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#1
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Item loot does not hinder gameplay if implemented effectively. That part of EQ doesn't have to be classic, as classic item loot failed. There are other ways it could be done. +/- 8 range coin, +/-4 range item (that way you might not even know if they can loot an item or not) is a possibility. Also, what if you received a random item off the corpse? It could work. | ||||||
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Last edited by Xareth; 09-14-2011 at 11:09 PM..
Reason: too many quotesss
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#2
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Ok, we got your vote. | |||
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#3
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I'm sure whatever ruleset nilbog chooses will work out fine, but if there's exp loss on pvp deaths, the population will definitely suffer.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#4
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__________________
Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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#5
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__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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#6
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Quality of fights, lol. Oh, you'll get some quality alright.
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#7
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Haha Nirgon.
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#8
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If item loot could be coded to be only solo pvp kills, it would cut down the rate of basketball. Atleast where the looter must do 75% during a kill?
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Last edited by Billbike; 09-15-2011 at 12:24 PM..
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#9
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YES - Coin & item loot
meh dunno - XP Loss FUCK NO - XP Gain | ||
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#10
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Coin loot? YES!
Exp loss? MAYBE... if implemented, it should be smaller than regular exp loss from PvE. Devs could also limit PvP exp loss, e.g. you cannot lose more than 1/2 level on a single day. Item loot? Regarding all equipped items: NO WAY! But you could add a few items to the coin loot, e.g. all gems, words, runes, random mob loot could be taken from a player as well. Picking one item from the victim's bags would work for me, too. But all regular equipment slots should remain untouched (two reasons: 1. population 2. don't make it attractive to gank single players in groups excessively). Just my 2 copper pieces. | ||
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