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  #1  
Old 09-14-2011, 10:43 PM
Xareth Xareth is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
That's exactly what I said in the bit you quoted. The purpose is to provice classic EQ with PvP so that players can deal with other players themselves.
Exactly, I didn't say you were wrong. It's just the way you look at it. I read your posts, you see pvp as an option added onto EQ. For me EQ is pvp; it wouldn't be fun without it. Evercamp, grinding, slaying dragons, gods, etc. are only worth it if you can do more with your items than put them on a magelo profile. Hence why I overemphasized.


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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
How does my saying that the purpose of the server isn't to provide a PvP arena indicate that I want an arena? Do you actually read or just randomly quote stuff? There needs to be space for the actual Everquest game, otherwise the PvP becomes kinda meaningless. Itemloot hinders gameplay.
Well what you said right here

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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
It's not to provide a griefing-centric PvP arena with as contentious and unruly community, which is what itemloot promotes. The more it hurts to die and the more you gain from cheating, griefing and being a complete douchebag, the worse the community will be. That's strike two against itemloot: it conflicts with what the server tries to provide.
and here

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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
If you're one of the apparent minority who cannot enjoy PvP that doesn't include the possibility of taking other players' items, you may just have to accept that a PvP server that caters to the majority and aims to provide actual Everquest with a PvP theme, instead of Grieftown 2011, might simply not seek to satisfy to you.
make it seem that you're 1. a bluebie, 2. played item loot and lost, or 3. generally HATE on people that like / want item loot. Why the animosity??

Item loot does not hinder gameplay if implemented effectively. That part of EQ doesn't have to be classic, as classic item loot failed. There are other ways it could be done.

+/- 8 range coin, +/-4 range item (that way you might not even know if they can loot an item or not) is a possibility.

Also, what if you received a random item off the corpse? It could work.
Last edited by Xareth; 09-14-2011 at 11:09 PM.. Reason: too many quotesss
  #2  
Old 09-14-2011, 11:26 PM
Xareth Xareth is offline
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Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I started out on a blue server back in the day, and after a year or so I went to PvP. Played on TZ and later SZ, and I couldn't imagine playing on a bluebie server where there were no risks and nothing bad could happen. It seemed weak and pointless. I then slowly came to realize how utterly pitiful EQ's design is for PvP, it's so monstrously bad that I can't imagine why I ever spent a minute on it. There are merits to the harshness and consequences of EQ's PvP (because it's what makes the PvE rewarding as well), but the class balance and combat mechanics are just hopeless for the purpose of establishing a meaningful PvP environment. The game was never meant for PvP, and it was added as an afterthought and never worked properly. Not only is it so hugely imbalanced that meaningful competitiveness is impossible, but the fact that you can cause so much damage to others and waste so much of their time by griefing attracts the absolute rectal leakage of humanity because anyone who actually cares about the sport and challenge of quality PvP has moved on to more modern games that can provide it with the tools and knowledge that didn't exist when EQ was created. This aforementioned demographic of unsuccesful abortions is also known as the VZ/TZ community, and is the same community you'd find on red99. People play on Project 1999 to experience what Everquest was actually designed for: a challenging and punishing but therefore rewarding game where you depended on other people and had to cooperate as a community in order to thrive. If that appeals to you, you'll enjoy it here. If you want good PvP, play League of Legends or something. If you want to inflict disheartened feelings on other human beings in order to briefly forget out your own cripplingly low self esteem, try one of the hamfisted efforts at recreating EQ PvP, I think I heard someone was opening VZ/TZ again.
You hate pvp, is that why you hate item loot?

Ok, we got your vote.
  #3  
Old 09-17-2011, 03:54 PM
Lazortag Lazortag is offline
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I'm sure whatever ruleset nilbog chooses will work out fine, but if there's exp loss on pvp deaths, the population will definitely suffer.
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  #4  
Old 09-17-2011, 04:33 PM
gloinz gloinz is offline
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Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I'm sure whatever ruleset nilbog chooses will work out fine, but if there's exp loss on pvp deaths, the population will definitely suffer.
lol another the population will suffer clause cant tell if troll
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  #5  
Old 09-17-2011, 06:19 PM
Lazortag Lazortag is offline
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Originally Posted by gloinz [You must be logged in to view images. Log in or Register.]
lol another the population will suffer clause cant tell if troll
I said it would suffer, not that it would die completely or that the server wouldn't be a success. I don't see what's so extreme about this position, it will frustrate the shit out of players to lose exp on pvp deaths and allows massive griefing.

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also there is nothing wrong with exp gain on pvp kill with max kill 3 over 24 hours... its just a fun thing. Just make sure there is yellow so that we can laugh at the fags that farm one another like prostitutes, oh and an ooc so we can laugh together.
Rogean already said there wouldn't be global ooc or yellow text, when will you guys shut up about it?
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  #6  
Old 09-15-2011, 12:27 AM
Nirgon Nirgon is offline
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Quality of fights, lol. Oh, you'll get some quality alright.
  #7  
Old 09-15-2011, 01:52 AM
Yukahwa Yukahwa is offline
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Haha Nirgon.
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  #8  
Old 09-15-2011, 10:23 AM
Billbike Billbike is offline
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If item loot could be coded to be only solo pvp kills, it would cut down the rate of basketball. Atleast where the looter must do 75% during a kill?
Last edited by Billbike; 09-15-2011 at 12:24 PM..
  #9  
Old 09-15-2011, 03:19 PM
Kimm Barely Kimm Barely is offline
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YES - Coin & item loot

meh dunno - XP Loss

FUCK NO - XP Gain
  #10  
Old 09-16-2011, 05:13 PM
Prahadigm24 Prahadigm24 is offline
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Coin loot? YES!

Exp loss? MAYBE... if implemented, it should be smaller than regular exp loss from PvE. Devs could also limit PvP exp loss, e.g. you cannot lose more than 1/2 level on a single day.

Item loot? Regarding all equipped items: NO WAY! But you could add a few items to the coin loot, e.g. all gems, words, runes, random mob loot could be taken from a player as well. Picking one item from the victim's bags would work for me, too. But all regular equipment slots should remain untouched (two reasons: 1. population 2. don't make it attractive to gank single players in groups excessively).

Just my 2 copper pieces.
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