#471
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What you risk with the poll is the bluebies troll voting for item loot [You must be logged in to view images. Log in or Register.].
Again, I agree that the server will last longer without it. What I will miss is people having to risk their resist gear to have an advantage. I will miss no drop pieces being more valuable or people running and frantically bagging gear. I've been on both sides of it, gaining and losing items. What it will boil down is how prevalent nerd rage is within the community... the force is strong with this one. Most of these threads are just continuing the same argument in circles, I think the points have been made. The people posting here will play it either way, unless maybe there's hard coded teams. | ||
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#472
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If anyone who doesn't agree with you is a bluebie whose opinion doesn't matter, I can see that discussion is pointless with you. I'm confident that the developers will make what they perceive to be the right choice, and that their choice doesn't blindly ignore the majority or the numerous arguments that have been made repeatedly in this thread.
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#473
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Maybe the majority doesn't know what's best for them in the long run?
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#474
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Oh, come on.
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#475
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Rather than let the masses (trolls) decide, let big Nilbog mull things over and make it happen.
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#476
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#477
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And as for the rest of it, you are probably right that item loot is not the most popular option, but consider this: the best part of pvp is the crying that ensues after a kill, and nothing promotes whining and nerdraging like itemloot. | ||||
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#478
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You can argue that itemloot makes for a more exciting PvP environment, because that's an opinion. I don't think it's really possible to argue that it doesn't make the quality of that PvP worse and real fights less frequent, though. There's plenty of incentive to PvP both for the sake of winning and making a name for yourself, and to regulate the gameplay when necessary. Itemloot doesn't play a part in that, it just discourages the kind of fights that are entertaining and memorable. | |||||
Last edited by greatdane; 09-14-2011 at 04:53 PM..
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#479
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Item loot does not hinder gameplay if implemented effectively. That part of EQ doesn't have to be classic, as classic item loot failed. There are other ways it could be done. +/- 8 range coin, +/-4 range item (that way you might not even know if they can loot an item or not) is a possibility. Also, what if you received a random item off the corpse? It could work. | ||||||
Last edited by Xareth; 09-14-2011 at 11:09 PM..
Reason: too many quotesss
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#480
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Ok, we got your vote. | |||
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