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  #1  
Old 09-17-2011, 03:22 PM
Kraz Kraz is offline
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Nilbog thats goblin spelled backwards! Anyway Nilbog your right, risk is what its all about. there is no reason what was mentioned earlier would not work. Alter-gate loot from bags and only bags. so if you only want to carry one bag that your prerogative. So what I am saying is empty inventory slots are NOT lootable. So people can use there ultra rare utility items there. and I can promise you guys this, EQ vets will not carry one bag its just too damn annoying and there is no way any real men would put themselves through that. With that in mind its a great way to invoke more pvp, and no one will take anyone's gear off the char while still having incentive other then the best pvp ever! I'm not sure who said it before but caster and melee can only wear there class specific items duhhh I know. But whoever said people just wont carry gear? lol how do you think people get gear...sitting on the toilet? No in dungeons and raids and at camps. your going to get sweet gears/spells that are not useable by classes somewhat often if you pvp a lot. If you want to play like a little loot whore and every time you loot some PoS item you gate/run back to the bank good for you. I can tell you I sure as hell will not lol. its a perfect compromise for loot, blues, hard core, Fun, and population. I think this will actually help population because loot will go to someone who needs it more often, and also really keep pvp healthy.
Another thought, maybe even just the 2 bottom Inventory slots are safe.... that makes more sense so people will have to choose... and choose wisely for Kraz will seek them out and HT them for their gear
  #2  
Old 09-17-2011, 06:08 PM
Kraz Kraz is offline
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also there is nothing wrong with exp gain on pvp kill with max kill 3 over 24 hours... its just a fun thing. Just make sure there is yellow so that we can laugh at the fags that farm one another like prostitutes, oh and an ooc so we can laugh together.
  #3  
Old 09-17-2011, 06:13 PM
greatdane greatdane is offline
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It would be pointless to code it in for that little benefit. Maybe something like XP from every PvP kill, but only once from each target every 24 hours. That'd reward active PvPing without making it very tempting to farm alts or some bullshit - who's gonna go through that trouble and potentially get caught cheating just for a handful of kills they could have just got off of mobs? 10 legit kills an hour isn't too far-fetched, though, and that'd at least get vaguely close to what you'd get from soloing XP slowly.

I don't think the devs will put XP gains in at all, but it'd be possible to make it both rewarding and not really worth abusing.
  #4  
Old 09-17-2011, 06:28 PM
greatdane greatdane is offline
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We had XP deaths on Sullon Zek and it wasn't so terrible, even despite the fact that SZ was the griefing capital. Once in a while you heard about someone who fell asleep at their bind spot and got deleveled to 30 or something, but that was so rare those people became mini-legends and anyway I think GMs sometimes restored their XP (not that the GMs here would necessarily do the same). SZ didn't open until like late Velious though, I didn't move there until Luclin came out and it was much easier to level then, plus the server had significantly reduced the XP loss from (any) death and you only lost like a blue or something. The point is that XP loss isn't as terrible as it sounds if it's coded so that you don't lose the 10% of a level or whatever you lose from a PvE death, and it has a few benefits such as discouraging bind-rushing or routinely training people naked, and making it less appealing for griefers to try and get you XP-killed by mobs. I'm not necessarily saying there should be XP loss on red99, but I'd say itemloot is far more bitter than XP loss and it doesn't have to be as bad as it sounds.
Last edited by greatdane; 09-17-2011 at 06:32 PM..
  #5  
Old 09-17-2011, 07:04 PM
Wonton Wonton is offline
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i am so afraid of gloinz.. i mean.. look at that sig, it's SO OLD SCHOOL. he must be a basement dweller. i don't want some cheesy smelling dwarf chasing me and ransacking my nuts. red99 pls hurry
  #6  
Old 09-17-2011, 08:33 PM
Kraz Kraz is offline
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goochie goochie Louie Louie wtf ? discuss

NO YELLOW !?!@#>!>@#>!@># god mother fuck. im going to fucking kill myself thats how i know myself mother fuckers and all the fuckers with em.
  #7  
Old 09-19-2011, 08:55 PM
Palemoon Palemoon is offline
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Having played on Rallos from beta4 till Luclin, and then moving onto Sullon Zek, I think coin loot is enough.

Players would just collect a set of inferior no drop items to wear and spend their time bagging their dropable items instead of fighting back when jumped. Lootable gear heavily favors casters anyways, and they don't need any favors.

Zone and spawn control is the real prize in classic EQ pvp anyways, not looting noobs patchwork leather.
  #8  
Old 09-20-2011, 12:28 AM
Xareth Xareth is offline
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Quote:
Originally Posted by Palemoon [You must be logged in to view images. Log in or Register.]
Zone and spawn control is the real prize in classic EQ pvp anyways, not looting noobs patchwork leather.
Good point. What if item loot didn't start until lvl 20 / 30 / something? Coin loot at whatever level pvp would start until then.

If full blown item loot will drop the population there are a lot of alternatives. Like I said in another post, item loot could be random, or could use a point system or both.

Or (whatever form of) item loot only in high end zones, pretty much the same zones that would have no lvl range for pvp.

Lots and lots of options.
  #9  
Old 09-20-2011, 04:11 PM
vinx vinx is offline
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Quote:
Originally Posted by Xareth [You must be logged in to view images. Log in or Register.]
Good point. What if item loot didn't start until lvl 20 / 30 / something? Coin loot at whatever level pvp would start until then.

If full blown item loot will drop the population there are a lot of alternatives. Like I said in another post, item loot could be random, or could use a point system or both.

Or (whatever form of) item loot only in high end zones, pretty much the same zones that would have no lvl range for pvp.

Lots and lots of options.
I would think the opposite of this scenerio would benefit eg, unlootable at 46+

That way lowbie twinks have a reason to be weary about rushing a group for fear of losing a precious item.
and give the poor a chance at awesome gear
46+ is planar level and if you havent got at least a few no-drop items already you will get some soon = unlootable

Sure, all the high end items are worn here..good loots from a item loot standpoint
but loss of those high end items, are what would grief a few off server as they /ragequit
If your twinkin your alt, you prolly have cash or a means of recovering said items
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  #10  
Old 09-20-2011, 04:28 PM
Billbike Billbike is offline
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This is how you can spot blue players. When they act like without itemloot or coin, there is no incentive is to pvp lol.

Back on TZ, guild rivalry drove pvp. Pure hatred flowed freely. PDM Vs Disco vs indignation. Access to raid zones and loots was like an arms race between the superpowers of the planet. Because when people killed eachother, it wasn't just a random ganking, it was a grudge match.

Saying we need itemloot as an incentive to pvp just shows you haven't been a part of a fully functioning pvp server.

Reputation, glory, dominance, access to loot, hate, revenge.

These are the incentive. Everything else is just minor details.
Last edited by Billbike; 09-20-2011 at 04:43 PM..
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