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#1
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Small Scale PvP
Small scale is defined as any engagement involving any group of players numbering 6 or less on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition. An engagement is defined as any time a player is killed by a group. If you are killed in small scale PvP, you may choose to Loot and Scoot if you call LnS in a zone-wide or global channel. You may call Loot and Scoot in any zone after respawning from death so long as you head straight for your corpse. If you need to move across multiple zones in order to Loot and Scoot, you must call LnS as you move through each zone. If a new player enters the zone, you must call Loot and Scoot so they are aware of your intentions. You may not be killed, attacked, or attacked while Loot and Scooting. After retrieving your corpse, you are allowed a short amount of time to med and memorize spells, and then must leave the zone immediately for 1 hour. This is not an excuse to sit and 'talk trash' or fight mobs. You must med/mem up and leave. If you are killed and opt to fight instead of calling Loot and Scoot, you may not call LnS later on, and forfeit any rights to not be corpse camped. If you log out you may return in 1 hour and call Loot and Scoot. You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to. Large Scale PvP Large scale is defined as any engagement involving any group of players numbering 7 or more on one side. A group is defined as one or more players united by a common goal. Being 'grouped' with the in-game grouping mechanic is not relevant to this definition. An engagement is defined as any time a player is killed by a group. In large scale PvP, you MUST Loot and Scoot. However, Loot and Scoot must be called by a single person from the losing side after the engagement is over. The engagement is over when a representative from the losing side calls Loot and Scoot. If you die in large scale PvP you must stay away from the engagement and you may not receive a res until after the fight is over. Wait at the zone-line or outside the zone until your representative has called Loot and Scoot. Players waiting for Loot and Scoot to be called may be killed while waiting for loot and scoot, but may not fight back or cast beneficial spells on those still engaged in PvP. Thus, it is wise to stay far from any engagements or outside the zone if necessary after you have died. Once Loot and Scoot has been called, the losing side will move in and loot as a group. The representative calling Loot and Scoot for the losing side is expected to make it clear they are calling Loot and Scoot (IE, spam it if needed). There will be a 30 second 'grace period' after Loot and Scoot has been called where the two sides engaged in PvP are expected to break off their engagement and stop fighting. The losing side may begin Looting and Scooting during or after this 'grace period' but may still be killed in the 30 second grace period without repercussion. After Loot and Scoot has been enacted, players on either side may not be killed or attacked. They are allowed to cast res's, and are allowed to have a short time to med and memorize spells before they must leave the zone. This is not an excuse to 'talk trash' or fight mobs. You must med/mem/rez up and leave. If there are players from the losing side outside the zone when Loot and Scoot is called, they must apply the rules for crossing zones to get to their corpse outlined in the Small Scale PvP section. The winning side is encouraged to assist in this process, particularly in more dangerous zones, but is not required to do so. Once the last person of the losing side has left the zone, they may not return for 1 hour from the time the last person exits the zone. If a group leaves a zone completely during an engagement in large scale pvp to enter a zone where PvP has not occurred during that engagement, and the opposing group does not pursue, the exiting group is considered to have called LnS in the zone they have left. You can only ever have one zone lockout active per group of players at any time. If a fight occurred across multiple zones, the winning group picks which zone the lockout will apply to. ----------------------------------------------------------------------- Here's the TL;DR It all seems complicated on paper, but in practice, it equates to this: Small scale: You can either call loot and scoot, or forfeit all rights by not calling it. Large scale: Once you die in PvP, you can't fight or help the fight. 1 side must call LnS, at which point they have to leave. if your whole group enters a zone that hasn't had pvp and the opposing group does not pursue, you are calling lns by default Large & small: If pvp happened across more than one zone, winning side picks which zone losing side must leave. This is, as far as I can tell, the best way to do this. I'm posting this for feedback, let's get some constructive comments going. | ||
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Last edited by Derubael; 01-20-2014 at 02:45 AM..
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#2
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WOOOOOW
saying spot will reply later
__________________
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Last edited by Tune; 01-19-2014 at 08:22 PM..
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#3
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Sounds good, except pvp res should be allowed and then that player could continue to fight if he doesn't ask for LNS. It's a nerf to res classes if you cannot res players.
Great improvement, thanks for that. Please lift the bans from the people that received permabans from previous rules and we should be good to go.
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#4
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Are you guys gonna make a 64 page PDF file called "how to not get banned on Red99" with all the rules and regulations of the server, complete with illustrated scenarios framed in green (good) and red (banned). It should be mandatory reading before even creating a character.
You guys could have a test before the player is white listed, sorta like the one you take to pass your drivers license. Between 45 and 75 questions i think could give you a good assessment if the player is ready or not to start killing rats in Freeport. | ||
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Last edited by Tradesonred; 01-19-2014 at 04:12 PM..
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#5
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I think it those are good ideas. However, a hard coded solution that does not tie up staff resources to police would help reduce gray areas.
For instance, respawn at the priest of discord in your home city when slain in pvp with 15-60 mins of pvp res effects that wear off gradually over that time period. Could even add drunk effects for the first few minutes or give a small chance for a reduced the timer to make it more interesting. Remove ability for characters to be bound in raid zones. Note that that would only apply to characters in range to lvl 60 pvp. Some players on this server have demonstrated that they take their pixels a little too seriously, and staff interaction is often viewed negatively even when they are trying to help promote a healthy play environment. This solution avoids breaking the third wall by hard coding loot and scoot mechanics into regular gameplay. | ||
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Last edited by Giovanni; 01-19-2014 at 04:52 PM..
Reason: Added lvl limit
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#6
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Quote:
We have to be careful not to propose a solution that works in a 30v30 but doesn't work for low to mid level groups or even low 50s exp groups. | |||
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#7
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Quote:
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#8
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If it's too hard for you to read and follow 3 simple paragraphs, you can go play Hooked on Phonics, the video game. This isn't and never will be SZ. If you want to play SZ, go make your own box.
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#9
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lawl anyone want my 52 cleric?
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#10
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Quote:
You owe anyone you suspended or banned under the previous rules an apology and reprieve. You should keep your ego in check and pay less attention to server politics, if you wish to give the impression of impartiality. | |||
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