Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #411  
Old 12-31-2013, 01:12 AM
Aviann Aviann is offline
Fire Giant

Aviann's Avatar

Join Date: May 2011
Location: Loosyana
Posts: 528
Default

We must come to an agreement.
__________________

Join us!!! Visit Asgard today!
  #412  
Old 12-31-2013, 01:12 AM
dustysr06 dustysr06 is offline
Sarnak

dustysr06's Avatar

Join Date: Mar 2011
Posts: 435
Default

No need to random week to week, just have the first 2 weeks of the month decided via /random between guilds (picks for mobs to appropriate rolls, free to trade picks with other guilds - lottery style)

last 1/2 of the month goes back to FFA, TMO/FE/IB domination for proper neckbeard growth

this is/was divinity's idea - and i think its a good start/fair compromise
__________________
Mylez <Riot>
Dustboy#1652 on Discord
  #413  
Old 12-31-2013, 01:41 AM
Buriedpast Buriedpast is offline
Banned


Join Date: Nov 2013
Posts: 359
Default

Da stalling is retarded beyond retarded.

How about a mechanic that no persons may be added to aggro list after 20 seconds from engage. Use vox banish.

So if you engage a mob without being ready, half your guild gets banished as they log in and join the fight.
  #414  
Old 12-31-2013, 01:47 AM
Savok Savok is offline
Fire Giant

Savok's Avatar

Join Date: May 2010
Posts: 971
Default

Here is a simplistic idea (maybe too simple?) to try to open up the system but still maintain competition. Split all of the mobs in to tiers like this:

Tier 1
Phinny? (It may be a 'raid to a small guild and a solo effort to someone else)
Maestro

Tier 2
Naggy
Vox
Draco

Tier 3
Inny
CT

Tier 4
Gore
Talendar

Tier 5
Fay
Sev

Tier 6
VS
Trak

Tier 7
VP

If you kill even 1 mob from a tier you are excluded from killing a mob on the tier directly below until its following spawn. For example if you kill any dragon in VP you cannot kill VS or Trak until it has spawned and has been killed by another guild. They in turn cannot kill Fay or Sev until the too have been killed by another guild. Meanwhile the guild(s) that killed in VP can have free reign at the spawning Fay and Sev but would then have to leave Inny and CT to another guild.

I may not have the mobs all in the right tiers and maybe missing some but what this should do is open the chance for more guilds to see more higher tiered mobs open for them. If the top 3 guilds each even kill one VP dragon that would open Trak and VS to a mid guild – and this would hopefully trickle down.
__________________
  #415  
Old 12-31-2013, 01:48 AM
Hodge Hodge is offline
Sarnak

Hodge's Avatar

Join Date: Jun 2010
Posts: 289
Default

my head hurts.
__________________
Douglas Quaid: If I am not me, then who the hell am I?
  #416  
Old 12-31-2013, 01:49 AM
Durka Durka is offline
Aviak


Join Date: Aug 2013
Posts: 56
Default

Quote:
Originally Posted by dustysr06 [You must be logged in to view images. Log in or Register.]
No need to random week to week, just have the first 2 weeks of the month decided via /random between guilds (picks for mobs to appropriate rolls, free to trade picks with other guilds - lottery style)

last 1/2 of the month goes back to FFA, TMO/FE/IB domination for proper neckbeard growth

this is/was divinity's idea - and i think its a good start/fair compromise
^^

#1 pick over point system. I dont see the proposal from FE/TMO viable for so called "category b' guilds. So far all I have seen is defensive responses and harsh criticism for this original proposal. Why not entertain this lottery system?

Lottery is not socialism.
  #417  
Old 12-31-2013, 01:59 AM
dustysr06 dustysr06 is offline
Sarnak

dustysr06's Avatar

Join Date: Mar 2011
Posts: 435
Default

VP would remain FFA and not included in the lottery

any merbs extending into FFA territory would then become FFA as of the 15th of the month if they hadnt spawned again yet (fuck you variance)

I also like the idea that you could trade picks with a guild via whatever agreement the 2 make together- i'll give u this #3 pick for dibs on first CT, u give me ur #5 pick for dibs on 3rd trak spawn and ur sky night for the week, or whatever the case may be~
__________________
Mylez <Riot>
Dustboy#1652 on Discord
  #418  
Old 12-31-2013, 02:00 AM
Bossman Bossman is offline
Kobold


Join Date: Sep 2013
Posts: 125
Default

Quote:
Originally Posted by Durka [You must be logged in to view images. Log in or Register.]
^^

#1 pick over point system. I dont see the proposal from FE/TMO viable for so called "category b' guilds. So far all I have seen is defensive responses and harsh criticism for this original proposal. Why not entertain this lottery system?

Lottery is not socialism.
This is a rotation two weeks out of the month and involves 0 competition. How would you determine a guilds entry into this system? How long so they have to kill their mob? What happens if they can't in allotted time frame?
  #419  
Old 12-31-2013, 02:14 AM
dustysr06 dustysr06 is offline
Sarnak

dustysr06's Avatar

Join Date: Mar 2011
Posts: 435
Default

how is logging out a raid force at multiple targets due to having nothing but kunark for 2 years coupled with an open account buying/selling/trading system to have sufficient alts for such camping, then paying people monopoly money to sit there for 16+ hours a day with a group message ready to send out as soon as the mob pops at 4am for your 40 friends to come rushing to the keys to help u while u take 5 minutes to 'pull' the mob and/or sitting clicking air for countless hours competition?

if you want competition how about doing away with mob spawns completely outside of server repops? Or p99 it up with more un-classic experiences and include a server-wide summon of all lvl 46+ toons to the arena with a simulated server repop to spark a little more competition.

I play here because i loved eq, this proposal isnt mine, im not gonna put it all out there- those are just some of the ideas from what i've read of it and it seems to be a fair compromise for the carebears against the hardcores- do you not understand that some people came from rotation servers? Their 'reliving the classic experience' might JUST involve some rotations.
__________________
Mylez <Riot>
Dustboy#1652 on Discord
Last edited by dustysr06; 12-31-2013 at 02:17 AM..
  #420  
Old 12-31-2013, 02:21 AM
dustysr06 dustysr06 is offline
Sarnak

dustysr06's Avatar

Join Date: Mar 2011
Posts: 435
Default

In the EQ i remember, the challenge came from actually killing the mobs, and enjoying doing it- not from these petty sub-games that have been created here such as: who can throw the quickest javelin? How low can your ping go? Who's got the most e-pals on speedial?
__________________
Mylez <Riot>
Dustboy#1652 on Discord
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:10 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.