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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #441  
Old 01-16-2012, 03:56 PM
Splorf22 Splorf22 is offline
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Originally Posted by Szeth [You must be logged in to view images. Log in or Register.]
If we did a simultaneous re-pop would it be to simulate the patches from live? That is to say, would we still have mobs spawning at (variance or not) times depending on when they were killed? If so then there will be more dragon/god loot coming into the game.

I don't think that is a great idea for a server with slow expac release.
I'm not a fan of more loot. The stuff is supposed to be rare and, for lack of a better term, "leet". I would say eliminate the normal repops entirely and just have 1 "major" patch day with literally every timed mob respawning [dragons, maestro types, epic mobs] and 1 "minor" patch day [everything except 7 day spawns] per week. It's exactly the same stuff we had before, just all the raiding is concentrated into two 4-8 hour periods.
  #442  
Old 01-16-2012, 03:58 PM
Szeth Szeth is offline
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I can't see even 50% of the population agreeing on a good time to pop all the mobs, let alone a good day/week.

Lot's of people have jobs, and as much as I love posting here on the forums FROM my job... I don't think they'd take kindly to me racing for mobs for 3-4 hours halfway through my work day.
  #443  
Old 01-16-2012, 04:05 PM
Splorf22 Splorf22 is offline
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Originally Posted by Szeth [You must be logged in to view images. Log in or Register.]
I can't see even 50% of the population agreeing on a good time to pop all the mobs, let alone a good day/week.

Lot's of people have jobs, and as much as I love posting here on the forums FROM my job... I don't think they'd take kindly to me racing for mobs for 3-4 hours halfway through my work day.
There are plenty of ways to rotate it to give everyone an equal shot there [have patch day every 6 days 16 hours, or rotate it around on the weekends, or just cycle through 4 different times, or whatever]. The point is we need to get rid of these fucking shit-filled socks.
  #444  
Old 01-16-2012, 04:09 PM
Szeth Szeth is offline
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I understand your point. Maybe I am a minority... but missing a mob, although it's sad (especially if your guild loses MAYBE YOU WERE THE BLUE BOX HERO WHO WOULD HAVE MADE THE DIFFERENCE), is not really the end of the world. You miss draco, but later that day or night you're there for CT and Inny, so you participated.

Now picture 6 days 16 hour respawn. I missed the respawn because (insert random made up RL obligation) now I have no incentive to play this server for 6 days 16 hours. Not only did I miss ALL the mobs for this week, I have no reason to idle around, or go camp, or to track mobs even, because that isn't happening.

So now you only need to be busy for 20 hours/month and you could potentially miss everything. Whereas now, if you're available by batphone it's HIGHLY unlikely you won't make it to at least a few mobs (if you care even a little bit).

That may be incoherent.
  #445  
Old 01-16-2012, 04:10 PM
Autotune Autotune is offline
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Quote:
Originally Posted by Szeth [You must be logged in to view images. Log in or Register.]
I can't see even 50% of the population agreeing on a good time to pop all the mobs, let alone a good day/week.

Lot's of people have jobs, and as much as I love posting here on the forums FROM my job... I don't think they'd take kindly to me racing for mobs for 3-4 hours halfway through my work day.
It's not agreeing to a certain time. It's about getting a time frame that suits the majority. Some people will not like it, but I'd bet the majority of the people could find a time frame that suits them the majority of the time.

6pm EST might be an awesome time for someone in est, but such balls for someone on PST 12pm EST might be a better time for someone on PST.

Variance it from 6pm - 2am EST where all the mobs respawn at once. Some weeks will be better for others. Everyone will got shots at raid targets.

The problem is people want things to work around them, not work for everyone. I'd hate to wake up at 2am est to kill shit, but i'm sure some people around the globe wouldn't mind.
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  #446  
Old 01-16-2012, 04:16 PM
Szeth Szeth is offline
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I could get down with that 6pm - 2am thing... But I would say when the FIRST mob spawns, they don't all spawn. Maybe make the first mob random, and then have another mob pop every (5, 10, 15, 30 minutes)?

Very civil discussion going on in here so far.
  #447  
Old 01-16-2012, 04:16 PM
Skope Skope is offline
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Realistically a 12 hour window would suffice and having them all pop at the same time within that 12 hour window requires at least some tracking (or SEQ if that's your thing. don't worry, they don't care if you do) and means guilds prioritize targets. if forced to come to agreements by the GMs, say sitting on the same mob, then you'd also have less need to babysit. 3-day mobs still on 3-day timers with classic variance. it's all been suggested before
  #448  
Old 01-16-2012, 04:18 PM
Orruar Orruar is offline
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Quote:
Originally Posted by Szeth [You must be logged in to view images. Log in or Register.]
Now picture 6 days 16 hour respawn. I missed the respawn because (insert random made up RL obligation) now I have no incentive to play this server for 6 days 16 hours. Not only did I miss ALL the mobs for this week, I have no reason to idle around, or go camp, or to track mobs even, because that isn't happening.
If the only reason you play this game is to zerg around with 40-50 people killing stuff that can be done by 12-18... yeah, I don't even want to finish that sentence because you already see how pathetic it is.
  #449  
Old 01-16-2012, 04:23 PM
Szeth Szeth is offline
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Ok, you took my example to the extreme I guess. My point is, do you think there are more active high level players LOGGED IN during mob windows? Or do you think that the mobs in window/available to be killed have no meaning on server population?
  #450  
Old 01-16-2012, 04:35 PM
Skope Skope is offline
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Quote:
Originally Posted by Szeth [You must be logged in to view images. Log in or Register.]
Ok, you took my example to the extreme I guess. My point is, do you think there are more active high level players LOGGED IN during mob windows? Or do you think that the mobs in window/available to be killed have no meaning on server population?
That doesn't matter and neither does your specific situation. It's about having a healthier server pop and how to get there and not mob windows and how the game is currently played; that's the exact type of thing to be avoided. Having the TMOs and IBs only logged in during that once-a-week thing doesn't matter if it brings more people who will be logged in more often during the week outside of those 2 guilds for other stuff they need done(leveling, 3-day spawns, PoSky, etc), and that can be achieved by having a once-a-week timer. Take yourself out of the equation. What's it hurt? heading downhill anyway
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