![]() |
#451
|
||||
|
![]() Quote:
You demand evidence, then reject it for asinine reasons; you present "math" or "facts" and then use them for deeply flawed conclusions, and when those flaws are pointed out to you, you don't engage with the logic, you simply ask for "evidence". It's entirely circular. On a very fundamental level, you clearly have a pathological relationship with systemic thinking. Your inability to actually absorb anything anyone is telling you and argue soundly from premises to conclusions should preclude you from giving people advice. Luckily, by now you have no credibility among anyone here. Unfortunately, any newcomer who finds this thread may perceive the illusion of a lack of consensus with regard to starting stats because of 45 pages of truly braindead attempts at reasoning on behalf of INT. | |||
Last edited by Lune; 08-14-2023 at 02:57 PM..
|
#452
|
||||||||
|
![]() Quote:
Quote:
The Offense Skill of my 24 Warrior is 125 at the moment. It might be slightly different on SK's, but not enough to be heavily significant. If my SK was put back at level 24, the formula would look like this: Quote:
Otherwise, you can simply assume that if you do something like 50% less DPS at level 24 compared to level 60, the DPS difference will also simply decrease. The difference between 67 and 70 is 3 DPS, and the difference between 33.5 and 35 DPS is 1.5 DPS. My current data when looking at both the 1H test and the 2H test shows an average difference of 1.5 DPS, so it would actually be more like a 0.75 DPS difference at level 24. You can math out how much damage that is per hour, assuming you are fighting non-stop. 3600 seconds x 0.75 = 2700 damage. Realistically you are doing much less damage than that because you are not fighting non-stop for an hour straight. Mobs around level 24 have about 800 HP I believe, so its 3 kills per hour at best. It is more likely to be something like 1 extra kill per hour, due to the fact that you will be taking breaks, travelling between mobs, etc. Quote:
If this was such an easy thing for you to prove, you would have done it long ago, instead of posting things like: Quote:
__________________
| |||||||
Last edited by DeathsSilkyMist; 08-14-2023 at 03:07 PM..
|
#453
|
|||
|
![]() ^ Not to mention he's already admitted he doesn't care about any DPS increase from +20 STR because STR gear is so easy to get and that provides "enough" DPS. Have fun with that one.
| ||
#454
|
||||
|
![]() Quote:
My own answers: I'm expecting a uniform distribution of 20 unique hit values on an even-con mob. On a significantly lower-leveled mob, I'd expect the distribution to skew higher. I expect a similar increase across the entire distribution with added strength, and I also expect the distribution to skew very slightly higher, probably well within the realm of statistical noise for a sample of this size. | |||
#455
|
||||
|
![]() Quote:
2. I provided the formulas so you can plug in the numbers. You can then come back with your findings. That will provide the answers to your questions. 3. You are overvaluing 1 extra kill per hour. On an Iksar without Blood Ember Clickies, a bit of extra mana could save your life if you are trying to maximize kills per hour while minimizing meditation times. You will be getting closer to emptying your mana pool in that case. You can also run into scenarios where you fail FD multiple times, and need to life tap to stay alive while waiting for FD to cooldown. This will drain your mana pool. Not dying from a situation like that can also save you time and give you more kills per hour. You cannot simply assume you are gaining no benefit from INT. Both STR and INT are providing small bonuses that may or may not help, and will not be noticeable most of the time.
__________________
| |||
Last edited by DeathsSilkyMist; 08-14-2023 at 03:17 PM..
|
#456
|
||||||
|
![]() Quote:
Quote:
Quote:
Seriously, imagine a situation where you burn 100% of your mana on lifetaps while chain FD failing trying to split a room, think about the absurdity and rarity of that. | |||||
Last edited by Lune; 08-14-2023 at 03:27 PM..
|
#457
|
||||
|
![]() Quote:
I have edited the post to remove further confusion.
__________________
| |||
Last edited by DeathsSilkyMist; 08-14-2023 at 03:20 PM..
|
#458
|
||||
|
![]() Quote:
I have had FD fail multiple times due to bad RNG on quite a few occasions. FD has a random chance to fail, it is not guaranteed to succeed. You cannot control that via player skill. You are simply making silly assumptions because you want to be right. Remember that I have actually leveled an SK to 60. Mana is more important to Iksars, because they are the only race that cannot use Blood Ember Clickies. They have less ways to save mana, and thus are more likely to have mana issues.
__________________
| |||
Last edited by DeathsSilkyMist; 08-14-2023 at 03:27 PM..
|
#459
|
|||||
|
![]() Quote:
Quote:
| ||||
#460
|
||||
|
![]() Quote:
__________________
| |||
![]() |
|
|