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  #451  
Old 09-13-2011, 01:33 PM
istealbicycles istealbicycles is offline
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wow I think xp death is no good. We need at least coin loot though because if you are not smart enough to bank or destory your coin then its mine!!!!!
  #452  
Old 09-13-2011, 01:59 PM
Nirgon Nirgon is offline
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I'm saying 8 levels and coin is smart for the server. Adding xp loss in raid zones is maybe a good idea. You'd have to consider solb, seb being primary leveling areas with legit raid targets. Continue to think about this and you run into zones like EJ which are high traffic areas with a raid mob.

I think you're best off allowing player enforced loot and scoot, 8 levels and coin. A high population is the most important part and it is true that item loot will hurt the population overall.

Training should only be considered in blatant cases, aka: a single person comes hauling it in with 20 mobs on him. The grey areas of mobs that become involved during pvp in zones is going to happen, be insane to enforce and in enforced cases create "GM favoritism/server ruined" situations despite best efforts.

Intentional xp loss on Rallos was enforced by GMs and that'd smack you down something good for doing it upon investigation.

I do not remember the exact rules that covered trains in raid zones but I do know for a fact there was a suspension issued for someone dispelling the Statue of Rallos Zek and causing a wipe. Do I agree with that decision? I dunno :P.
  #453  
Old 09-13-2011, 02:10 PM
Knuckle Knuckle is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I agree. I think item loot gives a reason to do non-popular quests which yield no drop pieces.

I have yet to see someone say they would personally be scared away, but they fear for others being scared away.

Is there anyone that wouldn't play item loot pvp, for fear of losing/gaining a non-primary/non-secondary droppable item?
I wouldn't mind item loot but it's been proven over the course of many VZTZ boxxes that players demand it be removed/stop playing when it's in for more than a few months. I think item loot will yield far greater griefing than serverwide yellow text ever could.
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  #454  
Old 09-13-2011, 02:17 PM
Nirgon Nirgon is offline
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What it does add is having to risk valuable resist gear or dragon haste for an advantage. That said, it will turn into quits/crying. If you're a more experienced pvper, you should be fine with item loot enabled.
  #455  
Old 09-13-2011, 02:23 PM
greatdane greatdane is offline
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Just having a rule against training will significantly reduce occurrences. Not every case will be investigated, but if it's actually allowed, I can guarantee that it will become a hugely common tactic. It has to be disallowed or you can fully expect everyone to use training as their primary means of content-dispute PvP. Enemy guild raiding? Train them. Want that camp? Train them. Someone talked shit? Train his group. It was so retardedly widespread on SZ that it was impossible to play the game at times, because all it took was one or two dedicated trainers to basically prevent you from raiding or XPing at all. There should be a rule against training, and the administrators should only be expected to inestigate cases where someone can provide visible evidence that proves clearly that someone deliberately trained. For anything else, the simple fact that there's a rule against it will largely prevent it from becoming the norm. Just because you can't make a phenomenon disappear completely by disallowing it does not mean that disallowing it serves no purpose. Crime takes place all the time in real life, but if there were no laws or they didn't sometimes get enforced, it would be completely out of control. The rules will be enough to keep it on a manageable level, and then they can investigate cases that are actually important and documented enough to warrant it. Training is so effortless and almost impossible to combat, and I certainly don't feel like playing a game where getting trained regularly is just an accepted reality.
  #456  
Old 09-13-2011, 03:08 PM
Nirgon Nirgon is offline
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Being that guy who trains people or random pking has a certain stigma attached to it. Reputation is going to matter just a little bit more here than previous pvp boxes given a higher population.
  #457  
Old 09-13-2011, 03:13 PM
greatdane greatdane is offline
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Yeah, but training is a lot more destructive and you can single-handedly wipe out entire raids that way, with XP deaths for everyone. With PKing, you at least have to actually win.
  #458  
Old 09-13-2011, 03:45 PM
Yukahwa Yukahwa is offline
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Training should never be officially allowed. Retards that do it regularly will wind up banned with the whole community laughing at them. It will happen intentionally without consequences sometimes and maybe even too often, but every once in a while the hammer needs to come down at snuff the bad behavior out.

That just me.

I think item loot should be tried for at least 4 months..if at 4 months the only people complaining about item loot are high level panzy men then it should stick around. I really have a heart for the low level game because that is where I had the most fun in the past, and it aint fun being the dealer of ultimate death with an unkillable super twink (no challenge) and it aint fun being on the receiving end when theres no chance of one day getting to loot that guy (no hope).
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  #459  
Old 09-13-2011, 04:02 PM
Nirgon Nirgon is offline
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Yeah obvious and intentional training should get a smack in the mouth but you can't say any mob aggro'd as a result of pvp or people making a mistake is training. It has to be blatant and obvious, otherwise, well it happens.

This is going to be a major point for managing the server and something official has to be stated and consistently enforced. This is whether or not people like it, they do have to be consistent.
  #460  
Old 09-13-2011, 07:52 PM
Wonton Wonton is offline
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Coin loot: YES! Right clicking a corpse and hearing those uber sound effects ROCK!
Item loot: NO WAI MON! Here's a good reason why:

Quote:
Originally Posted by lethdar [You must be logged in to view images. Log in or Register.]
People will check it out, yes. However after losing every piece of armor they have they're not going to stick around. Hardcore players might not mind losing a GEB, mith arms, mith legs, fbss, etc, but a casual may just nerdrage right off the server once they see themselves losing items that they've invested dozens of hours farming.

Item loot is the worst thing you could have to keep people playing on the server, particularly when its a single box only environment. Good luck with life as a solo melee / hybrid without caster backup for god knows how long with red99's xp lvl.
XP Loss: your server broski rogean
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