Project 1999

Go Back   Project 1999 > Class Discussions > Tanks

Reply
 
Thread Tools Display Modes
  #451  
Old 08-14-2023, 02:44 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,354
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
I apologize if I sound mean. That isn't my intent, I simply have to defend myself from trolls. There are multiple people trolling and attacking this thread, so it can sometimes be difficult to determine if you are being sincere or not. Posters like Troxx are certainly not being sincere.

You are putting words in my mouth. I am not telling you to stop participating.

I have not set any traps for anybody. You have simply admitted that you do not have a factual basis upon which to base your current claims. I appreciate that you are willing to admit that. You are doing what most people in this thread cannot, which is awesome!

If you want to bring meaningful discussion to a factual conversation, you need to provide evidence. That is all I am asking. You are confusing people by trying to say "20 STR is going to give you a noticeable boost to DPS". You do not know this by your own admission, and therefore you should not say it in a manner that sounds like it is a fact.

You can say it is your guess and opinion that the DPS boost from 20 STR would be significant. That way people know you are not making a statement of fact. There is nothing wrong with that. Then people can look at the evidence I have provided, and the opinions you have provided, and make a decision. Or even better, you provide evidence proving your claim, so we can all benefit from the knowledge. You need to understand that I would love to be proven wrong. If we can get concrete evidence one way or the other, it will help everybody.



They are already posted!

https://www.project1999.com/forums/s...&postcount=300

Links to the logs are in the descriptions of the youtube videos I have provided. The post above links to another earlier post I made which explained the DPS videos. That is where the video are linked.

https://www.youtube.com/watch?v=P5ouLQOBAoE
https://www.youtube.com/watch?v=Py96jk2NflU

Here are the video links directly.
Nobody is trolling, it's more exasperation; having a discussion with you is completely pointless because you do not listen to reason, even in response to several very knowledgeable and articulate people spelling it out for you. That's not to say just because more people believe something it's right, but in this case there are factual logical answers that have been presented that you simply refuse or are incapable of engaging with. You've done for this thread what petroleum companies have done for the consensus on climate change-- distorted the signal to noise ratio in favor of far more poorly supported and discredited hypotheses.

You demand evidence, then reject it for asinine reasons; you present "math" or "facts" and then use them for deeply flawed conclusions, and when those flaws are pointed out to you, you don't engage with the logic, you simply ask for "evidence". It's entirely circular. On a very fundamental level, you clearly have a pathological relationship with systemic thinking. Your inability to actually absorb anything anyone is telling you and argue soundly from premises to conclusions should preclude you from giving people advice. Luckily, by now you have no credibility among anyone here. Unfortunately, any newcomer who finds this thread may perceive the illusion of a lack of consensus with regard to starting stats because of 45 pages of truly braindead attempts at reasoning on behalf of INT.
Last edited by Lune; 08-14-2023 at 02:57 PM..
Reply With Quote
  #452  
Old 08-14-2023, 02:48 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,916
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Ah, I didn't know the actual logs were linked from the videos, thanks.

Before I start analysis, I'd like to know what you expect I'll find.

The 20 damage interval thing implies there should be 20 different unique hit values in each log, right? Do you expect a uniform distribution (each roughly equally frequent), a normal distribution (bell curve), or a beta distribution (in this case, a bell curve that's been skewed either higher or lower than usual)? Do you expect the same sort of distribution in both logs?

Do you expect there to be a difference across all 20 unique hit values? If so, do you expect it to be uniform (i.e. max_hit_more_strength - max_hit_less_strength == min_hit_more_strength - min_hit_less strength), or more of an impact at the top or bottom end?

I'll give my own answers before I start parsing.
If you look at https://github.com/EQEmu/Server/blob...one/attack.cpp , you will see that GetSTR() is only called once in the file, at line 970. That function is describing the formula I posted previously:

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
1. 225 Offense Skill + ((2 * 231 Strength - 150) / 3) + 21 ATK (1x AoB item + Firefist) = 350.
The final number of 350 is used to determine your max damage roll (before damage cap), and it is used in the mitigation function to determine if your damage should be reduced. Take a look at the Mob::RollD20(int offense, int mitigation) function.

The Offense Skill of my 24 Warrior is 125 at the moment. It might be slightly different on SK's, but not enough to be heavily significant. If my SK was put back at level 24, the formula would look like this:

Quote:
125 Offense Skill + ((2 * 231 Strength - 150) / 3) + 21 ATK (1x AoB item + Firefist) = 250.
You would need to show that the mitigation formula is going to produce vastly difference results using the 350 and 343.3 (using 211 STR) numbers vs. the 250 and 243.3 (using 211 STR) numbers when fighting a mob of roughly equal level to prove Troxx's theory that the DPS difference would actually increase on a more difficult mob.

Otherwise, you can simply assume that if you do something like 50% less DPS at level 24 compared to level 60, the DPS difference will also simply decrease. The difference between 67 and 70 is 3 DPS, and the difference between 33.5 and 35 DPS is 1.5 DPS. My current data when looking at both the 1H test and the 2H test shows an average difference of 1.5 DPS, so it would actually be more like a 0.75 DPS difference at level 24.

You can math out how much damage that is per hour, assuming you are fighting non-stop. 3600 seconds x 0.75 = 2700 damage. Realistically you are doing much less damage than that because you are not fighting non-stop for an hour straight. Mobs around level 24 have about 800 HP I believe, so its 3 kills per hour at best. It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
You demand evidence, then reject it for asinine reasons;
This sums you up perfectly. I have provided evidence. You have not. You reject my evidence for asinine reasons, and then start trolling to try and discredit me and the evidence.

If this was such an easy thing for you to prove, you would have done it long ago, instead of posting things like:

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
DSM is just clearly not intellectually qualified to be dealing with this.
This is trolling behavior, and you are not helping your side by doing it. Insults provide zero value to the conversation, and do not prove anything.
Last edited by DeathsSilkyMist; 08-14-2023 at 03:07 PM..
Reply With Quote
  #453  
Old 08-14-2023, 03:02 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,354
Default

^ Not to mention he's already admitted he doesn't care about any DPS increase from +20 STR because STR gear is so easy to get and that provides "enough" DPS. Have fun with that one.
Reply With Quote
  #454  
Old 08-14-2023, 03:07 PM
bcbrown bcbrown is offline
Fire Giant


Join Date: Jul 2022
Location: Kedge Keep
Posts: 664
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.
Three things:
  1. Thank you for the link to the code, that will be helpful
  2. You didn't answer any of my questions
  3. If my starting stat allocations results in one extra kill per hour, I'd be overjoyed. How many extra kills per hour will 20 int provide?

My own answers:
I'm expecting a uniform distribution of 20 unique hit values on an even-con mob. On a significantly lower-leveled mob, I'd expect the distribution to skew higher. I expect a similar increase across the entire distribution with added strength, and I also expect the distribution to skew very slightly higher, probably well within the realm of statistical noise for a sample of this size.
Reply With Quote
  #455  
Old 08-14-2023, 03:11 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,916
Default

Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Three things:
  1. Thank you for the link to the code, that will be helpful
  2. You didn't answer any of my questions
  3. If my starting stat allocations results in one extra kill per hour, I'd be overjoyed. How many extra kills per hour will 20 int provide?

My own answers:
I'm expecting a uniform distribution of 20 unique hit values on an even-con mob. On a significantly lower-leveled mob, I'd expect the distribution to skew higher. I expect a similar increase across the entire distribution with added strength, and I also expect the distribution to skew very slightly higher, probably well within the realm of statistical noise for a sample of this size.
1. You are welcome.
2. I provided the formulas so you can plug in the numbers. You can then come back with your findings. That will provide the answers to your questions.
3. You are overvaluing 1 extra kill per hour. On an Iksar without Blood Ember Clickies, a bit of extra mana could save your life if you are trying to maximize kills per hour while minimizing meditation times. You will be getting closer to emptying your mana pool in that case. You can also run into scenarios where you fail FD multiple times, and need to life tap to stay alive while waiting for FD to cooldown. This will drain your mana pool. Not dying from a situation like that can also save you time and give you more kills per hour. You cannot simply assume you are gaining no benefit from INT. Both STR and INT are providing small bonuses that may or may not help, and will not be noticeable most of the time.
Last edited by DeathsSilkyMist; 08-14-2023 at 03:17 PM..
Reply With Quote
  #456  
Old 08-14-2023, 03:15 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,354
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
3. You are overestimating 1 extra kill per hour.
lol that was your estimate

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Mobs around level 24 have about 800 HP I believe, so its 3 kills per hour at best. It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc.
Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
You can also run into scenarios where you fail FD multiple times, and need to life tap to stay alive while waiting for FD to cooldown. This will drain your mana pool. Not dying from a situation like that can also save you time and give you more kills per hour.
This is such a hilariously bad take. What are the chances you spike your mana from 100 to 0 lifetapping to save your life during FD fails? If sitting there channeling lifetaps from 100 mana to 0 saves your life during chain FD fails 1. you're not even splitting something worth splitting, or 2. You're so bad at FDing through spells you shouldn't be trying to split anyway, just fucking kill it lol. And he weighs this one in a million, totally absurd situation more highly than the 1 kill per hour that he himself estimated.

Seriously, imagine a situation where you burn 100% of your mana on lifetaps while chain FD failing trying to split a room, think about the absurdity and rarity of that.
Last edited by Lune; 08-14-2023 at 03:27 PM..
Reply With Quote
  #457  
Old 08-14-2023, 03:15 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,916
Default

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
lol that was your estimate
I meant to say he is overvaluing it. I agree my wording was a bit confusing there, thank you for asking me to clarify.

I have edited the post to remove further confusion.
Last edited by DeathsSilkyMist; 08-14-2023 at 03:20 PM..
Reply With Quote
  #458  
Old 08-14-2023, 03:24 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,916
Default

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
This is such a hilariously bad take. What are the chances you spike your mana from 100 to 0 lifetapping to save your life during FD fails? If sitting there channeling lifetaps from 100 mana to 0 saves your life during chain FD fails 1. you're not even splitting something worth splitting, or 2. You're so bad at FDing through spells you shouldn't be trying to split anyway, just fucking kill it lol. And he weighs this one in a million, totally absurd situation more highly than the 1 kill per hour that he himself estimated.

Seriously, imagine a situation where you burn 100% of your mana on lifetaps while chain FD failing trying to split a room, think about the absurdity of that.
When you are soloing, you are not always killing a single mob, meditating back to full, and then killing another mob. You can also kill multiple mobs before you meditate. This means you are not going to be a 100% mana all the time.

I have had FD fail multiple times due to bad RNG on quite a few occasions. FD has a random chance to fail, it is not guaranteed to succeed. You cannot control that via player skill. You are simply making silly assumptions because you want to be right. Remember that I have actually leveled an SK to 60.

Mana is more important to Iksars, because they are the only race that cannot use Blood Ember Clickies. They have less ways to save mana, and thus are more likely to have mana issues.
Last edited by DeathsSilkyMist; 08-14-2023 at 03:27 PM..
Reply With Quote
  #459  
Old 08-14-2023, 03:27 PM
Lune Lune is offline
Banned


Join Date: Mar 2013
Posts: 3,354
Default

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
When you are soloing, you are not always killing a single mob, meditating back to full, and then killing another mob. You can also kill multiple mobs before you meditate. This means you are not going to be a 100% mana all the time
In which case INT is completely irrelevant.

Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Mana is more important to Iksars, because they are the only race that cannot use Blood Ember Clickies. They have less ways to save mana, and thus are more likely to have mana issues.
This has little to nothing to do with INT, as iksars have a problem with mana USE; max mana does nothing for that, except for those extremely rare 100-0 situations that everyone tries their best to avoid.
Reply With Quote
  #460  
Old 08-14-2023, 03:28 PM
DeathsSilkyMist DeathsSilkyMist is offline
Planar Protector

DeathsSilkyMist's Avatar

Join Date: Jan 2014
Posts: 7,916
Default

Quote:
Originally Posted by Lune [You must be logged in to view images. Log in or Register.]
In which case INT is completely irrelevant.
You do realize that you can start at 100% mana before you kill multiple mobs, right? You will use that extra mana during the period between killing mobs and meditating.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:06 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.