yours eventually..

or C. Assist person A, and B with their coconuts, since you're all stranded in the same predicament, and would rather not have person A or person B rip your coconut out of your hands if you were in the same situation?
He's bringing it up because of the double-standard Stealin is applying here so he can appear to be the Cleric Savior of All Guilds. From one face, he has maintained VD and IB raid together, so they have to share a mob already under rotation. From the other face, he's suggesting that no longer matters for this rotation. Two entirely different encounters, but inconsistent reasoning is being applied. Just another jab to those in VD really, but we're very pleased something has finally been worked out.
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