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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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#1
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Quote:
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#2
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This has been discussed a million times, and the answer is linked respawns, which transfer competition from 'fastest jav in the west' type poopsocking and 'most chars logged in on the ledge' type batphoning to actual real EQ 'who can kill the most stuff the fastest'.
I heard Nilbog was going to implement something like this a month or so ago but haven't heard anything since. | ||
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#3
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Randomized linked respawns for additional fun. Like...
VS, Tal and Nag are linked. VS, Fay and Vox. etc. Next week it could be VS, Trak and Sev. The list goes on. | ||
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#4
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It's not like TMO has to pick one (or two) of those mobs to kill; they have the manpower, both players and characters, to do all 3 at once. And if you announce ahead of time when the spawn will be, they will have everyone online. And if you don't announce it, they will batphone and mobilize more quickly than anyone else. | |||
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#5
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who the fucking shit is kbnexus? loooool
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#6
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EIGHT HUNDRED KAY DRAGONZZZZZ!!!!
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#7
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this thread is getting really stupid, really fast. lets try to stay on topic, you guys have an entire forum section dedicated to trolling, lets try to keep it there please =D
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#8
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if you dont like the topic then dont participate in the discussion, you are only making yourself look like a tool. not like you care tho, if you were the last person alive you would probably troll yourself
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#9
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Super intricate idea bros: go classic, revert to classic variance, eliminate play-nice GM hand-holding, exp group/associated raid gets loot, come down hard (read: bans) on anyone that breaks whatever (few) rules you come up with.
Problem solved in 1 run-on sentence, happy to help. | ||
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#10
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Quote:
__________________
Blue:
[60 Oracle] Kaludar (Barbarian) [35 Enchanter] Droxzn (Skeleton) [XX Rogue] Hailto (Half-Elf) Red: [21 Wizard] Hailto (Dark-Elf) | |||
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