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#431
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#432
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![]() You said it dude. Teams are someones bad blue dream.
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#433
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Evil draws more people by far historically (SZ was MOSTLY evil). Also 2 of the weaker (perception wise anyhow) are paladins and rangers.... So why choose good? So lets say raid guild xyz says lets play on this server.... where you think they are going?
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lvl 37 Troll Shaman OF JUSTICE | |||
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#434
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![]() What guild vs guild with a max of 40ish players too hard to code? If your not in the same guild no beneficial spells can be casted.If you leave a guild it takes a full week to be able to join another.Will stop the zerg to an extent im sure two guilds could be pals and help eachother i guess......but atleast it would put a damper on that 70 man bullshit
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#435
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#436
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#437
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![]() Yup. Teams are broken even in a new game with active full time paid developers. Forget about it.
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#438
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![]() would be nice to see a server go past velious. maybe up to Planes of Power?
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#439
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![]() 3 Teams is best for a very good reason...
If you have two teams there is always the chance that one team can completely dominate. If you have 3 teams it allows for two of the weaker teams to temporarily form an alliance to dethrone the dominate team. This always worked well in DAOC and if you look at at the other 2 team games often there was constant balance issues that would damage long term morale of one weaker team thus fueling bandwagoners to reroll on the more powerful team. This would then just make the issue worse. I say go with Good, Evil and Neutral. Just be sure to not allow X-Team heals and such because that was the inherent flaw with servers such as Talon Zek. | ||
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#440
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![]() I love PoP just not those instaclick books nigs ran too
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